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Screenshots
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Watch trailer on Steam ↗[omni-dissonance]
Mars Bacon LLC · Published by Mars Bacon LLC · Official site ↗
Content notice: Physics enabled dead astronauts, no blood or gore.
Positive — 95% positive (21 reviews) · 14 achievements
Last updated 28 Sept 2026
You've awoken, after your crew has vanished. Drift through its otherworldly architecture to collect the black boxes containing their neural data and read fragmented clues to what drew them here.
£4.29
Lowest price we've ever recorded
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Price history
Adventure, Indie · 2025 · More under £5 games
In [omni-dissonance], you navigate alien architecture, collecting clues from vanishing crew members' neural data. Drift through an otherworldly maze to uncover the truth behind their disappearance.
About this game
[Omni-Dissonance]: 3I/ATLAS is a zero-gravity experience about exploring small sections of a vast, alien structure. You've awoken, after your crew has vanished.
Drift through its otherworldly architecture to collect the black boxes containing their neural data and read fragmented clues to what drew them here.
There’s no going back, only deeper in. Find your own solace in the quiet terror of isolation and the haunting pull of the unknown

Features:
- True zero-gravity: Flip, roll, and navigate in complete freedom of movement.
- Neo-retro aesthetic: A familiar but new aesthetic that does not directly replicate a single style.
- Short runtime: Around an hour of gameplay. With objectives locations that shift each playthrough.
- Mysterious Megastructure: An immense, disorienting labyrinth that is both tranquil and ominous.
- Lurking Presence: Avoid the entity that stalks the twisting halls.

Who this game is for:
- Games as an art
- Cryptic meta-narrative
- Self-motivated exploration
- Megastructures
System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS: Windows 10
- Processor: Intel Core i5-10400F
- Memory: 4 GB RAM
- Graphics: NVIDIA GeForce GTX 1060
- Storage: 1 GB available space
Recommended
- Requires a 64-bit processor and operating system
Supported Languages
Latest news
Patch NotesOfficial
Size Matters
\We’ve released our next update! It's mostly just small fixes but on the grander side we’ve reduced our game size by 163 MB so its now 523 MB total! We have a bit more we can do to further reduce the build size on the content side and will be working on it incrementally until our next update which is a very exciting next update! We will be adding localization for Turkish and Danish! Hopefully we can aim for a few more languages but it's all done by fellow game developers who will get their names eternalized within \’s world class credit list! We’ve done all the work to get the localization systems in place so it's just a matter of convincing people to let us exchange services for some sweet sweet languages! Join our discord and tell us what languages you would like to see!\Fix unlock all achievements not working, we’ve implemented a totally not hacky solution for itFix the right thumbstick not scrolling… scrollable UI elementsFix FOV not always properly initializingRead full article on Community Announcements (christian)AnnouncementsOfficial
Keybinding and unlimited FPS!
\We’ve released our second major update! This finalizes our core game and has Steam Deck support! It contains many QoL features and removal of the frame rate cap. Join our discord and tell us!\New Profile System that utilizes random pre-defined names. Goodbye big numberNew Settings menu with core adjustable settingsNew Keybind system for Keyboard & Mouse and GamepadNew display for interact prompt\Improve ship screen to use real 3I/ATLAS data - Thanks NASA!Audio balancing passScannable UI scaling adjustments\Framerate is no longer capped at 60 fps that was hacked in day of launch due to movement bugFix junk achievement unlock issueFix various typos and descriptions across the gameRead full article on Community Announcements (christian)AnnouncementsOfficial
Full Gamepad Support
\We’ve released our first major update! By far and large the biggest update is that the game is fully gamepad compatible (testing with my xbox controller). It also sets us up for some of the work needed to add key rebinding! The feedback is always appreciated! If you enjoy the game (or maybe not) Join our discord and tell us! We also appreciate all reviews!\Full UI gamepad integration\Improved save slot systemImproved UI consistency throughout the gameThis was a labor of love! Menu navigation was a new thing for us but we knew it would be used in our other projects so we made sure to create in a modular way. Thanks for reading!Read full article on Community Announcements (christian)Patch NotesOfficial
[omni-dissonance] Patch 5
\We’ve released our fifth patch! It has fixes for achievements (hopefully the last needed) and Quality of Life improvements. First are the changes for this build and I’ll end with our “the future” and our goals for the next patch! The feedback has been appreciated! If you liked the game (or didn’t) join our discord and tell us! We also appreciate any reviews!\Fix all known issues with achievementsFix death scannables causing game to be saved every time with HUD notificationFix text on attribution page\All in-game UI should now be constrained to 4:3 ratioReduce time for text to display on the ship UI from 1s to .33sThe Ship’s UI now auto scrolls if neededSmall CPU improvements across various systems\Our main goal for the next patch is to enable more players to comfortably enjoy the experience we have created! We will be concentrating on some across the board optimizations, largely using the steam deck as our guideFull gamepad support which mostly means menu navigation as player controls already existFully rebindable input keys for KB&M and gamepadImproved save system / profile UX\We are still pushing forward on coop integration but it's not our main priority.Requires 3P animationsDesign work on how we share scannables and mission advancementPhysics interactionRead full article on Community Announcements (christian)Patch NotesOfficial
[omni-dissonance] Patch 4
\We’ve released our fourth patch! It's a small one though. I won’t type too long of an announcement! Please keep bringing in the feedback! Join our discord \Fix various achievements not unlocking\Slightly more visual feedback when dyingVarious level changes\Add additional entitiesAdd glow sticks to differentiate crew members\Fog can popSome visual aspects don’t respond well to 6 DoFRead full article on Community Announcements (christian)






