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Watch trailer on Steam ↗Very Disco, Disco Very!
Grapehics · Published by Grapehics · Official site ↗
Last updated 28 Sept 2026
Everyone locks in moves at once, then the simulation takes over. A dense, chaotic programming game for 1 to 8 players where pushes, cards, and chain reactions ensure nothing goes as intended.
Strategy, Casual · More free games
In Very Disco, Disco Very!, players strategize and push cards in this casual yet dense strategy game. Everyone commits actions at once, leading to unpredictable chain reactions that keep the simulation exciting for 1 to 8 participants.
About this game
Plan your moves. Lock them in. Watch the chaos unfold.
Up to 8 players plan in secret, lock in at once, then the dance floor decides. (Or take the bots solo.)
You line up the perfect 6-step plan.
Then someone bumps you.
Another player slides across the floor.
A tile shifts. A cow wanders in.
And suddenly...
everything explodes into Disco Mode.
The disco ball drops. Lights flash. Music surges. Mystery Boxes rain from above, and the whole arena starts to dance.
Pure, beautiful chaos.
And if you want to win?
You need that chaos.
Calm vs Chaos
Every match swings between control and madness.
At first, it is all strategy. Careful positioning and precise planning.
But every shove, every collision, every glorious mistake fills the Boogie Meter.
When it maxes out, Disco Mode triggers.
Now it is faster, wilder, unpredictable.
And the best rewards only appear once the party starts.
The Mutation Gamble
Mystery Boxes do not just make you stronger.
They change the rules (for you).
Asteroid Pet Rock
Nothing can move you. Including you.
Black Hole Marble
You go anywhere. Except left.
Every choice is power with a cost.
Win by adapting, not optimizing.
Hold or Burn
You collect cards.
You hesitate.
Do you spend them now and stay alive?
Or hold them, grow stronger, and risk not making it that far?
There is no safe choice. Only timing.
Your Dance Floor, Your Rules
Before the round even starts, the chaos is already yours.
You sketch tattoos onto your character. You roll a name that sticks, or one that gets you targeted.
The host shapes the night. Bigger arena. Smaller arena. More dancers. Fewer. Different rules. Different flow.
You are not stepping into a fixed game.
And it will not play the same way twice.
Then You Lose Control
Everyone locks in. No mercy. The camera swings to the impact, collisions chain, and plans collapse.
This was never about the perfect plan.
It is about committing to one... and watching it survive.
Or not.
Plan carefully.
Lock it in.
Then lose control.
System Requirements
Will my PC run this? →Minimum
- OS: Windows 10 (64-bit)
- Processor: Intel Core i5-7400 or AMD Ryzen 3 1200
- Memory: 8 GB RAM
- Graphics: Graphics: NVIDIA GeForce GTX 970 or AMD Radeon RX 570
- DirectX: Version 11
- Network: Broadband Internet connection
- Storage: 4 GB available space
- Sound Card: DirectX-compatible
Recommended
- OS: Windows 11 (64-bit
- Processor: Processor: Intel Core i7-9700 or AMD Ryzen 5 3600
- Memory: 16 GB RAM
- Graphics: Graphics: NVIDIA GeForce RTX 2060 or AMD Radeon RX 6600
- DirectX: Version 12
- Network: Broadband Internet connection
- Storage: 4 GB available space
- Sound Card: DirectX-compatible
- VR Support: PC-VR
- Additional Notes: SteamVR / OPENXR
Supported Languages
Latest news
Patch NotesOfficial
Patch 1.0.1: Everyone Gets Their Own Lane
Patch Notes 1.0.1:Big studios have day-one patches. I have day-two patches... fewer/ no meetings but more staring at logs.- Fixed a rare bug where two physical players could end up standing on top of each other after chaining across an ice bridge.- Fixed Disco Gods Wrath ignoring shields and hitting health directly instead of draining shields first.- Fixed the Disco Gods staying eerily silent when literally every tile on the board got destroyed - Fixed the camera mode buttons (Auto/Top/Follow) sometimes feeling unresponsive or fighting with itself during an active disco sequence.- Fixed camera button presses occasionally cutting a cutscene short instead of being politely ignored until it finished.- Fixed Photon Yeet's camera resetting and re-establishing between every target when it hit multiple players at once , it now holds one shot and pans between them.- Fixed chain pushes not damaging players further down the line when an Unstable Friend bot was caught in the middle of the chain.- Fixed Stayin' Alive incorrectly healing players from an Unstable Friend bot's explosion instead of damaging them.- Fixed Unstable Friend bot explosion damage numbers popping up before the explosion actually happens.- Fixed a bug where winning a Color Sequence could leave the winner stuck endlessly replaying their victory pose, with the camera mode buttons locked up for the rest of the match.Read full article on Community Announcements (grAPEhics)AnnouncementsOfficial
Open Demo arrives 7-7 [Very Disco, Disco Very!]
Mark the date: on July 7, the open demo for Very Disco, Disco Very! goes live for everyone, no key required.For anyone new here (the 99%, thnx to great solo marketing & making a very niche game): This is a board-game-style party brawler with a disco twist. You plan your moves, play cards, shove other players into trouble, and try to keep your footing while the floor lights up around you. A few things I cannot wait to put in your hands on the 7th:- Cross-platform multiplayer across Windows, Mac, and Linux, all in the same lobby together. If a friend is on a different machine, it just works.- It also runs in PCVR if that is your thing, with the flatscreen experience fully intact for everyone else.- Built-in voice chat so the table talk and the betrayals happen in real time. - A character customizer with body colors and a per-slot tattoo canvas, so you can show up as exactly the kind of menace you want to be.- A board that reacts to the music, because a disco game should look like one.The demo is the opening act. It covers the core game and stops right at the doorway to what comes next, so you get a complete taste without spoilers for the later phases.A small personal note: this is my first project in Godot, made solo, which means every bug in it is one hundred percent my fault and so is every part you end up liking. It has been through rigorous testing with a few poor souls who deserve medals, so it should hold together. I am genuinely excited and mildly terrified to hand it over.If this sounds like your kind of chaos, add Very Disco Disco Very to your wishlist now and you will get notified the moment the demo unlocks on 7-7. You can also follow me as a developer on Steam to keep up with updates between now and launch. Bring a friend, and once you play, tell me what you loved and what you would change. It is a solo project, so your feedback genuinely steers the ship.See you on the dance floor, July 7.Read full article on Community Announcements (grAPEhics)






