
Screenshots

Watch trailer on Steam ↗Deep Fog Signals
Symmetry Break Studio · Published by Symmetry Break Studio
Content notice: The game might feature mentions and depictions of violence, stylized gore, drug use, mental distress, body horror, murder and death.
Last updated 28 Sept 2026
Stuck in an outpost deep in a sea of toxic fog, your crew has been decimated, you're cut off from the outside world, and oxygen is running out. Use limited bandwidth to coordinate unstable crewmates, conduct esoteric research that could change the world, and interpret strange signals from the deep.
Navigate the perilous depths of a sea shrouded in toxic fog as you command dwindling crew members, conduct risky research, and decode mysterious messages that may hold the key to your survival.
About this game
Arrowflight Station - a remote research facility in the depths of a sea of fog, built in the shadow of a massive exoskeleton. Only five crew members remain.
You were supposed to be evacuated weeks ago. Now your sanity and your supplies are running out, as a violent fog storm has cut off any contact to the outside world.

Coordinate a dwindling crew from a ramshackle comms room in order to survive, and choose what to prioritize in the face of complete disaster: your escape - or the scientific breakthrough you've been chasing your entire life.
FEATURES
Remote puzzle investigation
Take on the role of a radio operator. Gather clues and solve puzzles by interpreting research data and surveillance footage of your unsuspecting crew. Get claustrophobic in the confines of a tiny comms room.
Clarity as a resource
Make do with severely limited bandwidth. Decide what data you want to clear up every turn, and what secrets will remain unresolved. Remotely guide your driver through dangerous terrain.
A myriad of mysteries to uncover
Inhabit a remote outpost built in an uncanny, foggy wasteland. Find out what’s behind the giant exoskeleton you are researching. Figure out what your crewmates are hiding and watch them go at each other’s throats.
Hand-drawn, atmospheric visuals and haunting sound
Immerse yourself in a world brought to life with a unique mix of hand-drawn art, retro-futuristic digital interfaces and an ambient soundscape that deepens the tension.
Multiple endings
Decide who of the four other crew members to keep up with and which storylines to follow - several playthroughs are needed for the full picture. Heed the call of what lies beyond, and choose your legacy.
PART OF AN EXTENDED UNIVERSE
Deep Fog Signals is a short, standalone experience that precedes the timeline of Misgiven, offering a dark perspective on events that shaped its universe 20 years prior. Find out what it's like to be a scientist in the depths of the crater of Koriol, exploring an uncharted ocean of toxic fog - discovering hidden horrors and wonders alike.
System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS: Windows 10
- Processor: AMD Ryzen 7 6800U or Intel Core i9-13900HX (8 * 2.20 GHz)
- Memory: 2 GB RAM
- Graphics: AMD Radeon R7 or Nvidia GTX 970 (4GB VRAM)
- DirectX: Version 12
- Storage: 2 GB available space
Recommended
- Requires a 64-bit processor and operating system
Supported Languages
Latest news
AnnouncementsOfficial
We're at gamescom / Indie Arena Booth! 🩷💙
Hey everyone, find us at gamescom in Hall 10.2 in the Indie Arena Booth now through Sunday! Come chat with us, play the latest Deep Fog Signals demo, get some stickers and get your Story Stamp Quest card for a chance to win a Steam gift card!If you're attending, hope to see you very soon.Read full article on Community Announcements (Ancastasia)Patch NotesOfficial
Choices Matter Festival, Demo v0.4.7 Update & Gamescom 2026 News ✨
Hi there!We have lots of updates to share in this post: Demo v0.4.7 is now live, we're on the Choices Matter Festival by Telltale Games, and we'll be at gamescom in exactly 2 weeks! Let's delve right in.Telltale's Choices Matter FestivalThis big demo update was timed especially for being proudly showcased in the "New & Updated Demos" section of the Choices Matter Festival hosted by Telltale!This celebration of games with branching storylines and lots of player choice is taking place Aug 10-13th with 90+ discounted titles, 40+ playable demos and lots of livestreams and exclusive announcements, go check it out!Demo v0.4.7 Update NotesHere's what's new in this latest update of the Deep Fog Signals demo:✨ What's new?MAIN MENU:Added VHS shader effects, particles and a new "windowed CCTV" designAdded music theme (composed by Alex Bertram-Powell)COMPUTER:Added research logs and diagrams about the StridersAdded character avatars to Zaro's crew dossier filesRADIO:New look and animations for the radio spectrogram screenMore readable and localizable font for the radio channel and decoding displaysOverhauled and simplified the process of selecting and decoding a message received on the radio:Decoding no longer introduces random characters and spaces in the outputThe area that needs to be selected for successful decoding is a bit more forgivingThe direction of selection for successful decoding is no longer importantUI:Added a new design for the upper HUD section containing time, scheduled actions, as well as elapsed and remaining ticks.Replaced the typeface of the chat and mask interface with a more readable and localizable typeAdded speaker avatars to the chat channelsNew design and shader effects for the day title cardsUpdated mask HUD interface theme colorsSFX:Added different interface sounds for the devices in the room to differentiate them from the interface sounds of the player's breathing maskNew sound for advancing/fast-forwarding timeMUSIC:Added a new track for a story ...Read full article on Community Announcements (Ancastasia)Patch NotesOfficial
Demo Update v0.4.2 for Games Composed in Germany!
Demo v0.4.2 is now live! It's been some time since our last update, but we wanted to share what we've been working on as we're featured in the Games Composed in Germany Showcase. This is gonna be one hefty devlog:✨ What's new?COMPUTER:Added computer buttons to interface with the oscilloscope (upload and download plot points)Added button to clear all the plot points currently drawn on the mapCOMMS ROOM:Added paper on desk featuring Chef Amidu's weekly special (which is part of a puzzle later in the game)Added entrance door to the room.LASER MACHINE:Added missing interface elements (power lever, start processing button, door can be opened and closed, power meter, frequency and amplitude input screens)Added animation for attempting to power on the machine when pulling the lever down (fails if there's not enough power on the network)SAMPLE:Sample container and crystal can now be acquired via the post hatch and placed inside the Laser Machine.UI:Reduced width of Chat panel to match the Objectives panelAdded Done and Failed labels to the ObjectivesReplaced Chat tab icons by a color strip matching the channel speakerSFX:Added paper pickup and put down soundsSTORY & OBJECTIVES:Added objective and gameplay to help Madat repair his navi sensorsAdded research notes on the Dig Site storage deviceOSCILLOSCOPE:Activates/deactivates controls on the Computer when it's turned on/off.SETTINGS:Added Display Mode optionsAdded toggle to show/hide Tutorials🪲 FixesUI:Players now don't have to close the chat panel to be allowed to advance time (but they still need to finish all ongoing dialogues)Chat speaker name now only shows up on the first message sent by the speaker instead of with every new dialogue lineFixed issue where the chat notification dots appeared incorrectly when starting a dialogue and ending another one at the same time.Improved formatting of game menu buttonsHid bandwidth allocation UI until Day 1, moved bandwidth allocation tutorials to Day 1OSCILLOSCOPE:Improved scalin...Read full article on Community Announcements (Ancastasia)Patch NotesOfficial
Demo Update v0.3.6
🪲 FixesCOMPUTERAdded window bordersFixed height offset which made windows not cover the entire vertical screen spaceDisabled camera history on the Dig Site map hubTUTORIALSBandwidth allocation tutorial now appears as soon as the player sees the bandwidth controls for the first timeRADIOAdjusted bottom offset of outgoing log screenRead full article on Community Announcements (Ancastasia)Patch NotesOfficial
Demo Update v0.3.5
✨ What's new?MAIN MENUAdded background imageAdded chromatic aberration effectPAUSE MENUHid controls infoAdded button linking to feedback formDIALOGUEAdded more lore-dropping lines about the use of Salt in universe🪲 FixesHUDTutorial and Objective Notification panels now have the same background transparency as the rest of the HUD panels (Chat, Objectives Log)CAMERASFixed issue with incorrect camera footage showing up at the Hablab Commons starting Day 1Added missing footage from the Dig Site and Loading BayINTRO LORE SCREENFixed the slight wobble when the text was typing over more than one line.DIALOGUEFixed issue where which allowed players to re-trigger a dialogue with Zaro twice: telling her where the sample is located stayed around as she was looking for it Fixes to spelling and capitalization consistency of some words and new sentencesSOUNDFixed an issue where a sound was triggered multiple times simultaneously and loudly when the player would ping the trailcams radio channelPERFORMANCEReduced code complexity of resource registriesRead full article on Community Announcements (Ancastasia)






