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Ninjamboree

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Ninjamboree screenshot 1
Ninjamboree - Brought to you by the Tutorial Guy trailerWatch trailer on Steam ↗

Ninjamboree

Euch · Published by Euch

1 user reviews — 100% positive (1 reviews) · 19 achievements

Last updated 28 Sept 2026

A chaotic online party‑PvP arena where four players cycle through a format of one player controlling the Ninja racing for treasure while the other three team up as monsters to stop them.

Early AccessDJCTQ 101 DLC available ↗Co-opPvP

£4.59

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Price history

5 Sept 2026Lowest: £4.59 · Highest: £4.597 Oct 2026

Action, Indie, Early Access, Casual · 2026 · More under £5 games

In Ninjamboree, four players race through chaotic online arenas as one controls the ninja seeking treasure, while others team up to thwart their efforts. Dive into early access and join the fray with Euch's indie action game.

About this game

🥷 ABOUT THIS GAME

Ninjamboree is a chaotic online party‑PvP arena where four players compete to see who can collect the most treasures. Each round, one player becomes the Ninja, racing through a retro‑inspired level packed with traps, puzzles, and neutral monsters. The other three players become super monsters, teaming up to stop the Ninja’s run.

It’s fast but smart. It’s silly but fair. It’s competitive without being too serious. It's a Ninjamboree.

🎮 How It Works

  • Step 1 - Launch the game

  • Step 2 - Find a match (queue with three friends in a Private Lobby or solo queue in a Public Lobby)

  • Step 3 - Let the chaos begin

  • We start in the selection screen. For Round One, Stage One, P1 will be the ninja and select a Super to carry with them into the level. P2, P3, and P4 will select which monster to be as well as which area they will hide in.

  • The level begins! The ninja player traverses the level, fighting neutral monsters, avoiding traps, solving (simple) puzzles en route to collecting as many treasures as they can. The monster players lurk, ambush, and attack to stop them.

  • When the Ninja reaches the end (or dies trying), their treasure is recorded. Then the roles rotate — P2 becomes the Ninja, and the cycle repeats.

    A full match (approximately 30 minutes) consists of five stages:

    • Standard level

    • Standard level

    • A chaotic Halftime twist

    • Standard level

    • A climactic Boss Fight

    After everyone has played each of the five levels as the Ninja, the player with the most treasure wins!

    Matches are chaotic, punchy, and will leave you smiling for more.

🧩 Key Features

  • Online chaos for 4 players

  • Cooperative 75% of the time

  • PvE the other 25%

  • Asymmetric roles that change every round

  • Retro-feel movement and abilities

  • Arena‑style maps full of hazards and opportunities

  • "Halftime" shake-ups to remix the action

  • Boss fights for a dramatic finale

  • Fun for casuals, satisfying for competitive players

  • Designed with streaming, parties, and play‑with‑friends energy

💀 Anti–Dead Game

  • Active Discord Hub where players can LFG and chatter, providing a dependable way to find matches if in‑game matchmaking ever runs quiet

  • Monthly Ninjams displayed in‑game with a live countdown, giving everyone a clear window for high‑concurrency play

  • Adaptive Support: If something isn’t working, I’ll evolve it. Even if only four ninjas remain on Earth, they’ll always have a way to find each other

🚧 What You're Getting With Early Access

Ninjamboree is fully playable and already a blast. You’ll find:

  • 8 unique Supers

  • 8 playable monsters

  • A complete match loop

  • Private lobbies

  • Public matchmaking

  • A solid foundation that’s fun today

But the game is not finished — and that’s where we need your help.

Things we expect to improve during our time in Early Access:

  • Online matchmaking: Public matchmaking is largely untested and will almost certainly may buckle under stress

  • Balance: Supers and monsters will evolve as players discover strong or broken strategies

  • Meta exploits: Levels, traps, and mechanics may shift as cheesy strats emerge

  • Quality‑of‑life: Settings, UI polish, and usability improvements are ongoing

  • Visual updates: Steam assets, title screen, and menus are currently mostly entirely made up of placeholders

The game is here and it works and it's fun. What it needs now is a community to drive the polish. If you have the patience to endure some lopsided matches and can report a bug or two, welcome to the jamboree.

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • OS *: Windows 7 SP1 or later
  • Processor: Dual-core 2.0 GHz
  • Memory: 2048 MB RAM
  • Graphics: Integrated graphics (Intel HD 4000 or better)
  • DirectX: Version 11
  • Network: Broadband Internet connection
  • Storage: 100 MB available space
  • Sound Card: Any
  • VR Support: None
  • Additional Notes: Game runs well on low-end hardware. Online multiplayer only — stable broadband connection required for smooth gameplay.

Supported Languages

English

Latest news

  • AnnouncementsOfficial

    A Quiet Pause

    Hello viewer!This is a pretty sad post, I'll keep it brief.Ninjamboree, put simply, has not found an audience. I worked hard on it, I tried promoting it, the people who have played it have had a great time... but the reality is that it has zero sales as of this writing, and continuing to work on it feels silly.I may come back to it some day, but for now, I have lost my drive to work on it and nobody seems to care.Steam will presumably tag this game as abandoned, which I guess I just want to say that - it is, but only because there wasn't anyone around to keep it afloat.If you are interested in playing, everything about it still works and you can download the demo for free. Alternatively, feel free to hop in the Discord server and I'm happy to hand out game keys.I've moved on to another project that I'm excited about and will keep making games - hopefully ones people find more interesting. I just wanted to put something here for future people that happen upon it so they know the state of the game and the state of its future.Thanks for reading! Hop in Discord and chat with me if you have any questions!-Bryan
    Read full article on Community Announcements (Euch)
  • Patch NotesOfficial

    Early Access Dev Update - 10

    -Readability Help popups to assist new players -Settings toggle to turn off Help popups -In-game menu toggle to turn off Help popups -Updated locations of camera triggers to be less jarring -Corrected bug that could desync a lobby during stage select -Changed default keyboard controls to JKLI -Updated Featured Streamer for upcoming NinJam
    Read full article on Community Announcements (Euch)
  • Patch NotesOfficial

    Early Access Dev Update - 9

    Some streamers were kind enough to play and diligent enough to fight through some issues. Found some pretty major bugs. While embarrassing, the game should be in a much stabler state now. -Bug 1 - Clicking on Public Game and then backing out of that lobby did not reset all variables, and attempting to join subsequent games ended up with a mismash of information from the original game and the new one, leading to essentially nothing working. All variables are now reset. -Bug 2 - Timing out on the Level Select screen led to choosing one level on your own computer, but (depending on the location of your selector) could send a different selection to your peers, leading to joining different levels. Correct information is now sent in all scenarios. -Bug 3 - Selecting a locked character in the Demo version soft-locked the selector for P2, P3, and P4 as I failed to update those events correctly. They are correct now.
    Read full article on Community Announcements (Euch)
  • AnnouncementsOfficial

    Gryzzmo - Playable Monster #9

    Gryzzmo joins the roster!Meet the first full-prep monster in Ninjamboree.Gryzzmo harasses the ninja from the safety of the bushes by deploying his RC Car. The car can only be controlled if it is within range, however, so Gryzzmo must first strategically deploy his signal towers prior to the ninja's arrival in the area. The ninja may break his towers and car, but no worries. Gryzzmo repairs all of his equipment instantly (if he can get to them) and can redeploy on the fly.He should be a wonderfully chaotic addition to the jamboree.Drop in the Discord and tell me what Super, monster, theme, game mode, or other sort of madness I should work on next! You don't have to own the game to join the discussion - I'm happy to have everyone!https://discord.gg/KDAEYpHAdx
    Read full article on Community Announcements (Euch)
  • Patch NotesOfficial

    Early Access Dev Update - 8

    -Gryyzmo data is uploaded for testing, but not yet publicly playable
    Read full article on Community Announcements (Euch)

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