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Tiling Town

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Tiling Town screenshot 1
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Tiling Town

muratsubo Games · Published by muratsubo Games

Last updated 28 Sept 2026

Open-world logic puzzle game about building towns by laying tiles.

Free to PlayComing SoonDJCTQ l

Free

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Indie, Casual · 2026 · More free games

Discover the joy of creative problem-solving as you construct unique towns in Tiling Town. Dive into an open-world experience where each tile placement shapes your virtual landscape, guided by muratsubo Games' casual gameplay approach.

About this game

Tiles connect to form areas




This is a puzzle game where you place tiles depicting roads, buildings, and more to complete the areas that make up towns.
Complete an area to earn new tiles. As your tile collection grows, you'll be able to finish areas that were impossible before.

Areas connect to form towns




The game features six distinct towns. Each town has its own tile set, offering a different puzzle flavor.
Together, these towns contain about 250 areas — but the number of puzzles you solve goes far beyond 250.
This is an open-world game, and all areas are laid out next to each other on a single continuous map. You'll face many cross-area challenges, such as "link a road from a neighboring area to reach your target" or "re-solve a completed area in a different way to solve a neighboring area."

The Guide System

To help players who are new to puzzles, I've included extensive guide features.
All rules and tips are explained with clear illustrations, which you can refer to at any time to gain new insights or organize your thoughts.

System Requirements

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Minimum

Minimum:
  • OS: Windows 10 (64-bit) / Windows 11
  • Processor: Intel / AMD
  • Graphics: any
  • Storage: 100 MB available space
  • Sound Card: any

Supported Languages

English, Japanese, Simplified Chinese

Latest news

  • AnnouncementsOfficial

    Tiling Town Progress Report / Tiling Forest v1.14

    Updates Removed the blinking indicator that appeared when the conditions for completing the Forest were no longer met. Added an overall forest progress indicator to each save slot. When zooming out the camera, Areas that have never been completed will now display a "!" mark. Added a warning at the beginning of a guide when its prerequisite guide has not been read. Unvisited markers are now displayed only on roads that can be reached directly from revealed Areas. As a side effect, some dead ends now display unvisited markers as well. (This does not affect puzzles.) Progress Report I've been working toward releasing Tiling Town in Q3 2026, but given the amount of work remaining, this seems unlikely. I sincerely apologize to everyone who has been looking forward to the game, but I've decided to postpone the release. Puzzle Design The puzzles for six towns are already complete, and I'm currently checking that each puzzle has a unique solution and adjusting their difficulty. This process is taking longer than expected. If you’ve fully cleared Tiling Forest, you'll probably already have an idea that Tiling Town also features a structure where multiple areas intertwine to form a single large puzzle. As a result, when an alternative solution is found in one area, it often leads to large-scale revisions that affect surrounding areas as well. Since fixing puzzles after release would cause compatibility issues with save data, we can’t just rush through this work and go ahead with the release. Hint Feature I've been receiving a lot of feedback asking for a feature that shows which areas can be completed, but the intended progression of this game is to solve areas negatively (proving that an area cannot be completed) in order to narrow down which areas can be solved positively (completed). For that reason, I didn't want to create a hint feature that would allow players to skip the entire negative-solving phase. Instead, I decided to provide hints that explain which guides to ref...
    Read full article on Community Announcements (muratsubo)
  • Patch NotesOfficial

    Tiling Town demo-v1.13

    Changed the fullscreen behavior to fix an issue that makes the game uncontrollable on Steam Deck. (Steam Deck and controller support are not implemented yet, so for the best experience you'll need to configure controller bindings through Steam.) Expanded the range of keys that can be assigned in the key configuration menu. As for the full version, I'm currently designing the puzzles for the final town. This has taken longer than expected, so I'm not sure if the game will be released by Q3 2026. Sorry in advance if the release ends up being delayed... I'll continue bringing completed QoL improvements from the full version over to the demo version whenever possible.
    Read full article on Community Announcements (muratsubo)
  • Patch NotesOfficial

    Tiling Town demo-v1.12

    Reorganized the categorization of tiles and terrain drawing tools. Improved the behavior of terrain drawing tools. Fixed a bug where lines drawn with the terrain drawing tool remained on the map when a specific cutscene began.
    Read full article on Community Announcements (muratsubo)
  • Patch NotesOfficial

    Tiling Town demo-v1.11

    Added a feature that allows you to place various terrain tiles along drawn lines. Guide pages that rely on the content of other pages will now be unlocked only after you have read those prerequisite pages.
    Read full article on Community Announcements (muratsubo)
  • Patch NotesOfficial

    Tiling Town demo-v1.10

    If all cells are filled with tiles but other rules for completeing the Area are not satisfied, those rules will now be highlighted. Fixed a bug that occurred when repeatedly clicking Quit the Game. Adjusted the wording of some guides.
    Read full article on Community Announcements (muratsubo)

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