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Watch trailer on Steam ↗Rewoven Self
Tang Yuanyuan · Published by Tang Yuanyuan
Very Positive — 90% positive (61 reviews) · 1 achievements
Last updated 28 Sept 2026
Rewoven Self is a 2.5D side-scrolling narrative puzzle game where fantasy and reality intertwine. Through folding, cutting, and stitching, you rebuild yourself in a cycle of brokenness and renewal — a gentle yet profound journey of emotional healing.
Adventure, Indie, RPG, Free To Play, Casual · 2025 · More free games
Embark on a narrative puzzle journey where fantasy merges with reality. In Rewoven Self, you'll rebuild yourself through creative mechanics of cutting and stitching, offering a unique blend of adventure, RPG, and emotional healing.
About this game
Rewoven Self is a dual-perspective narrative puzzle game that combines first-person interaction with 2.5D platform exploration.
You move between two connected spaces — reality and fantasy.
Actions in the real world, such as folding, cutting, and stitching, influence the journey of the paper figure in the fantasy world, gradually guiding the protagonist toward emotional repair and self-growth.
The story unfolds across three chapters, following the arc of Escape – Collapse – Reweaving:
Chapter I – “Escape into Fantasy”
You build a personal fantasy world through folding — hiding emotions inside a paper-shaped space and using imagination to resist the loneliness of the real room.
Chapter II – “Reality Cages Cage”
The fantasy starts to fall apart.Caught between ideals and reality, the protagonist reaches the edge of emotional breakdown.
Chapter III – “Fantasy & Reality Reweaving”
You stitch the two worlds back together.While repairing emotions, you also face choices and actions in reality —
no longer escaping, but moving forward with fantasy as part of yourself.
The game focuses on non-combat puzzles, combining side-scrolling platforming with first-person real-world interactions to portray an emotional journey from escape → struggle → reweaving.
Developer’s Note
I want players to feel the weight of emotion through interaction, not just watch it.
Rewoven Self is a journey from fantasy to reality, from avoidance to integration.
Using folding to build a fragile refuge,
cutting to break through what holds you back,
and stitching to reconnect everything into a whole.
For me, this game is more than a project —
it is a process of understanding, repairing, and starting again.
When you walk out of that final door,
I hope you carry your own sense of wholeness
and reweave the world in your own way.
Contact Email : tangyydev@gmail.com
System Requirements
Will my PC run this? →Minimum
- OS *: windows 7/8/10/11
- Processor: Intel Core i3
- Memory: 256 MB RAM
- Graphics: NVIDIA GTX 750
- Storage: 500 MB available space
- Sound Card: any PC with sound
- VR Support: can not
- Additional Notes: any normal pc can play.
Supported Languages
*languages with full audio support
Latest news
Patch NotesOfficial
v1.1.3 Final Update|Control Polish
Update Notes Polished the character’s movement and jump response for smoother control. Dev Note This marks the final update for the current build. Thank you to everyone who played, left feedback, and spent time with this small project. I’ve already moved on to my next game — more on that when it’s ready.Read full article on Community Announcements (Yuan)Patch NotesOfficial
v1.1.2 稳定的版本|新增交互动画、引导优化
Update Notes: 1.Guidance adjustments: Prompts for new mechanics are now clearer and easier to follow. 2.Chapter III hybrid-level interactions improved: Some devices now include extra feedback animations, making their states more intuitive. 3.Door trigger upgrade: Besides using the paper plane, the door can now also be opened with the character’s head when jumping on a spring, giving you a more flexible way to progress. From the developer: This update mainly strengthens the interaction feel, making the choices clearer and more varied. I may continue polishing more details in future updates. Thank you for playing!Read full article on Community Announcements (Nerio)Patch NotesOfficial
v1.1.1 Minor Update|Window Mode Toggle, Paper Plane Upgrade, Achievement & Threa
New Features 1. Windowed / Fullscreen Switching A new “Display Mode” option has been added to the pause menu. You can now switch between fullscreen and windowed mode at any time. Windowed mode automatically keeps a clear 16:9 ratio without blur or stretching. 2. Paper Plane Control Improvements When the character is standing still, the facing direction and paper-plane aim now follow the mouse more accurately, making the throw more intuitive and flexible. Improvements & Fixes 1. Achievement trigger stability improved. Fixed rare cases where “all achievements” could be delayed or fail to pop. 2. Thread connection logic fixed. Resolved an issue where, after a connection was completed and the light turned off, the assist line could incorrectly treat it as a new connection start. 3. UI and interaction feedback enhanced. General polishing for clearer visual cues and smoother operation. Developer’s Note Thank you for all the recent feedback — I’ve gone through every single report.This version is genuinely stable, and I’ll keep polishing details as we go.Hope the update makes your experience smoother and more comfortable. Enjoy!Read full article on Community Announcements (Nerio)Patch NotesOfficial
v1.1.0 Update Released|New Save System, Bug Fixes & Interaction Animations
v1.1.0 Update Details New Features 1. Save & Load System (Checkpoint) The main menu has been fully updated with a new Continue button. The game now automatically records your progress within each chapter. When you return, you’ll be placed at the most recent checkpoint—feel free to stop anytime and resume without losing progress. 2. New Button Interaction Animations Added improved visual feedback for button interactions, especially for paper plane collisions, making controls clearer and more responsive. Bug Fixes & Improvements 1. Character Collision Fixes Resolved an issue where the player could get stuck in small gaps. Movement is now smoother. 2. Improved Thread (Pinhole) Stability Thread connections are now stable and can reliably perform the Cut → Reconnect cycle. No more thread falling or physics glitches caused by collisions. 3. Refined Scissor Mode Synchronization Fixed alignment issues where scissors didn’t follow correctly, preventing situations where collisions failed to register. 4. Checkpoint Restoration Fixes Fixed a bug where movable cages might fail to return to the correct position after loading a checkpoint. 5. UI / Lighting / Cursor Improvements Adjusted UI hierarchy, lighting cues, and cursor display logic to prevent misaligned buttons and inaccurate click detection. Developer’s Message This update addresses every major issue that affected gameplay flow. I’ve almost completely rewritten and optimized the Act III codebase, and this version should be far more stable than the launch build. Thank you all for playing, supporting, and sharing feedback! If you encounter any issues, feel free to reach out anytime. I’ll continue improving the game and delivering better content in future updates. Thank you!!Read full article on Community Announcements (Nerio)Patch NotesOfficial
Update: New Checkpoints, Improved Guidance, and Performance Enhancements
1.Added checkpoint system Independent checkpoints have been placed at all key progression points. If an error or failure occurs, you no longer need to restart the entire chapter. 2.Improved puzzle guidance Adjusted hints and flow to reduce misunderstanding and prevent soft-lock situations. 3.Optimized materials and build settings Refined textures and asset loading to ensure smoother character control and to reduce potential frame drops and stuttering for some devices in Chapter 2. Developer’s Note Thank you for playing! I’ve been checking all the feedback these past few days and pushing fixes as quickly as I can. I’ll do my best to bring a better and more polished version to everyone. Thanks for the support!Read full article on Community Announcements (Nerio)






