
Screenshots

Don't Say That
Finite Studios · Published by Finite Studios · Official site ↗
Last updated 28 Sept 2026
A physics-based multiplayer party game where your voice drives the gameplay. Use speech to manipulate objects, activate effects, and outsmart opponents across a variety of game modes, with fully customizable settings that let you fine-tune the rules and challenges.
Action, Indie, Early Access, Casual · More free games
In Don't Say That, use speech to control objects and outmaneuver opponents across various game modes. Customize gameplay to fit your style in a unique multiplayer experience from Finite Studios.
About this game
Don't Say That is a physics-based multiplayer game where your voice is another way to mess with your friends.
You’re not just shouting for fun — your words actually do things. Traps trigger, props move, players get launched, and sometimes someone’s weapon goes off at the worst possible time. Every player has their own voice triggers, and the twist is that anyone can say them.
You can slip a trigger word into casual talk, trick someone into saying their own, or just use it to cause trouble. Maybe you make a friend drop their weapon right before they need it, or set off something that sends them flying across the map. All voice processing happens locally, so responses are instant and private — no online processing, no delay.
Matches start in a shared lobby where players choose from a mix of competitive, cooperative, and deception-based modes. Each one leans into physics-driven chaos in a different way — whether you’re working together, trying to survive, or quietly sabotaging your friends.
Hosts can customise how matches play using a flexible settings system that controls voice triggers, rules, and environmental reactions. You can save and load setups, making it easy to switch between slower, more tactical sessions and completely unhinged, voice-triggered free-for-alls.
Character customisation is supported too — personalise your avatar, load into a private match, and experiment with how your voice affects the world and the people in it.
Core Features
Voice-Driven Game-play – Your voice and sounds interact directly with the game world — moving objects, triggering traps, or setting off chain reactions.
Deception and Strategy – Sneak trigger words into conversation or trick others into activating their own effects.
Multiple Game Modes – Competitive, cooperative, and deception-based modes built around voice and physics.
Local Voice Processing – All recognition happens locally for privacy, accuracy, and instant feedback.
Proximity Voice Chat
Custom Game Settings – Adjust rules, triggers, and reactions to create your own play style or chaos level.
Character Customisation – Create and tweak your avatar to match your style.
Private Multiplayer – Host sessions with friends; public matchmaking and community servers are planned for later in Early Access.
Ongoing Development – Future updates will expand voice systems, add more modes and maps, and support community-created content.
System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS: Windows 10 version 21H1
- Processor: I5-6500 (3.2GHZ, 4core, 4thread)
- Memory: 8 GB RAM
- Graphics: GTX 960 2GB vram
- Network: Broadband Internet connection
- Storage: 4 GB available space
- Additional Notes: This was the minimal hardware we could test on (80fps average roughly)
Recommended
- Requires a 64-bit processor and operating system
Supported Languages
*languages with full audio support
Latest news
AnnouncementsOfficial
Demo Time!
The demo is now available to get on the Don't Say That steam page. The demo includes the following gamemodes - Deathmatch - King Of The HIll - Hold The Crown - Parkour - Soccer Keep in mind this is a demo of an early access game while the bones are there, content/features can be buggy, unfinished or straight up missing compared to early access. Maps are also pretty basic at the moment. The demo is going to keep getting updates as progress is made. Extra gamemodes may be temporarily added for feedback/testing purposes as well. If you have issues, suggestions etc then please let me know on discord https://discord.gg/7Q86cWGGQQ If you hate discord or something just use the submit-issue in game and explain your issues or gripes with the game. CheersRead full article on Community Announcements (Faulty)AnnouncementsOfficial
Demo Coming Soon
Demo coming out soon!I am planning for the demo to come out this January after a playtest that will be happening in the discord.The demo will be limited to some basic gamemodesDeathmatch (TDM,FFA)King of the hillHold the crownParkourSoccerOther gamemodes might be added in the future but i've decided to keep it down to the simple and reasonably polished gamemodes that are most reliant on base functionality (movement,combat etc)Keep in mind for this demo some things are still incomplete for example the weapons in lobby don't have correct hold position/offsets (these weapons are not default in the weapon spawn pool), reload animations are yet to be completed etc I will make a announcement when the demo drops with more information and what you can expect.Read full article on Community Announcements (Faulty)AnnouncementsOfficial
Join Our Official Discord Server!
Come Join Our Discord! Hey everyone! We’ve got a Discord server where you can hang out, give feedback, and see sneak peeks. ## What you can do there: - **Chat with us and the community** - **Share suggestions** - **Join playtests** - **Get sneak peeks & updates** Click here to join!Read full article on Community Announcements (Faulty)






