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Watch trailer on Steam ↗TD Run: Survivors
Chet Preston · Published by Chet Preston · Official site ↗
6 user reviews — 100% positive (6 reviews) · 19 achievements
Last updated 28 Sept 2026
Battle through hordes of foes in this roguelike blend of survivors, bullet hell, and tower defense. Conquering TD Run will require more than simple survivor-esque DPS checks. Determine optimal character and weapon specific builds and employ real-time tactics to stay ahead of the increasing enemies.
£4.29
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Price history
Action, Indie, Strategy · 2026 · More under £5 games
Navigate through relentless waves of enemies in TD Run: Survivors. As you strategize builds and employ real-time tactics, prepare to face increasing challenges in this 2026 indie game from Chet Preston.
About this game
TD Run is a fresh spin on the Survivors genre. It includes tower defense components allowing you to build defenses on the fly while eventually having them succumb to the impending flood. Battle through diverse biomes and unique mobs and bosses to survive and unlock new content in this roguelike with designed run times capping out at ~20 minutes each. Diverse weapons, items and characters allows for each run to be unique. This game is early access, with expansive new content in development. Get the highest score you can and compete with the global population.
System Requirements
Will my PC run this? →Minimum
- OS: Windows 10, 11
- Memory: 2 GB RAM
- Storage: 300 MB available space
Supported Languages
Latest news
Patch NotesOfficial
July 2026 Patch 1
Enhanced basic gun upgrades mildly Fixed leaderboard display bug Removed invincibility when taking damage, but lowered enemy damage Added more knockback to enemies when hitting a player Lowered UFO threshold for initiating boomerang Added additional gear accumulation at spires Fixed multiplayer matchmaking bugRead full article on Community Announcements (Relax)AnnouncementsOfficial
Multiplayer release and fixes
Games are more fun with friends.Non-exhaustive list of adjustments and additions besides multiplayer:Cap mobs at 175Hasten tower spawnMultiplayer leaderboardsTurret demolished on host may not be on clientLasers fully syncedAdd shop location to minimapPrevent host from crashing at endRescale mobs for multiplayerElixirs maybe still not disappearingParalyze from paralyze turret not applying statusBoss HP bar not updated in multiplayer to reflect higher max hpNew character cardsTurret cloud not transparent on clientAdd gears to end metricsSome DPS (fire, poison) not applying to only the correct userMobs killed not uniqueAllow reviving the fallenRead full article on Community Announcements (Relax)Patch NotesOfficial
Update Notes March 2026
Additions and fixes are too numerous to mention in detail. Major changes include 1) Alterations to each biome and making each biomes difficulty variable to when it appears in the game. 2) Fully functional multiplayer system for up to 4 players co op. Some notes on this The basic flow of all aspects of the game have been verified to work in 2 players. I expect bugs to surface in niche cases, but they are not known and thus not addressed. Multiplayer stress testing is not complete and may lag at high process loads. I've gone through extensive optimizations with unique coding implementations to minimize lag allowing this game to be online co-op, a rarity for the genre.Read full article on Community Announcements (Relax)AnnouncementsOfficial
Turret System Overhaul
The amount of adjustments here are too numerous to list, but the main changes are the following:Turret upgrades are no longer lone entities, but stack onto one of your two turret slots insteadTurrets now require gears for purchasing rather than coinsGears are acquired by defending towers that spawn near a hero character once every minute.Mobs now have more HP to account, requiring players to maximize their particular hero's upgrade routes in order to maintain character-specific DPSMax HP scaling increased for all charactersDamage scaling increased for all mobsRevives have been migrated from buyables to a 1 minute timer in gameThe underlying code has been shifted from single player to peer-based multiplayer. Official, functional multiplayer is still in development, however.Read full article on Community Announcements (Rhombus)Patch NotesOfficial
New content update
Patch Notes:Slightly lowered boss HPLower bribe to open shop costTreasure opens immediatelyFixes glitch on revive screen not opening in the center all the timeHP replenishes to 1/3 rather than to 1 after death cheat activationAdded Random effectChanged poison and fire damage calculationFixed poisoned icon from not removing after 2nd instance of poison on same mob.Added 5 new turretsReorganized the turrets to 2:2:2 formation in shopModified stats/price of some turrets to fit new formationCorrected lasers from turrets from occasionally not deleting when doneAdded additional distance in the boss area equal to 2 biomes lower the overall DPS check on the game. Added features to elitesAdded crit hit to thorns for SteveFixed rounding issue on highest difficulty completedRead full article on Community Announcements (Heretic)






