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1 Trillion Credits In Debt

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1 TCID - Chapter 1 Release Trailer trailerWatch trailer on Steam ↗

1 Trillion Credits In Debt

Timothy · Published by Timothy

4 user reviews — 75% positive (4 reviews)

Last updated 28 Sept 2026

A turn based RPG focused on paying off an impossible debt of 1 trillion credits. Start as a party of underequipped freelancers fighting enemies for menial pay. Utilize equipment upgrades and synergies to take on more lucrative missions to eventually win the couple their freedom.

DJCTQ 12

£7.15

Lowest price we've ever recorded

View on Steam

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Price history

5 Sept 2026Lowest: £7.15 · Highest: £7.1510 Oct 2026

RPG · 2025 · More £5 - £15 games

Explore a gritty RPG universe where you lead underequipped freelancers in relentless turn-based combat. Upgrade gear and tactics to tackle increasingly challenging missions, aiming for freedom from an impossible debt.

About this game

In this universe, a down-on-their-luck couple find themselves in impossible debt.

Isaac specializes in all things offense, using weapons from assault rifles, shotguns, snipers, to riot gear and tasers. Furthermore, his grenades provide ample crowd control, and can be used once enough damage has been dealt.

Sona, on the other hand, focuses on all things defense, using her healing magic to keep the two standing strong. She can also revive a fallen party member, or grant them temporary invulnerability.

These two will be your party to command. Take on missions, explore the site, defeat enemies in your way, and complete the objective. Allocate resources and turns tactically and utilize each party member's movesets to keep your team alive.

Should you succeed, your party will gain credits.

With credits, purchase various equipment and equipment upgrades that the game has to offer. Each freelancer can be armed with their own set of upgrades, introducing more mechanics to use in combat. When ready, take on more dangerous, but also more lucrative missions, and eventually pay off the looming debt that lies ahead.

The game is currently a polished 2-5 hour turn based RPG experience with new content releases planned.

9 Unique Enemies

2 Unique Bosses

Optional Mechanics + Upgrades (Armor, Stims, Deadeye, Debuff Arrows, etc)

2 Chapters

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • OS: Windows 10+ (Ver. 21H1)
  • Processor: Intel Core i5-3470 / AMD FX-6300
  • Memory: 1000 MB RAM
  • Graphics: NVIDIA GTX 650 Ti / AMD Radeon HD 7770 / Intel HD 4600
  • DirectX: Version 11
  • Storage: 550 MB available space
  • Sound Card: DirectX compatible
  • VR Support: No VR Support

Recommended

Recommended:
  • DirectX: Version 11

Supported Languages

English*
*languages with full audio support

Latest news

  • Patch NotesOfficial

    Improvements Update #2

    Hi all,I've been busy lately but I've been working on stuff on and off so here's what I have: Additions:Added a skip cutscene option + keybind change option.Added the ability to back out of menus by pressing the "escape" key.If the music volume slider is set to 0, the music credits will not show up, until you set the volume >0Reworks & Redos:Redid and improved the exterior section of Chapter 2Redid and redesigned some interior floors of Chapter 2Remodeled all the drone enemiesSlightly nerfed the assault drone's damage from 6 -> 5 (42 total -> 35 total)Changed the wave structures slightlyChanged fire debuff particles to fit the style of the game more.The paralysis debuff will only show up when the enemy is paralyzed but not stunned (For readability).Slightly improved tutorialChanged some player + enemy animations.Bug fixes:(I fixed a lot of bugs, but here are the highlights) Fixed inspection prompts not updating when you change the interact keybind.Being able to start a mission and exit the menu at the same time resulting in the transition screen not going all the way has been fixed.Made all audio sources fade out when leaving the mission (Some sounds like gunshots are not effected, will fix)Alright, thanks for reading.
    Read full article on Community Announcements (unitytimothy12)
  • Patch NotesOfficial

    Chapter 2 Patch 1

    Hi all,Here are some small improvements I have made through the weeks.Improved and rebalanced accessories & weapons.Added pause menu to the game, alongside an exit button. Standard stuff for a PC game. Reduced gravity and simplified movement.Fixed bugs relating to some accessories, settings, etc.Redid some menus.Improved performance. Please let me know of any feedback, improvements, or bugs, Thanks.
    Read full article on Community Announcements (unitytimothy12)
  • AnnouncementsOfficial

    Chapter 2 Release

    Hi all,Chapter 2 is released, bringing in a new mission, new mechanics, many improvements and more content.New Mission, Grand Exodus Trench:A new mission taking place 30 km underwater. Brings in four new enemies, 1 new boss, alongside a brand new combat mechanic:Enemy components:These components are a separate entity from the enemy, but enhance the enemy greatly.For example, missile pods produce short range missiles alongside the enemy attack, and when launched, deals heavy splash damage.Burst Mods, allow double barreled shotgunner drones to fire both its round per turn, instead of once per turn.The Defense Beacon, allows the boss to cast a battle wide 25% damage reduction to all enemies unless the boss is stunned or the beacon is broken.Paired with the two new mechanics, unlocked after chapter 1: Compound Bow: Sona can use spare blessing points to conjure debuff arrows.There's three types so far:Flame, stage 1: Enemy catches on fire dealing small damage over time over many turnsFlame, stage 2: Enemy becomes scorched, reducing enemy damage by 30% (Base)Frost, stage 1: Enemy becomes frostbitten, cutting all enemy attacks by half.Frost, stage 2: Enemy becomes glacialized, stunning it for 3 turns and when attacked while frozen, the attack deals 2x damage (base) and removes the frost debuff after.Stun, stage 1: Enemy becomes stunned, and every turn, it has a 50% chance (Base) to be stunned for 2 turns.Stun, stage 2: Enemy becomes paralyzed, and every turn, it has a 100% chance (Base) to be stunned for 2 turns.The stun debuff is not consumed when the enemy is already stunned.Booster Stims: Instead of hurting the user, it heals for 7.5% max HPDamage boost: 1.5x -> 2xHeal boost: 1.5x -> 2xDamage reduction boost: 1.5x -> 2xCrit chance bonus: Unchanged...Should grant you more tools and strategic moves to deal with these stronger enemies.Other Additions:Sona's compound bow can now fire two debuff combinations per turn, at a higher blessing cost and higher stamina cost.New Nuc...
    Read full article on Community Announcements (unitytimothy12)
  • AnnouncementsOfficial

    More News + Future Content Leaks

    Hi all.I'm been working on the next mission: Containing a security breach in a facility 30 km underwater.I'm not 100% sure when it'll be finished, but I'm getting things done bit by bit. Now, I wanted to make this announcement because I also made an update today to clean up some rough edges before the summer sale and the time between current and the next mission. These include: Mission summary screens that show what you unlocked after a successful mission.Added: Compound Bow: Sona can use spare blessing points to conjure debuff arrows.There's three types so far:Flame, stage 1: Enemy catches on fire dealing small damage over time over many turnsFlame, stage 2: Enemy becomes scorched, reducing enemy damage by 30% (Base)Frost, stage 1: Enemy becomes frostbitten, cutting all enemy attacks by half.Frost, stage 2: Enemy becomes glacialized, stunning it for 3 turns and when attacked while frozen, the attack deals 2x damage (base) and removes the frost debuff after.Stun, stage 1: Enemy becomes stunned, and every turn, it has a 50% chance (Base) to be stunned for 2 turns.Stun, stage 2: Enemy becomes paralyzed, and every turn, it has a 100% chance (Base) to be stunned for 2 turns.The stun debuff is not consumed when the enemy is already stunned.Booster Stims: Instead of hurting the user, it heals for 7.5% max HPDamage boost: 1.5x -> 2xHeal boost: 1.5x -> 2xDamage reduction boost: 1.5x -> 2xCrit chance bonus: UnchangedI wanted to add more mechanics that jump off the base mechanics and introducing more flexibility for both the characters, while also still making the two characters interdependent on each other.New Accessories:Stronger Booster Stims: 2x booster stim healHigher Grade Arrows: +25% debuff effectiveness, +25% initial arrow damageElemental Quiver: -33% blessing cost for debuffNew Stat Upgrades: Explosive Power+: Increases grenade damage by 5%Longer Invulnerability: Increases blessing and other invulnerability abilities lifetimes by 1 turn.Stronger Incendiaries: Increa...
    Read full article on Community Announcements (unitytimothy12)
  • AnnouncementsOfficial

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