
Screenshots

Watch trailer on Steam ↗Microlandia
Information Superhighway Games · Published by Information Superhighway Games · Official site ↗
Very Positive — 89% positive (166 reviews) · 9 achievements
Last updated 28 Sept 2026
Build a cozy little city on top of a brutally honest economy. Every citizen is simulated, one by one: they work, pay rent, get sick, go broke and turn to crime. Set taxes and policy, win elections, and survive a newspaper that blames you for everything.
£7.99
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Price history
Simulation · 2025 · More £5 - £15 games
Manage a city where every resident faces real-life challenges like sickness and bankruptcy. Influence their fate by crafting policies and election strategies in this unique economic simulation.
About this game
Microlandia is a city builder that combines a cute, classic look with a deep socioeconomic simulation under the hood, modeled after real-world research and statistics.
Build a city from the ground up
Plan a city where people will live and work. Lay down roads and a bus network. Build housing, businesses and public works of many types, each with its own functions, upsides and tradeoffs.
Every citizen counts
All residents of your city are simulated one by one. No fake crowds, no statistical approximations. Each one holds a job at a real company, pays rent to a greedy landlord, and can get sick and need a hospital with real staffing and capacity. If they go broke and jobless for long enough, they consider a career in the criminal underworld. None of this is random: it is all side effects of your choices as mayor.
Policy matters
You set the rates for income, sales and corporate taxes. You can charge for business licenses, bus fares, parking and more. Raise them too high and the cost of living becomes unbearable. Lower them too far and you won't collect enough. Every decision matters and shapes your economy. And watch your approval rating: citizens vote, and you lose the game when they elect another mayor.
The city talks back
A newspaper covers everything that happens in your city. Crime reports with real addresses. Exact figures. Every story emerges from what's actually happening in your city, and you will be blamed for all the bad news. Every five years, a random incident tests your planning: heatwaves, recessions, droughts and more.
Inspired by real cities
We're making the most advanced socioeconomic simulation in the history of city builders. That's why we model it on research and data from sources like the World Bank, the OECD and the US Bureau of Labor Statistics. The challenges you face exist in (and teach us about) real life. All the simulation's parameters and their sources are published on our website.
Features
Every citizen, household and company is simulated one by one. No fake crowds, no statistical approximations.
Set income, sales and corporate taxes, plus fees and licenses, then live with the economy you create.
Win or lose elections: your approval rating is the only win condition.
A newspaper that covers your city and pins the bad news on you.
Random incidents that test your plans: heatwaves, recessions, droughts and more.
Active development
The game is under active development and we have ambitious plans for years to come. There will never be DLC or a Microlandia 2. We'll keep updating and improving the base game. And there will never be in-game purchases either, because we think they're the worst invention since pineapple on pizza.
Wishlist Microlandia and follow us on Steam to hear about every update.
System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS: Windows 10 64-bit
- Processor: Dual-core CPU, 2.0 GHz (Intel Core i3-4xxx / AMD equivalent or better)
- Memory: 8 GB RAM
- Graphics: Integrated graphics with OpenGL 3.3 support
- Storage: 1 GB available space
Recommended
- Requires a 64-bit processor and operating system
- OS: Windows 11 64-bit
- Processor: Quad-core CPU, 2.5 GHz (Intel Core i5-7xxx / AMD Ryzen 5 or better)
- Memory: 8 GB RAM
- Graphics: Dedicated GPU with 2GB VRAM
- Storage: 1 GB available space
Supported Languages
*languages with full audio support
Latest news
Patch NotesOfficial
Version 1.14.5
Hotfix for bus lines: the buses in fleets are better distributed amongst the lines. Also, when editing bus lines we are smarter about rebalancing the distribution.Read full article on Community Announcements (explodi)AnnouncementsOfficial
Microlandia 2.0: Soon in public beta
We are hard at work on the next major version of Microlandia to make the game deeper and also expand the boundaries of what kind of cities can be built. It is also a step towards a game more focused on natural resources that can be extracted from the map and their trade-offs. Hills and valleysThe map is no longer flat and has height: build neighborhoods on the hills, or a downtown in the valley. Also, new terraforming tools allow you to flatten, raise, or lower the terrain, and the new pond tool allows you to make beautiful pockets of water in your parks. Larger maps, smaller gridAll scenarios are now twice the size. In addition, Salina is launching, the new scenario which is a large peninsula surrounded by the sea. Besides the larger maps, we have reduced the map grid from 20x20 meters to 10x10 meters. That means buildings, trees, and every other map element can be placed more precisely, to create more beautiful and detailed parks.Complete energy modelIn Microlandia 1.x, only industries required a power plant. Now every residential building, hospital, business, and basically the whole city goes into a blackout if you don't have energy. You can choose between coal, solar, wind, and nuclear plants, or the easy way: import energy from neighboring cities. And not only that, now you can also export your energy and make your city an energy production hub.Environmental effectsYour factories, chemical plants, and coal plants pollute the air, which lowers your carbon footprint score and causes health problems for the population. Industrial zones are no longer just a NIMBYism problem. A new achievement, carbon neutrality, will be awarded only to players who run a completely sustainable city. In addition, the urban heat island effect is now simulated, where every segment of asphalt silently and slowly creates a greenhouse effect that can only be counteracted with parks and trees. Trash and recyclingEvery citizen produces trash and that is no longer swept under the rug: Landfi...Read full article on Community Announcements (explodi)Patch NotesOfficial
Version 1.14.4
Sin tax policy: when enabled, adds a specific tax rate for gambling businesses (casinos and race tracks) Hotfix for a bug in farm company founding and hiring, that caused many vacant farms or farms not hiring, despite having sufficient demand Fine tuned the casinos revenue model Improved UI tooltips and labels to better reflect the current state of a sector demandRead full article on Community Announcements (explodi)Patch NotesOfficial
Version 1.14.3
New businesses now check whether their sector has room for another seller before opening, instead of founding blind into an already-saturated market and slowly bleeding out A company that can't sell anything shrinks its staff quickly instead of holding a full payroll for months before a sudden mass layoff The census now distinguishes between citizens leaving the city because they lost their jobs, from ones leaving because rent was genuinely unaffordableRead full article on Community Announcements (explodi)Patch NotesOfficial
Version 1.14.2
Bus fares are no longer charged to riders who died or left the city partway through the month. Public transport ticket income was overstated by roughly 1 to 2% in a settled city, and by considerably more in a month with heavy turnover, so the fare line now shows what your riders actually paid. Citizen balances are unaffected: that money was never taken from anyone, it was only credited to the city.Read full article on Community Announcements (explodi)






