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Watch trailer on Steam ↗Lucky Shot
Deliver Games · Published by Deliver Games
Very Positive — 98% positive (198 reviews) · 30 achievements
Last updated 28 Sept 2026
A shooting dopamine machine! Lucky Shot is a roguelike mag-builder FPS where you master different weapons, build wild combos, and break the game to reach massive high scores.
£11.99
Lowest price we've ever recorded
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Price history
Action, Indie, Strategy · 2026 · More £5 - £15 games
Experience intense action as you build wild combos with various weapons in Lucky Shot. Push your skills to the limit and chase after those massive high scores in this unique indie strategy shooter.
About this game
A flick-shot dopamine machine
Lucky Shot is a roguelike mag-builder FPS where precise shooting meets wild buildcrafting. Master different weapons, stack Holos, arrange special bullets, and combine charms, energy drinks, and target upgrades into absurd, run-breaking combos. Land clean shots, grow huge multipliers, and push the score until the run breaks wide open.
Build wild combos. Break the shooting range.
Shape each run around the tools you find. Reach the required score, defeat the bosses, and keep the run alive as every choice changes what your next shot can do.
➤ 150+ Holos that stack, synergize, and bend the rules in different ways
➤ 12 different weapons, each with a unique playstyle that changes how you approach every run
➤ Multiple special bullets for your mag that define your build and shape each run
➤ 15+ bosses that test both your aim and your build
➤ 16+ charms that stay with you throughout the run and trigger special effects
➤ 15+ energy drinks with side effects that can save a run or wreck it completely
➤ Multiple special target types that let you influence what spawns next. The range is yours
New stages, new eras, new tracks
Each stage pays tribute to a different era, with its own visual identity and soundtrack.
Strategy matters as much as aim
You do not need to be an FPS expert. Lucky Shot is designed for shooter and deckbuilder players alike: strong aim can push a build further, while smart synergies and magazine planning can turn every shot into something spectacular.
System Requirements
Will my PC run this? →Minimum
- OS: Windows 10
- Processor: AMD fx 6300, Intel i3 4130
- Memory: 4 GB RAM
- Graphics: GTX 1650
Recommended
- OS: Windows 11
- Processor: Ryzen 5 1600, intel i5 9400f
- Memory: 8 GB RAM
- Graphics: GTX 2060ti
Supported Languages
*languages with full audio support
Latest news
Patch NotesOfficial
Guns & Friends Update is now LIVE!
Hey everyone!This is by far the biggest update we've shipped since launch. We spent the last few weeks reading every bug report, every Discord message and every review, and a lot of what's here comes directly from you.TLDRThe Tracker doesn't shoot anymore. It tracksCo-op rebuilt from the ground up, with per-player coins and a communication wheelMatchmaking and reconnection for multiplayer runsNew Daily Run: same seed, same weapon, same difficulty, everyone, every dayAssist Mode: an easier version of the game. It permanently disables achievements and leaderboards on that saveCustom seeds from run setup, in singleplayer and multiplayerFull visual comfort pass, far less glare and no more scanlinesProcedural crosshairs, key rebinding and a reorganised settings menuNew weapon and difficulty unlock reveals, plus more routes to unlock weaponsPerformance work and a long list of fixesTracker ReworkedThe Tracker no longer shoots. During rounds you destroy targets by tracking them, keeping them under your reticle until they breakIt now starts with the brand new Silverstone Holo and 6 Holo Bullets instead of a 21-round magazineNew Holo: Silverstone"During rounds, replace shooting with tracking. Gives +0.25 Streak Bonus."Unlocked by playing the Tracker, after which it can show up in shops and crates on any run. Yes, that means you can turn other weapons into tracking weapons. Have fun with it!A bit kinder on boss time penalties while you're trackingDaily Run & SeedsDaily Run is on the main menu. Everyone gets the same seed, weapon and difficulty for the dayA dedicated Daily tab on the leaderboard, separate from the all-time boardYou need that weapon and difficulty unlocked to play itResets every day with a new seedWeapon ChangesPulsefireMagazine reduced from 12 to 10Now starts with 2 Explosive Bullets, 3 Normal Bullets and 5 Clone Bullets instead of 12 Normal BulletsBurst recoil massively tightened, so the second shot now lands much closer to the firstPolarityThe doubled score r...Read full article on Community Announcements (BEARFACE)Patch NotesOfficial
General improvements, balances and bug fixes
BalanceSpecial-bullet boss penalties now remove 2 seconds only when the matching bullet misses, rather than removing 1 second whenever it is fired.Holo bullets now count as matching bullets for these boss penalties.Special-bullet bosses are now weighted toward the special bullet type you own the most, rather than every special type currently loaded. Tied bullet types share this weighting, while a dominant Holo-bullet collection can match every variant.Removed the reduced boss score requirement previously granted for carrying enough of the boss’s penalized bullet type.Hololess runs are now guaranteed access to a Boss Reroll challenge reward on the final level and when facing Street Artist.Prismatic Charm’s special-target spawn bonus reduced from +20% to +10%. HolosReworked Three of a Kind Holo:No longer grants +0.25 Weapon Mult. for every 3 consecutive special-bullet kills.Now grants +6 Weapon Mult. while you own at least 3 Uncommon Holos.Magic Trick now has a 1 in 2 chance to give $1 when destroying a magic target.Selling Chameleon now grants a Hacked version of the Holo it copied that round.Strike now pays its accumulated Perfect Round reward after every cleared round and correctly includes a Perfect Round that was just completed.Asteroid now destroys a random target as soon as reloading begins, rather than waiting for the reload to finish.FixesFixed Full Reload effects not activating consistently.Fixed rounds ending through different paths with inconsistent results. Timeouts, forced endings, miss-based endings, and the maximum-duration limit now share the same round-ending flow.Fixed targets, shots, misses, and score changes sometimes continuing after a round had already ended.Fixed an issue with shop materials not being as bright as they should be.Fixed shots made outside an active round being included in round statistics.Fixed Extra Box Charm slots being replaced, left empty, or incorrectly counted against normal shop capacity.Extra Box Charms now add their box ...Read full article on Community Announcements (BEARFACE)AnnouncementsOfficial
Crosshair improvements and fixes
Crosshair and HUDAfter hearing much of the feedback on how special bullets interact with the crosshair, we decided to change how we communicate the current bullet loaded in the chamber. This rework allow us to give players more customization over the crosshair without affecting gameplay information. The current special bullet loaded will now be displayed below your current crosshair, to signal you whats coming.If you prefer the old behavior where the crosshair reflects what is loaded, there is a separate Special Bullet Coloring toggle that makes your crosshair the same color as the current special bullet loaded.VisualsImproved Holos and other Shop asset rendering by improving how the material system works for each holo/item rarity works.The Leaderboard no longer spoils all the holos you havent found yet when you hover over them on a run.Collections now draw a proper distinction between a holo you have merely unlocked and one you have actually obtained, so item states in the collection read correctly. Locked items will still have their usual box with lock, unbought but unlocked items will be grayed out, a fully unlocked and bought item is fully colored.FixesFixed how effects that change how many holo slots you have, such as Chonk, could leave a proc or pulse pointing at a stale slot, causing an unrelated holo to flash.Fixed Sheep in Wolf's Clothing showing an incorrect soft-active state in the HUD.Holo activation visuals no longer trigger for a slot that has been emptied or has had its contents swapped out.Fixed an issue with round score requiriment let you win if you reached the minimum requirement score at any point, allowing you to win if you went lower than the minimumFixed an issue with how score calculation interacted with Streak Multiplier. Streak should feel much stronger now.Fixed a related interaction where a fragile bullet could also be withheld by "special bullets do not return after reload", effectively costing you the bullet twice.Fixed an issue with th...Read full article on Community Announcements (BEARFACE)Patch NotesOfficial
Balance changes and holo fixes
Balance ChangesQuickShot: Reduced the score requirements for Rounds 2, 3, and 5, making its later rewards easier to reach. Silver Bullet: Increased its Streak Bonus multiplier from x2 to x2.5. Blue Drink: Now grants +3 Target Points, down from +5. Slot Machine: The $2 Full Reload reward now has a 1 in 3 chance to appear, reduced from 1 in 2. Fresh Clip: Reduced its Target Points multiplier from x2 to x1.5. Wombo: Now grants +0.25 Streak Bonus instead of x1.25 Mult Growth. Stolen Art: Now grants +0.15 Streak Bonus for each empty Holo Slot instead of +1 Weapon Mult. Gold Mine: Now has a 1 in 8 chance to destroy itself at the end of each round. Level Back Charm: Using the charm now permanently reduces round time by 3 seconds for the remainder of the run Improvements and FixesRainbow Holo: The final bullet in your magazine now gains a random special-bullet effect. Its original effect and modifiers are preserved, allowing both effects to work together.Bad Batch should now work in higher difficulties, applying its chance to all boxes Ouroboros: Completing a full loop through the magazine now activates Full Reload effects, even though no physical reload takes place. Aerosol: Discounts from multiple Aerosol Holos now stack additively. With two Aerosols, all eligible Graffiti purchases become free.The Witch: Reworked her aim disruption. Instead of directly changing your base sensitivity, faster mouse movements are now affected more strongly, creating a smoother and more predictable disruption. Wombo: Fixed an issue that caused its Streak Bonus to disappear when stats were reset at the beginning of a round. Updated item descriptions and translations to reflect these balance changes. Fixed an issue with the text projection on challenge boxesRead full article on Community Announcements (BEARFACE)Patch NotesOfficial
Fixing some holos behaviors, Fortune balance and co-op sync improvements
Co-op Fixes Fixed an issue where challenges were different for all players. Holo Changes Fixed a bug with Hedge Fund causing it to not function correctly. Bandit’s status now correctly remains Active after entering the shop with more than $15, even if you spend below the requirement afterward. Fixed Ravine interactions with modified Special Bullets. Fixed Dracula’s unlock condition. Fixed lifetime Special Target progress, allowing these Holos to unlock correctly Gold Ingots: destroy 50 Shiny Targets. Cannon: destroy 50 Reload Targets. Gigachorus: destroy 50 Giga Targets. Clarified Cryonics’ unlock requirement to state that 10 Freeze Targets must be destroyed within a single round. This clarification has been added to supported localizations. Weapon Balance Fortune Reduced vertical recoil during sustained fire. Lowered its maximum sustained spread, making repeated shots more controllable. Interface Fixes Fixed the reload indicator occasionally remaining visible after the reload timer had completed.Read full article on Community Announcements (BEARFACE)






