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Rhythm Doggo

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Rhythm Doggo screenshot 1
Rhythm Doggo - Announcement trailer EN trailerWatch trailer on Steam ↗

Rhythm Doggo

Nifflas · Published by 505 Pulse

Last updated 28 Sept 2026

You wanted to play a video game and just got transformed into a dog! Rhythm Doggo is a classic platform adventure where you play as a dog and make music on the way. Can you go back to your human form?

Free to PlayComing SoonDJCTQ lFull Controller Support

Free

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Action, Adventure, Indie, Casual · More free games

Explore as a musical canine, navigating platforms and melodies in Rhythm Doggo, an indie adventure where every note counts.

About this game

You wanted to play a video game but you got transformed into a dog!

Rythm Doggo is a fun, classic platform adventure where you take on the role of a dog and create music as you go. It combines jumping and exploring with beats and rhythm, so your movements and actions match the music making the experience feel fluid and immersive. It blends a rhythm game and an exploration platformer, where what you do shapes both how you move and the music you hear.

Rhythm Doggo is all about joyful self-expression and musical discovery.

Be a good pup, sniff around, help fellow canines, and leap to your own beat.

  • Cute dog protagonist with localized dialogues in “woof bark woof”

  • 6 playable worlds with vibrant towns where you can meet other dogs, find quests, and many alternative paths and unique surprise encounters.

  • 3 Biomes with unique visuals, music, and mechanics

  • Adaptive music that changes based on your gameplay

  • Integrated Twitch chat interaction

  • Light modding and Steam Workshop support

  • A compose-for-me hint system

  • A secret level and more cool stuff…

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • OS: Windows 10 or later
  • Processor: 64-bit CPU supporting AVX instructions
  • Memory: 6 GB RAM
  • Graphics: Any non-integrated GPU
  • DirectX: Version 11
  • Storage: 1 GB available space
  • Sound Card: Any

Recommended

Recommended:
  • OS: Windows 10 or later
  • Processor: 64-bit CPU supporting AVX instructions
  • Memory: 6 GB RAM
  • Graphics: Any non-integrated GPU
  • DirectX: Version 11
  • Storage: 1 GB available space
  • Sound Card: Any

Supported Languages

English

Latest news

  • AnnouncementsOfficial

    Rhythm Doggo's Playtest is open 🐾 

    Hey pupperinos, The Rhythm Doggo Steam Playtest is now open to everyone! Head to the Steam page and hit "Join the Playtest" for instant access.   If you were part of the very first test back in June, thank you. Your feedback helped shape what's live today, and thanks to that, we're ready to open the doors to Nifflas' vibrant world to a bigger audience! Don't forget to join our Discord to share your feedback, suggestions and tips with the whole pack 🐾 Next stop: ChinaJoy 2026 From July 31 to August 3, you'll be able to play Rhythm Doggo live on the show floor at ChinaJoy 2026 in Shanghai, Asia's biggest entertainment expo. It's also the first time the game will be playable fully localized in Simplified Chinese, so if you're in Shanghai, don't miss this chance! See you there 👋
    Read full article on Community Announcements (Camilla505Pulse)
  • AnnouncementsOfficial

    Hotdog's Dev Diary #1

    Hi everyone!I'm going to put together dev logs where I write a little about what me and my dog, Hotdog, are up to. I hope you enjoy it! The unreachable dog hangout rooms NPC dogs may leave rooms when quests and encounters are over, but because I avoid removing entities from my game (it keeps the code simpler), I moved the dogs to an empty place outside the map. But despite that I'm fully aware the dogs aren't real, I felt bad for them that they got to exist in an empty void outside the level.So, I created a network of small rooms connected by doors, with grass and flowers, where they can hang out. There's nothing in the code that make them interact in this state, but who am I say to say they don't go all "toy story" when not observed? These rooms are unreachable by the player unless the game is modded. Cellular Automation Rhythm Doggo uses cellular automation for visual effects. Cellular automation is a way to animate pixels moving and evolving in interesting and unpredictable patterns. I often use it to respond to other things in the game, like patterns emerging from footsteps. My variant is an extended version of "Weighted Conway" which itself is based on "Conway's Game of Life", implemented as a compute shader so it can run on the graphics card. There's a cool site at https://mcell.ca/app/ where you can try experimenting with cellular automation. This site helped me a lot during the development for inspiration. Extra dev notes A few days ago, it finally became possible to play the full story from beginning to end, which I celebrated with a pizza. I also accidentally deleted hours of work because I used version control wrong, an event that called for a "pity pizza". There's a pizza for all encounters in life! I hope you enjoyed this devlog. Hotdog says "bark bark"!
    Read full article on Community Announcements (Giorgia505)
  • AnnouncementsOfficial

    Rhythm Doggo’s Publisher & Private Playtest! 🐾 

    Woof woof! Arf, bark... oh. I forgot we're talking to humans here... my bad! We're thrilled to welcome you to the Rhythm Doggo Steam Hub with some exciting news! Let's kick things off by announcing that Rhythm Doggo, developed by Swedish solo dev (and our favorite hooman) Nifflas, is teaming up with indie publisher 505 Pulse to get your paws tapping in 2027! To celebrate, we've dropped a brand new trailer 🎬 But if you're itching to dive into a soundscape that evolves in real-time based on your movements and decisions, then perk up those ears: we're opening sign-ups for a private playtest! If you'd like to take part, hop over to our brand new Discord server and check out how to join in. Spots are limited, so it's first come, first served this time around 🦴 Want to stay in the loop and learn more about Rhythm Doggo? Follow us on our social channels, where we'll be posting videos, behind-the-scenes peeks and fun tidbits over the coming months! Instagram TikTok *a tennis ball rolls into frame* See you soon, pupperinos! 🐾 ___ __/_ `. .-"""-. \\_,` | \\-' / )`-') "") `"` \\ ((`"` ___Y , .'7 /| (_,___/...-` (_/_/ - ARF! \
    Read full article on Community Announcements (Camilla505Pulse)

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