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Watch trailer on Steam ↗Starbrew Station
Lost Rabbit Digital · Published by Lost Rabbit Digital · Official site ↗
Mixed — 47% positive (34 reviews) · 23 achievements
Last updated 28 Sept 2026
Run a coffee empire in space. Hire 33 alien workers, automate brewing across 6 decks, and ride the chaos of Rush Hour surges. Prestige resets unlock layered progression systems that'll keep you optimizing for weeks. Free to play, no paywalls.
Indie, Free To Play, Casual · 2025 · More free games
Manage Starbrew Station’s bustling brews and alien staff in this indie, free-to-play adventure from 2025. Navigate Rush Hour surges and unlock deep progression systems to keep your space café thriving.
About this game
BUILD A CAFFEINE EMPIRE IN SPACE
You're the manager of a remote coffee outpost on the edge of known space. One machine. Zero workers. Your job: turn this into a galaxy-supplying operation.
Recruit 33 unique alien workers—baristas, technicians, traders, support units, and fighters—and watch them automate every step of production. Expand across 6 themed decks, from the industrial Engineering bay to the VIP lounge. Each deck multiplies your entire station's output.

RIDE THE RUSH
Every 8 minutes, Rush Hour hits. For 45 seconds, machines run at infinite capacity and earnings double. Ships streak past your station as you capitalize on the surge.
When you're ready, face one of 8 Galactic Inspector variants in a boss fight to earn your prestige reset.

PRESTIGE THAT MATTERS
Defeat the Inspector, reset, and earn Prestige Tokens. But this isn't "buy upgrades in order." You choose your path:
- Automation Mastery – Boost trader income and offline production
- Active Mastery – Enhance Rush Hour rewards and morale bonuses
- Combat Mastery – Increase fighter damage and boss click power
Beyond prestige tokens: R&D research, unit specialization trees, deck synergies, shrines, achievement buffs, and daily streaks. Multiple systems working together = weeks of meaningful progression. Random run modifiers keep each prestige fresh.

THE DETAILS
Free and complete. No paywalls. Designed to finish without spending a cent. Optional cosmetic DLC for supporters.
Accessible. 28 languages, colorblind modes, controller support, camera shake toggle.
Streamer-friendly. Twitch integration shows viewer names on units.
Guided by ARIA. Your station AI walks you through every system with dark humor and dynamic expressions.

System Requirements
Will my PC run this? →Minimum
- OS: Windows 10 (64-bit)
- Processor: Intel Core i3 / AMD equivalent (2.0 GHz+)
- Memory: 2 GB RAM
- Graphics: Integrated graphics (Intel HD 4000+)
- Storage: 500 MB available space
- Additional Notes: Mouse required, keyboard recommended
Recommended
- OS: Windows 11
- Processor: Intel Core i5 / AMD Ryzen 5 (3.0 GHz+)
- Memory: 4 GB RAM
- Graphics: Dedicated GPU (GTX 750 / RX 560 equivalent)
- Storage: 1 GB available space
- Additional Notes: SSD for faster load times
Supported Languages
*languages with full audio support
Latest news
Patch NotesOfficial
Starbrew Station v2.0.2 Patch Notes
Starbrew Station v2.0.2 Patch Notes Hey Station Managers! Big update incoming! We've been heads-down working through your feedback and this patch has a lot in it. What's New Feel: specialization system — anticipation, visible impact, and celebration (#667-adjacent) Add 'Restore previous save' to Settings Add capture-only hands-free demo driver for gameplay clips Add portrait/landscape gameplay clip recorder + capture hook Add composited v2.0.0 update announcement art and generator script Add 'More from LRD' cross-promo panel to main menu Add audio normalization script ported from Twin Tempo Add hover/press juice and click SFX to main menu buttons Add juice to construction speed-up tap and buttons Add Warm Signal UI identity system with surface hierarchy Add Station OS UI cohesion pass: CRT atmosphere overlay + boot log Add Steam screenshot pipeline (workflow + scripts) Add narrated demo-recording pipeline (Starbrew Station) Gameplay Prestige shop presentation — front-load transformative upgrades, grey locked ceiling (#666) Upgrade CI to Godot 4.7 GodotSteam builds from R2 Improve first-deck construction UX (discoverability, engagement, cancel) Boss Fight Route prestige and boss screens to Arcade/Ops surfaces Give the boss fight real stakes and a clear payoff Fix crash-to-desktop defects in boss fight and prestige flows Minigames Fix left-sidebar reopen trap, wire up garden offline growth Preserve sub-module, minigame, and custom data across prestige reset Right-align basketball upgrade buy buttons with improved margins Conform minigame UI to Apollo palette + expand screenshot pipeline Migrate Basketball & Pachinko UI to Arcade surface Fix heap-corruption crash when exiting Pachinko mini-game Fix three game-breaking bugs: prestige rush hour leak, dead synergies, stale basketball saves Quality of Life Polish: transitions/readability/perf pass (Starbrew) LB/RB glyph mismatch + vendor Kenney CC0 casino/digital audio + controller glyphs Keep three rolling backup generati...Read full article on Community Announcements (info)AnnouncementsOfficial
Starbrew Station v2.0.0
Hey Station Managers! This update is the result of a full review of every core game system and the main game scene, fixing multiplier math, Rush Hour bugs, and localization gaps ahead of our next content push. Bug FixesFixed deck synergy production bonus being counted twice - The global production synergy (e.g. Admin Deck +10%) was applied twice to barista and supplier income. Production numbers are now correct Fixed Rush Hour bonus lost when loading a save mid-rush - Loading a save during an active Rush Hour showed the Rush Hour UI but applied no production bonus. The multiplier, progress bar, and music now restore correctly Fixed Rush Surge perk ignored on save load - The 3x Rush Surge multiplier was downgraded to 2x when restoring an active Rush Hour from a save Fixed Golden Hour progress bar overflow - With the Golden Hour perk (doubled first Rush Hour), the timer bar showed over 100% and reported the wrong time remaining Fixed early Rush Hour ship spawns never triggering - Supply ships were meant to start arriving during the Rush Hour warning phase, but the warning signal was never sent Fixed inconsistent global production multiplier calculation that could zero out production if used with no synergies unlocked Fixed a signal cleanup leak in the game coordinator that could cause doubled camera shake after scene transitions Removed broken camera arrow button connections in the main game scene (buttons still work via hold-to-pan) Improvements Save error messages and Botanical Garden feedback text are now localizable (translations rolling out across all 30 languages) Cleaned up leftover editor temp files from the project Thanks for all the reports and feedback - keep them coming on Discord and we'll keep updating! - Lost Rabbit DigitalRead full article on Community Announcements (info)Patch NotesOfficial
Starbrew Station v1.5.31 Patch Notes
Hey Station Managers! Quick patch for you today - a few targeted fixes to keep things running smoothly. Boss Fight Fix boss fight freeze/crash that prevented completing prestige cycle related to rage shrine and boss taunt chat bubbles Quality of Life Remove fire safety joke from tutorial step 4 crew hire message Remove "your station AI" from Aria's intro line Bug Fixes Fix tutorial hire button highlight persisting after scroll Fix rush hour triggering on new game and Next Goals panel starting expanded Thanks for playing Starbrew Station and for all the feedback - it genuinely shapes where this game goes next. If you run into any issues, drop a note in the discussions or leave a review. It really helps! Brew on, Commanders! - David McHale (HeartCoded) & the Lost Rabbit Digital team Discord · SteamRead full article on Community Announcements (HailBytes)Patch NotesOfficial
Starbrew Station v1.5.30 Patch Notes
Hey Station Managers! Big update incoming! We've been heads-down working through your feedback and this patch has a lot of fixes in it. Minigames Fix garden black screen, pachinko invisible balls, achievement buff timing Quality of Life Refactor code modularity: extract core abstractions and decompose large managers Modularize largest files: extract UIAnimations, UIEffects, and data files Install Rabbit Developer Console addon and register autoloads Bug Fixes Fix new game in slot 2 loading slot 1 data instead of starting fresh Fix construction buoy progress bar using lifetime credits instead of current Fix gameplay manager init failure and PauseMenu animation reference Fix Console API usage: use Array for arguments, fix NumberFormatter call Fix crash, black screen, buff overflow, invisible balls, and type error Performance Reset manager state on menu return and fix FloatingTextPool errors Fix compile errors: FloatingTextPool class_name conflict and PauseMenu animation calls Improve game engagement: pooled floating text, purchase milestones, Rush Hour countdown, credits pulse Thanks for playing Starbrew Station and for all the feedback - it genuinely shapes where this game goes next. If you run into any issues, drop a note in the discussions or leave a review. It really helps! Brew on, Commanders! - David McHale (HeartCoded) & the Lost Rabbit Digital team Discord · SteamRead full article on Community Announcements (HailBytes)Patch NotesOfficial
Starbrew Station v1.5.29 Patch Notes
Starbrew Station v1.5.28 Patch Notes Hey Station Managers! Big update incoming! We've been heads-down working through your feedback and this patch has a lot in it. What's New Add prestige preview to NextGoalsPanel Add 'coming next' teaser after Deck 2 construction Add deck available notification and post-tutorial bonus credits Add visual juice to unit purchase actions Add persistent 'Next Goal' indicator to top bar Add comprehensive gameplay loop and first 10 minutes audit Gameplay Convert EconomyManager to Timer nodes, add keyboard deck switching Boss Fight Fix translation keys, Variant errors, botanical garden double-spawn, and boss terminal UX Fix boss fight visual bugs: damage numbers after death, particle cleanup crashes Fix boss fight bugs: fighter targeting, knockback crash, damage race condition Fix admin deck, prestige, and boss system logic and encapsulation issues Quality of Life Updating save refernece Streamline tutorial: 14 steps → 7 (5 interactive, 2 non-interactive) Bug Fixes Add brewing click sound with pitch variation and editor debug save slot Audit game loop: fix progress tracking, improve early-game flow, harden save system Fix tutorial suppression, spawn 5 machines, remove BrewButton Thanks for playing Starbrew Station and for all the feedback - it genuinely shapes where this game goes next. If you run into any issues, drop a note in the discussions or leave a review. It really helps! Brew on, Commanders! - David McHale (HeartCoded) & the Lost Rabbit Digital team Discord · SteamRead full article on Community Announcements (HailBytes)






