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Scrap Inc

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Scrap Inc

TheDarkSeraph · Published by TheDarkSeraph

17 achievements

Last updated 28 Sept 2026

Engage your brain in solving puzzles by pushing objects, pressing buttons, avoiding enemies and collecting different materials and scrap, to achieve level targets. Unlock areas with levels that vary in difficulty and stunning interactive environments.

DJCTQ lFull Controller Support

£3.59

Lowest price we've ever recorded

View on Steam

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Price history

5 Sept 2026Lowest: £3.59 · Highest: £3.599 Oct 2026

Adventure, Indie, Strategy · 2026 · More under £5 games

Navigate through intricate levels filled with interactive environments as you push objects and avoid enemies to unlock areas. Challenge yourself with increasing difficulty in this 2026 indie adventure-strategy game from TheDarkSeraph.

About this game

Figure out a way to the goal

You make use of objects you can push in the environment and things you can interact with such as switches to make your way through the level and reach the end point. All while avoiding enemies or any hazardous actions. Over 5 types of objects to interact with each with their own different properties.

Solve puzzles, Collect bonuses

You are rewarded with materials or scraps for being able to optimally use everything in the level to reach certain locations. Or when figure out a solution to a difficult puzzle. The faster you complete the level the more points you can earn. You can also turn off the time limit if you want a more relaxing playthrough of the levels.

Play through 16 areas with over 130 levels all with beautiful environments, varying and engaging puzzles and 4 scrap collecting robots tasked with searching for useful materials or scrap.    

Engage with enemies

There are different variety of enemies, some are smart and follow you. Some follow a predefined pattern and others just wander around aimlessly. You will have to identify their patterns and speed, and choose how to engage with them.

Though you can't directly destroy the robots that obstruct your path, you can sometimes use their behavior and other elements in the level to destroy them or lead them to their doom. You also get bonus points for destroying enemies in the level.

A special badge is awarded for destroying all enemies in the level (without the need to complete it), though it is not always possible, we encourage that you try to figure out ways to destroy all enemies even if you end up destroying all the scrap collectors to achieve it. 

 Time and Score attack

Finished the game and want more? Or feel it was too easy? Try finishing the levels in the shortest time, or try to figure a way to achieve a very high score. Enjoy figuring out the shortest paths or how to do things with less movements and less time. Also enjoy maximizing your score in the level. Though some may seem infeasible, we asure you it is not. All records are a little less than what is achieved by the dev through a lot of trials and without any use of TAS.

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • OS: 7 (SP1+), 10, 11
  • Memory: 400 MB RAM
  • DirectX: Version 10
  • Storage: 1300 MB available space
  • VR Support: Not Supported

Recommended

Recommended:
  • OS: 7 (SP1+), 10, 11
  • Memory: 512 MB RAM
  • DirectX: Version 10
  • Storage: 1300 MB available space
  • VR Support: Not Supported

Supported Languages

English, Arabic

Latest news

  • Patch NotesOfficial

    Quality Settings Added

    Added a 6 quality settings which handle adjusting shadow and Anti Ailiasing. Due to URP in unity, settings have to be premade. The higher the quality setting the better the shadow and AA. No shadows or AA on the lowest setting.
    Read full article on Community Announcements (The Dark Seraph)
  • Patch NotesOfficial

    Faster runtime, win x32 support, even less stutter on 120fps

    Build with il2cpp for faster runtime. Added build for windows 32 bit. Removed the minor stutter on 120 fps.
    Read full article on Community Announcements (The Dark Seraph)
  • Patch NotesOfficial

    Smooth Movement Patch

    Added interpolation to make movements smooth even on low fps (prevents stutter like movements). This is applied to player, enemies and things that are pushed. Now even on 30 fps it is possible to finish within time limits. Detail: Due to how the movement of the game is (move one tile, then calculate next move) it stuttered every full step (visible on fps lower than 60). This was fixed with adding interpolation to movement, so extra movements pass on to the next step so that no jitter or stutter occurs. Also this speeds up movement by getting back lost displacement due to the pause and snapping that was removed. Multiple levels were tested, and behaviour of objects were tested at least once. Some key levels were tested, along with a few others. Hopefully no levels break, not unexpected behaviours introduced (Prayge). Game should run nearly the same on 60fps though.
    Read full article on Community Announcements (The Dark Seraph)
  • Patch NotesOfficial

    Linux + Full controller support

    Made keyboard to support using controller only through the game. Uploaded first linux build of game.
    Read full article on Community Announcements (The Dark Seraph)
  • Patch NotesOfficial

    Full Controller Support

    Added keyboard input to make game fully support playing with controller only.
    Read full article on Community Announcements (The Dark Seraph)

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