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Working Class Monsters

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Working Class Monsters

HaggisBytes · Published by HaggisBytes · Official site ↗

3 user reviews — 67% positive (3 reviews) · 37 achievements

Last updated 28 Sept 2026

Open packs. Collect monsters. Watch the gold pile up. A cozy incremental about a monster workforce - place goblins, undead, and abyssal horrors across tiles where the right neighbors mean bigger payouts. Grow your sleepy island into a gold printing empire and unlock hidden islands to settle on.

DJCTQ lFull Controller Support

£3.83

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Price history

5 Sept 2026Lowest: £3.83 · Highest: £3.8311 Oct 2026

Simulation, Strategy, Casual · 2026 · More under £5 games

Manage a workforce of goblins and undead on your growing island in Working Class Monsters. Place monsters strategically to maximize payouts, expanding your settlement across hidden islands for endless gold collection fun.

About this game

The monster kingdom needs gold. Cozy, no-stress, no fail states - just clock in and collect.

OPEN PACKS

Crack open packs and collect over 80 monsters across 6 families - goblins, undead, abyssal horrors, and stranger things still.

PLACE WORKERS, STACK SYNERGIES

Where you put a monster matters. Slot them across forests, plains, lava and swamps where the right neighbors and the right tiles mean bigger payouts.

HUNT RARE MARKS

Pull a Shiny and watch their output soar. A Saucy gives them an extra kick when you slap them. A Ghostly turns any monster into undead... even your goblins. Mix, match, optimize.

GROW YOUR EMPIRE

Level up, unlock buffs and skill nodes, and watch a sleepy starter island turn into a gold printing operation. Over 50 buffs and 60 skill nodes to shape your build.

EXPLORE QUOTA RUSH

A roguelike mode where every 15 seconds ends with a bill. Draft monsters between rounds, adapt to random world events and achieve the final quota before the boss comes calling!

COMPLETE YOUR COLLECTION

Over 80 monsters, each with 11 variants. Spanning 6 monster families each with their own expertise. Unlock, discover and combine to create the perfect workforce!

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • OS *: Windows 7 or later
  • Processor: Core 2.0 GHz or equivalent
  • Memory: 2 GB RAM
  • Graphics: Integrated graphics / Any GPU with OpenGL 3.3 support
  • DirectX: Version 10
  • Storage: 300 MB available space
  • Sound Card: Any

Recommended

Recommended:
  • OS: Windows 10
  • Processor: Dual Core 2.4 GHz or equivalent
  • Memory: 4 GB RAM
  • Graphics: Any dedicated GPU
  • DirectX: Version 11
  • Storage: 300 MB available space
  • Sound Card: Any

Supported Languages

English

Latest news

  • Patch NotesOfficial

    Collection Hints Update

    This one is for the collectors. A lot of this update comes straight from feedback written up on the forums, so thanks for that. Collection Hints Undiscovered entries in the Collection now show hints instead of just "??". Goods tell you who makes them and roughly how. Monsters show their rarity, family and where they can drop. World entries hint at how they end up on your island. Hints stay a bit vague until you have met the monster involved, so you get a direction to build in without spoiling the whole codex. The Collection is now 100% completable I went through every entry and made sure each one can be found in the game. The counts now match what is out there, so if you are chasing full completion, every "??" you see is obtainable. Rarer finds, faster When Worker Policies are offered at level ups and in Policy Packs, the roll now favours ones you have never discovered. Closing out those last few entries should take much less time. Fixes - The "Jumbo Pack" skill node now grants a Jumbo Pack, a 10 card pack with a guaranteed Epic and Rares. Sorry to everyone who bought the node on good faith before now! - The Kobold Scavenger now digs up Buried Treasure when placed near Desert, matching its description. It was fussier than it let on before. If something in the Collection still feels impossible to find, shout on the forums. Cheers! ... One more thing. A few of you have asked for a free play mode without the level caps, and I hear you. No promises yet, but it is on my radar and I am looking at how it could work.
    Read full article on Community Announcements (HaggisBytes)
  • Patch NotesOfficial

    Update 1 now live

    Working Class Monsters — Update Notes Hey folks, Thanks to everyone who has checked out Working Class Monsters so far. The feedback and ideas have been fun to go through. One of the main complaints has been related to the readability of the game's UI, so that's something I'm working on improving. This update adds a couple of new UI options to make the game easier to read & navigate, along with a batch of fixes and some new Collection helpers. New UI Options Tooltip SizeYou can now use the slider to increase the size of the tooltips. Cursor SizeAdjust the size of the cursor. Both sliders take effect instantly. Fixes- Rowdy monsters now work properly! Slapping a Rowdy monster now correctly nudges every other Rowdy on the board. - Fixed a skill exploit where refunding certain skills and re-buying them could grant infinite monsters or policy buffs. - Fixed the milestone reward popup hanging off the screen. - Tooltips no longer hide under your cursor. They also keep a comfortable distance at larger cursor sizes.- Fixed some visual effects quietly failing on busy boards. New: Collection Helpers - "NEW" tags! Pack choices, reward buffs, and their tooltips now show a gold NEW tag on anything you haven't collected yet. Perfect for completionists chasing a full Collection.- Discovery toasts: whenever something new joins your Collection - a monster, policy, resource, and more - you'll get a small notification. This includes resources you uncover by clearing mountains! Also - Behind-the-scenes improvements to make the game more stable. Keep the feedback coming :) I appreciate everyone who has contributed so far. Cheers, HaggisBytes
    Read full article on Community Announcements (HaggisBytes)
  • Patch NotesOfficial

    Hotfix 2

    Fixes - Rowdy monsters now work properly! Slapping a Rowdy monster now correctly nudges every other Rowdy on the board. - Fixed a skill exploit where refunding certain skills and re-buying them could grant infinite monsters or policy buffs. - Fixed the milestone reward popup hanging off the screen. - Tooltips no longer hide under your cursor. - Fixed some visual effects quietly failing on busy boards. New: Collection helpers - "NEW" tags! Pack choices, reward buffs, and their tooltips now show a gold NEW tag on anything you haven't collected yet. - Perfect for completionists chasing a full Collection. - Discovery toasts: whenever something new joins your Collection - a monster, policy, resource, and more, you'll get a small notification. This includes resources you uncover by clearing mountains! Also Behind-the-scenes improvements to make the game more stable.
    Read full article on Community Announcements (HaggisBytes)
  • Patch NotesOfficial

    UI & Readability Update

    Hey folks, Thanks to everyone who has checked out Working Class Monsters so far. The feedback and ideas have been so fun to go through. One of the main complaints has been related to the readibility of the game's UI. So that's something I'm working on improving. For now, this update will add a couple of new UI options to make the game easier to read & navigate: Tooltip size You can now use the slider to increase the size of the tooltips. Cursor Size Adjust the size of the cursor. Both sliders will take effect instantly. Keep the feedback coming :) Super grateful to everyone who has contributed so far. Cheers HaggisBytes
    Read full article on Community Announcements (HaggisBytes)
  • Patch NotesOfficial

    Hotfix 1

    Hotfix 1 - Worker Policies & tweaks - Fixed "Cost Crackdown" not reducing pack token costs - it now takes 1 token off every pack (minimum 1). - "Premium Recruitment" reworked: now a Rare policy that grants +20% rare monster chance in packs. - Various worker policy fixes and pool tidy-ups behind the scenes. - Some monsters worker too slow by default, mainly early game common workers. So I've reduced their default job timers. - Stability: fixed a rare animation-pool cascade that could stall production after long sessions. - Isolation mission: monsters that are frozen by isolation now show a clear "downed tools" indicator with a tooltip explaining why. Thanks to everyone for reporting the issues you've encountered :)
    Read full article on Community Announcements (HaggisBytes)

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