
Screenshots

Watch trailer on Steam ↗Hello Operator
Leapfrog Studio LLC · Published by Leapfrog Studio LLC
2 user reviews — 0% positive (2 reviews)
Last updated 28 Sept 2026
Play as Blissville’s lone switchboard operator in this atmospheric, story-rich mystery. From your dimly lit station, connect calls, listen in, and uncover the secrets that bind the townsfolk—and the darkness beneath their polite masquerade.
£5.95
Lowest price we've ever recorded
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Price history
Indie, Simulation, Casual · 2026 · More £5 - £15 games
Explore Blissville's secrets as Hello Operator's lone switchboard operator. From your cramped station, piece together the town's hidden truths and uncover the darkness beneath its surface.
About this game
Hello Operator is a narrative puzzle game where you play as Blissville’s one and only switchboard operator. In this steampunk-inspired town, every call runs through you—and every connection matters. Use your knowledge of the townsfolk, recorded in your trusty journal, and what you overhear while listening in on calls, to decide how to route conversations. Your choices shape the story, revealing secrets, relationships, and the hidden mysteries behind Blissville’s genteel facade.
Listen closely. Pay attention. The town’s fate may rest in your hands.
A point-and-click puzzle adventure where the smallest choices can carry the heaviest consequences.
System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS: Windows 10 or later
- Processor: 2.0 Ghz
- Memory: 1 GB RAM
- Graphics: 2 GB
- DirectX: Version 10
- Storage: 2 GB available space
Recommended
- Requires a 64-bit processor and operating system
Supported Languages
Latest news
Patch NotesOfficial
Update 8-24-26
-Removed unused locales to correct the settings language dropdown index I will work through any bugs submitted. Thank you for your patience.Read full article on Community Announcements (alexandrmayor)Patch NotesOfficial
Update for 8-24-26
-fixed bug that was preventing transition to next scene -removed 1x border from around tool tips -cleared up day 1 call 6 where the nametag is out of sync -fix verlet integration for better rope physics in incoming and outgoing wires -introduced a feature to help with the reset feature (removed finished calls from callList) -add exit to main menu to pause menu -add options to pause menuRead full article on Community Announcements (alexandrmayor)Patch NotesOfficial
8-15-26 Patch in development!
8/15/26 Hello Operator Patch in developmentThank you for your support!I'm aware of a bug and a few quality of life features. I'm working on a patch to address these. Thank you for you patience!Being addressed:-bug where Day 2 calls are not loading after initiating a call.-adjust instruction in the tutorial to be more specific = (click here to access the journal)-introduce a feature to help with the reset feature (removed finished calls from call List)Finished:-removed 1x boarder from around tool tip -- done-cleared up some conversation on Day 1 where the nametag is out of sync -- doneRead full article on Community Announcements (alexandrmayor)Patch NotesOfficial
8-12-26 patch notes
Deleted some comments Tested journal was workingRead full article on Community Announcements (alexandrmayor)Patch NotesOfficial
8-12-26 Update for Table of Contents
Patch Fix for the Journal Table of Contents. Corrected two links/journal entries that were being masked by another visual element.Read full article on Community Announcements (alexandrmayor)






