
Screenshots

Watch trailer on Steam ↗WRITHING
Digital Dialysis Softworks · Published by Digital Dialysis Softworks
Content notice: An FPS with Gore and dismemberment that is depicted is exaggerated for comedic effect. There is also occasional swearing.
3 user reviews — 100% positive (3 reviews)
Last updated 28 Sept 2026
Explore the depths of Heaven's Gate Space Station and the solar system it orbits in WRITHING: A new Sci-Fi Fantasy FPS that explores space in another universe that parallels ours. Hunt down an evil alternative resource baron, Moloch's avatar, and their army of evil spawn in this backwards universe.
£10.99
Lowest price we've ever recorded
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Price history
Action, Adventure, Indie · 2025 · More £5 - £15 games
Embark on a thrilling journey through Heaven's Gate Space Station as you battle Moloch's avatar and their army of evil spawn in WRITHING, an action-packed indie adventure from Digital Dialysis Softworks.
About this game

The year is 1997 A.D. You're a throwaway bounty hunter for the local Sheriff's Department. You've amounted quite a debt buying useless crap hoping it would make you happy, it didn't. After a late shift of bagging scum off the streets, home was too far away and that gas station seafood from earlier has just wreaked havoc on your insides. Just in time you arrive at a Humane Fuels truck stop just off the interstate. While making yourself comfortable in one of the disgusting restroom stalls, you notice a photo of the Humane Fuels/Meats' baron with $5,000 bounty on his head. Considering who he is, accepting this job will make some very important people very angry with you. On the other hand, the money will keep the banks from shipping you to an off-world mining site.

Features
13 Levels with unique settings for each including post-game stuff to discover.
Hand-drawn sprites/textures (with a drawing tablet)
Guns, grenades, etc.
Gore
Music (multiple tracks on some levels)
Lots of enemies to dispose of (some even being level specific).
An FOV Slider
A leaning system for dealing with annoying enemies.
A reloading and scope-in system for getting long range enemies.

THE HUMANE FUELS/MEATS LOGO IS PROPERTY OF HUMANE FUELS/ MEATS ENTERPRISES, ANYONE WHO USES IT WITHOUT PERMISSION WILL BE TURNED INTO ECO-FRIENDLY ALTERNATIVE INGREDIENTS .
Notes
No ultra-wide support at this time
System Requirements
Will my PC run this? →Minimum
- OS: Windows 10, Windows 11
- Processor: Intel i5 6600K 4 core 3.9 GHz, AMD Ryzen 5 2600 3.5 GHz
- Memory: 4 GB RAM
- Graphics: NVIDIA GeForce GTX 1060 6GB
- Storage: 2 GB available space
- Additional Notes: Graphics Card With Vulkan Support Required
Supported Languages
*languages with full audio support
Latest news
Patch NotesOfficial
Patch v1.1.1
Patch Notes - Fixed an issue where the admin key would not be added to the inventory since v1.1.0 - Added a cheat code panel to the pause menu. no hints for what they are (except that one...) but there are a couple codes. That's all for now and thank you. rednalhgihteidRead full article on Community Announcements (Toilet Terrorist)Patch NotesOfficial
Demo Update
Nothing too crazy but it showcases some of the new v1.1 features, plus demo options and progress is now saved.This should hopefully be the last time I will need to touch the demo build.Read full article on Community Announcements (Toilet Terrorist)Patch NotesOfficial
Surprise Monday Night Update v1.1.0
New "Features" and Stuff3 new characters to choose from with minor gameplay changes for each of em. For an example, Dougan, his hud, and his weapon sprites were originally "scrapped".Implemented support for XBone controllers.Replaced intro and outro cut scenes with playable scenes. The intro is just more of a tutorial if anything. I never liked pulling you out of gameplay unless it's needed.Updated the main menu. There is now different random backgrounds and some new buttons. I also needed get rid of my custom buttons for future-proof editable ones, New "Extras Hub" for future maps and content. These maps are intended to be played when you get better equipment because they will be hard and enemy locations will be cheap, evil and cramped.Added slight smoothing to camera movement when using keys. Fixed missing collisions/textures.Fixed crouching bugging out on scene changes.Adjusted/changed various SFX. Some new enemy locations, nothing crazy.New store and library art.Words I hope that everything loads correctly for you all, I've tested adding new options without having to make a new save file and it seems to be working correctly for me. Many of the new features required editing and fixing existing code, it sucked. There is a bunch of systems that intertwine with each other and it's taken weeks to make sure everything works again.I don't really like the idea of taking space your news section unless I got something for you, so sorry for the silence. Maybe that's a bit detrimental on my side but that's my stance on this kind of stuff.Read full article on Community Announcements (Toilet Terrorist)Patch NotesOfficial
Sunday Night Update 1.0.14
I wanted to get this one out before midnight, I don't like being sidetracked for too long but things are a bit chaotic this month. I don't know how I feel about the new options but they're now there.What's NewV-sync option added, requires restart. Framerate cap added, it's a slider that ranges from 15-120 and unlimited.Pain "Flash" now has more frames and the screen turns more red upon taking damage.Added / edited a bunch of sfx, an example being when the player receives damage.*New options file to prevent possible crashing with newly added settings.Current PlansSupport for Controllers and rebinding mouse buttons. I'm thinking I have to redo the whole rebind system.Hopeful Later PlansEditing the main menu for future stuffRead full article on Community Announcements (Toilet Terrorist)Patch NotesOfficial
Update 1.0.13 Better Weapon Scrolling
Man, sometimes you think you've finally fixed something and then something else breaks in the process. Either way I thought I'd get this out there for now. What's new?The game now checks to see if the current weapon is available and if not it will either fallback or skip depending on the last scroll direction (except with designated hotkeys).Due to the new scrolling system, the machine gun now has to have it's own designated hotkey or else it gets very angry.Changed the remapping menu to get ready for rebinding different devices. I'm still working on it.Silent update 1.0.12 fixed blood persisting due to a very early attempt at adding blood like a year ago. Also non-fleshy objects no longer bleed. Might aswell say this here.Read full article on Community Announcements (Toilet Terrorist)






