
Screenshots

Watch trailer on Steam ↗BAIT & TACKLE STORE SIMULATOR
AlbaGaming · Published by AlbaGaming
Positive — 90% positive (10 reviews)
Last updated 28 Sept 2026
Run your own fishing tackle shop in this first-person simulation game. Order and stock products, manage prices, serve customers, and expand your store over time through simple shop management and steady progression.
£9.99
Lowest price we've ever recorded
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Price history
Indie, Simulation, Early Access · 2026 · More £5 - £15 games
Manage a fishing tackle shop from scratch, ordering products and serving customers to grow your business over time. Dive into the detailed world of retail simulation with BAIT & TACKLE STORE SIMULATOR.
About this game
COMING SOON !!
🎣 Big September Update Incoming!
Hey everyone!
I’ve been working hard on the next major update for Bait & Tackle Store Simulator, and I’m excited to share some of what’s coming when it releases in late September.
This update focuses heavily on improving the overall gameplay experience, progression, presentation, and atmosphere of the game.
🏪 Store Progression Improvements
The store now has a much clearer progression system.
As you level up, you’ll gradually unlock:
More products to sell
Commercial Fridges
Stock Room access
Store expansions
Freezers
The Reel Spooling Service
Larger customer numbers and bigger shopping baskets
The aim is to make each new store level feel more rewarding and give you something new to work towards.
💻 New Order Terminal
The product ordering computer has been redesigned into a full catalogue-style terminal.
You can now clearly see your available products, wholesale prices, retail prices, quantities, and locked products.
Products you haven’t unlocked yet will also show the required store level.
🎣 Reel Spooling Service
At higher store levels, customers can visit specifically to have their fishing reels spooled.
This gives you another way to earn money outside normal product sales and adds another activity to your growing tackle shop.
📦 Stock Room Storage
The Stock Room now has functional overflow storage, allowing you to keep additional stock organised instead of having everything sitting around the store.
🌲 New Environment
A big part of this update has been improving the environment surrounding the tackle shop.
The area has been refreshed to make the world feel more alive and more enjoyable to explore.
Improvements include:
Updated outdoor scenery
Improved lake and shoreline areas
New environmental details around the shop
Improved lighting and atmosphere
Better day and night visuals
Updated sky and environment visuals
More life around the world, including fishermen by the lake
🌙 Day, Night & Weather Improvements
The atmosphere of the game has also received several improvements.
Nighttime is now darker and more atmospheric, exterior and street lighting has been improved, and the weather system has received additional work.
The goal is to make each in-game day feel more varied while giving the shop and surrounding town a stronger atmosphere.
🖥️ UI Improvements
A large part of the update has also been dedicated to cleaning up the user interface.
The HUD, checkout, notifications, receipts, reel spooling interface, daily summary, and interaction prompts have all received visual improvements to make everything cleaner and easier to read.
🎣 Fishing
Fishing will continue to be available from the beginning of the game as a simple way to make some extra money away from the shop.
I want to keep fishing simple and relaxing while the main focus remains on building and managing your tackle store.
There are also plenty of smaller fixes, quality-of-life changes, and improvements included that aren’t listed here.
The update is currently planned for late September.
Thank you to everyone who has played, wishlisted, followed, or supported Bait & Tackle Store Simulator.
I’m still learning and developing the game as a solo developer, and your feedback continues to help shape the game.
I can’t wait for you to try the new update! 🎣
Wishlist & Follow Bait & Tackle Store Simulator on Steam to keep up with future updates.
About the Game
Steam Store Description (About This Game)
BAIT & TACKLE STORE SIMULATOR is a first-person simulation game where you run and grow your own fishing tackle shop. Manage inventory, serve customers, and expand your business while learning the ins and outs of running a specialty retail store.
Start small with a modest shop and a limited selection of fishing gear. Stock shelves with rods, reels, bait, and accessories, set prices, and keep customers happy by meeting their needs. As your shop grows, unlock new products, improve store layout, and optimize your operations to increase profits.
Core Gameplay Features
Run a Fishing Tackle Shop
Order products, stock shelves, manage storage, and keep the store organized.Customer Interaction
Customers visit your shop with different needs and budgets. Keeping popular items in stock and pricing them correctly affects sales and satisfaction.Store Management & Progression
Earn money to expand your store, unlock new gear, and improve efficiency.Economic Simulation
Balance expenses, pricing, and inventory decisions to keep your business profitable.Relaxed Simulation Experience
Designed to be approachable and enjoyable, whether you play casually or focus on optimizing your store.
BAIT & TACKLE STORE SIMULATOR focuses on the everyday challenges of running a small retail business, offering a laid-back simulation experience around fishing culture and shop management.
System Requirements
Will my PC run this? →Minimum
- OS: Windows (64-bit) 10
- Processor: i5 3550 / RYZEN 5 2500X
- Memory: 8 MB RAM
- Graphics: NVIDIA GTX 1050 / AMD R9 270X
- DirectX: Version 11
- Storage: 5 GB available space
Recommended
- OS: Windows (64-bit) 10
- Processor: i5 7600K / Ryzen 5 2600x
- Memory: 16 MB RAM
- Graphics: NVIDIA GTX 2070 / AMD 5700 XT
- DirectX: Version 11
- Storage: 5 MB available space
Supported Languages
*languages with full audio support
Latest news
Patch NotesOfficial
Early Access Update Roadmap (Next 4–8 Weeks)
🎣 Early Access Development RoadmapFirst of all, thank you to everyone playing Bait & Tackle Store Simulator!As a very new developer, the support, patience, and feedback from the community has been incredibly helpful. Your suggestions are already helping shape the direction of the game.🛠 What’s Coming in the Next 4–8 WeeksI'm currently working on the next update which will focus on improving the core experience and expanding the store.Planned improvements include:• New Environment Updates – improvements and additions to the store surroundings • New and Improved Store Products – expanding the range of bait, tackle, and items you can sell • Overall Gameplay Upgrades – fixes, polish, and improvements based on player feedback💬 Your Feedback MattersYour feedback has been extremely valuable during Early Access. Please keep sharing your thoughts, bugs, and suggestions — it really helps improve the game.❤️ Thank You for Your PatienceGame development is a learning journey for me, and I truly appreciate the patience and support from everyone playing.More updates are coming soon, and I’m excited to keep improving Bait & Tackle Store Simulator with your help!Read full article on Community Announcements (Hailhail1888)Patch NotesOfficial
Quick Fix
Hi , sorry to all players having issues at the moment thanks for being patient have fixed the end of day skip issue and working in background when i can to fix things also working on a separate build and more polished but will be 4-6 weeks as a lot of work to do but yeah thanks again and remember tight lines !Read full article on Community Announcements (Hailhail1888)Patch NotesOfficial
Patch Note #3
```Patch NotesBug FixesShelf SystemFixed issue where products could not be re-added to shelves after selling out inventoryFixed 3D product icons not clearing when shelf quantity reaches zeroFixed ShelvingUnit01 and ShelvingUnit02 prefabs missing proper icon renderersEmpty labelled shelves now correctly display \ $0.00 instead of showing stale price informationShelf labels are now preserved when empty to support Stocker AI restocking behaviourCheckout CameraAdded free-look mouse camera control at checkout counter when no customer is presentCamera smoothly returns to original position when customer arrivesMouse sensitivity and vertical angle limits can be configuredCamera now rotates the Transform directly for more responsive controlDay TransitionFixed "Skip to Next Day" (Z key) to properly reset scene stateGame now saves all data and fully reloads the scene when advancing to next dayEnsures clean state reset while preserving player progress and inventoryTechnical ChangesImproved shelf layer detection to support both box placement and player interactionPlayer can now interact with shelves on Shelf layer to remove product labelsShelves remain on Shelf layer at all times for consistent box placement behaviourRead full article on Community Announcements (Hailhail1888)Patch NotesOfficial
Patch Note #2
```PATCH NOTES - \NEW FEATURES:• Furniture Box Delivery System - All furniture now arrives in cardboard boxes and can order and deliver more than 1 at a time• Unpack/Pack Up Mechanics - Store and reorganize furniture easily• Icon Labels on Boxes - See what's inside before opening• Glass Window Partitions - Front expansions now feature stylish glass windows• Furniture Placement Boundaries - Prevents placing furniture outside your store• Full furniture lifecycle: Order → Box Delivery → Unpack → Place → Pack UpUI/UX IMPROVEMENTS:• Cleaner shelf displays - • Standardized action prompt visuals for a more consistent experience• Rebound Return action to ESC key for better accessibility• Improved readability across all UI elements• Added Unpack and Pack Up action buttons/promptsBUG FIXES:• Fixed pause menu opening during checkout - Can no longer pause while processing transactions• Fixed pause menu opening during any UI interaction for smoother gameplay• Fixed duplicate windows spawning inside store after purchasing expansions• Fixed clock running before store opens - Now starts paused at 8:00 AM• Clock only starts when you flip the Open Sign to open your store• Clock automatically stops at 10:00 PM (business hours boundary)• Fixed ESC key opening pause menu while in Build Mode• Fixed ESC key opening pause menu while using PC Monitor• Improved menu navigation and input handlingThese changes add a complete furniture delivery system, improve store appearance with expansion windows, and fix numerous UI/UX issues for a more polished gameplay experience.```Read full article on Community Announcements (Hailhail1888)Patch NotesOfficial
Patch Note #1
#Audio Ui wasn't working have fixed issues with patchRead full article on Community Announcements (Hailhail1888)






