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Watch trailer on Steam ↗Curse of the Dragonbeast
Black Phoenix Software · Published by Black Phoenix Software
Last updated 28 Sept 2026
A turn-based tactical RPG with Team Roguelike Loot - help your team find the best build. Choose from 20+ playable professions, master over 130 unique items, and outsmart your enemies in unpredictable hex grid battles that reward adaptable strategy.
RPG, Strategy · More free games
Explore a vast hex grid world where each battle is a test of strategy. With Black Phoenix Software's Curse of the Dragonbeast, master your team's build and outsmart enemies in unpredictable tactical battles.
About this game
Curse of the Dragonbeast is A turn-based tactical RPG with Team Roguelike Loot - help your team find the best build. Choose from 20+ playable professions, master over 130 unique items, and outsmart your enemies in unpredictable hex-grid battles that reward adaptable strategy.
Strategic Gameplay
5v5 matches on expansive hex-grid maps filled with forests, rivers, bushes and terrain that demand smart positioning.
Play against challenging AI opponents in Solo or Co-Op.
20+ playable professions (with more planned), each with roles like Tank, Damage, Control, Support, and Healer. Synergize with your team for victory.
Create a unique build every match.
Choose your match length - 45 min full length matches or 15 min arena matches.
Team Roguelike Loot - Hoard items to win
Share items with your team in a team-owned inventory. Store items for later or give them to teammates for big plays.
Wield powerful Cursed and Holy items, but use them for too long and you will be consumed by their power.
Hidden item interactions that reward outside-the-box thinking.
Replayability
Shapeshifting transformations and ever-changing items ensure no two matches are alike.
Five game modes and 10+ maps to keep gameplay varied.
Every match is a new puzzle — experiment, adapt, and surprise your opponents.
Extensive future content plans.
ABOUT THE DEMO
This demo is an early version. While fully playable, certain elements are still in development and may not reflect the final release.
We invite you to join our Discord where you can help shape the game with us and participate in events.
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System Requirements
Will my PC run this? →Minimum
- OS *: Windows 7
- Processor: Intel Core i3-6100 or equivalent
- Memory: 6 GB RAM
- Graphics: NVIDIA GTX 750 Ti / AMD Radeon R7 260X
- Storage: 2 GB available space
- Sound Card: Any
- VR Support: None
Supported Languages
*languages with full audio support
Latest news
Patch NotesOfficial
CotDB Demo Update Version 0.7
Update 0.7 is live! Includes UI rework, AI Improvements and changes designed to make matches end faster.UI ReworkThe UI has been changed to a more modern style throughout the game. Most things are still in the same place however.New ItemsMjollnir - a hammer that strikes the enemy with lightning on crit. Applies Siphoning, Intuitive and Lucky passives. It also comes back to you if thrown by the upcoming Blacksmith or Swordmaster professions.Trident - A staff that shoots lightning from a distance. Grants +6 Bonus Spell Damage, Intuitive, and Lucky passives.New DragonbeastA new Dragonbeast variant will now spawn randomly, the Lightning Dragonbeast. Their attacks trigger lightning crit effects and they can cast Mystical Aura, Lightning Chain and Arcwave Trigger.AI ImprovementsAI inventory management was completely overhauled. AI can now evaluate each item they see and create a proper full build for its profession rather than taking 5 random items. -Cursed item mechanics now properly apply to AIs.-AI will now deposit and withdraw items from the dragon hoard to create the best build ( if there are at least 10 items in the hoard).-AIs now properly equip weapons with preservation after death.-AIs now properly equip a weapon if they get disarmed or lose their weapon.-AIs will now commit to taking an objective if the enemy team is respawning.Deathmatch ARAM/Arena Maps changes-Players can now respawn instead of having perma-death. 1st team to 7 kills wins now. This is more forgiving for new players and allows more casual players to enjoy Deathmatch ARAM.-Monsters now drop 3 items instead of 2.Balance and Quality of Life-Respawn time on standard maps was changed from 1 turn per death to 1 turn for every 10 turns passed up to 7 turns. This makes matches end faster while being fair new players.-The wild/monster dragon now spawns at turn 40 (on standard maps) and respawns 30 turns after being killed instead of being available from the start. This allows time for some invading and ...Read full article on Community Announcements (Black Phoenix Software)AnnouncementsOfficial
Official Development Roadmap for CotDB
Here i'd like to take the time to explain what our plan is for Curse of the Dragonbeast. If there is something you would like to see put into the game you can comment here to let us know! Art and GraphicsWe are still going to do a ton of improvements to the visuals of the game. We recently improved the style of the maps and visual clarity on the game field but there is much more to do. UI will be updated. Much of the UI is unfinished and it will be updated to a much nicer, modern feel soon.Character models will have some changes to make sure they look more like the character artMost of the character art is placeholder images done with AI and touched up by the developer. During Early Access the early sales will go toward hiring artists to remake the character art.ProfessionsWe have many, many professions/characters planned and were excited to start adding them. New characters will be purchase only for the first month they are released and after that they will be available for points in game. Some of the upcoming professions we have planned are:Blacksmith - the Blacksmith can create and throw weapons. Throwing your weapon deals 2x its damage but the weapon falls on the ground near the target making damage optimization a matter of smart positioning. The Blacksmith can also drop an anvil that allows team mates to upgrade their items giving extra health and damage.Geomancer - the Geomancer is a mage that can block paths or shield himself with destructible rocks. They use rocks to disrupt enemy positioning and they can make them explode to punish pursuers.Game ModesThere are multiple game modes not yet released, Standardized PvPDeathmatch ARAM - a quick 10-15 minute 5v5 battle starting at max levelNode War - a siege focused mode where you capture towers to control the field.We will start having these modes and more on a daily rotation by the time of release.MechanicsQuick Spells - spells with a cooldown that trigger on the opponents turn and add another layer of strategy....Read full article on Community Announcements (Black Phoenix Software)Patch NotesOfficial
CotDB Demo Update Version 0.6
Update 0.6 marks the release of public multiplayer, available in the demo version. You can now select Custom Match from the main menu to play Co-Op and PvP by hosting your own match or joining another player's lobby. Multiplayer is completely playable but lacks some features like client side prediction and server rollback so there will be minor bugs related to multiplayer. At first it may be hard to find players so post in the Discord channel if you are looking for people to play a match with. As usual the update comes with a lot of bug fixes, balance changes and quality of life improvements:Spell description and item info mistakes fixedAdded an announcement when there are 20/10/5 turns remainingXP for higher levels reducedMistakes fixed in the Pop-up tutorial hintsGame now remembers if you hide or show the game boardBug FixesFixed mouseover tooltip bugsFixed bugs around Wildshape itemsFixed unit's level text being too dark because of UI layeringFixed infinite spells like Sharpshooter Longshot not deselecting tiles correctlySkyboxes now change color properly at night.We hope you enjoy this demo update and check back later as more things are added as we get closer to Early Access. Check out the new Roadmap that shows what we have planned next for Curse of the Dragonbeast here:Read full article on Community Announcements (Black Phoenix Software)Patch NotesOfficial
CotDB Demo Update Version 0.5
Update 0.5 is live and includes mostly aesthetic improvements but also more quality of life and balance changes. MapsWe designed 3 new types of biomes giving some much need variety to the maps beyond just grass/forest and water. We’ve added a snowy mountain biome, a fiery volcano biome and a foggy swamp biome with new models and textures.Theres 1-2 maps of each biome for now, but this will allow us to make much more interesting maps going forward.Game Board and Cinematic IntroTo create a bit more context around the setting, we’ve placed the maps on top of a game board and table which will fade away as the match starts. Matches now start with a cinematic camera fly-in as the game board comes to life. During a match, The game board and its background elements can be enabled for a surreal board game feeling or hidden for a cleaner less distracting aesthetic.Bug Reporting and Feedback SystemWe now have an in-game system to collect bug reports and feedback. Anytime someone wants to say something to the developers while playing they can click the bug report/feedback button and type out a message. The message appears on our public discord along with a screenshot and system info. We tend to discuss whatever comes up and take under serious consideration anything that our players want to tell us. We hope this system will allow us to cater to our players’ needs with pinpoint accuracy and provide the best quality assurance possible.All professions available in the demoBecause we want players to see more of what the game has to offer, we have enabled all currently playable professions in the demo for character select. This is temporary and will be retracted a little bit as we roll out multiplayer features and get closer to early access.Castle Bridge MapWe’ve added a new map called Castle Bridge which is a very small map with marching minions in a single lane, but also flanking paths on both sides. Use the terrain to your advantage by pushing people off of the path or leaping up ...Read full article on Community Announcements (Black Phoenix Software)Patch NotesOfficial
CotDB Demo Update Version 0.4
We heard from players after our reveal last month. A lot of people are enjoying the demo and some had great feedback. Thanks to them we have tons of quality of life changes in tonight's update.A hint system has been implemented to explain the core mechanics. We decided to explain more and not leave core mechanics up to experimentation and discovery.To improve readability in combat we have implemented team-colored outlines for all units that can also be seen through walls.The AI will now use a better algorithm with more effective tactics when selecting where to move to. Ranged characters now kite and try to keep you at range and healers keep at the correct distance for supporting. This improves their ability to play certain maps and improves ranged profession's ability to farm. AI can also Recall now.The item discovery menu will now be available in the demo version. It's a compendium of all the items you have discovered so far. Good for hunting down all the secret items.The Elementalist level 2 spell "Shockwave" has been replaced with "Lightning Chain", a ranged spell that chains damage through clustered/stacked enemies.Changes to tooltips. weapons and weapon damage will now display a simple range before the dice notation to make things more readable. Spells will get the same treatment in the future.Of course there were a lot of small changes and bug fixes as well. Overall this patch was huge for polish and quality of life. The code and user experience are in a highly playable state and in the few months until release we will be more focused on graphics and balance.Thanks for reading. Please support the project by wishlisting and enjoy the new demo patch.Read full article on Community Announcements (Black Phoenix Software)






