
Screenshots

Watch trailer on Steam ↗Astral Throne II: Age of the Phoenix
Zero Sun Games · Published by Zero Sun Games · Official site ↗
Last updated 28 Sept 2026
How many times are you willing to die for revenge? Rise from the ashes to uncover a divine conspiracy in this Roguelite Strategy RPG inspired by the classics. Lead an ever-growing team on a continent-spanning quest, fight tactical turn-based battles, and synergize your skills for decisive victory.
RPG, Strategy · More free games
Embark on a Roguelite Strategy RPG journey where you lead an ever-growing team to uncover divine conspiracies. Experience tactical turn-based battles that require skillful synergy for victory.
About this game

Experience a new twist on a familiar genre 🔥
Astral Throne II: Age of the Phoenix is a Roguelite Strategy/Tactical RPG, blending elements of the classics with a modern twist.
Embark on a fantastical journey of revenge and conspiracy, written by award-winning fantasy novelist Shami Stovall, writer of series such as Firth Chronicles, Chronos Chronicles, and more.
Fight through a series of tightly designed strategic battles while building a formidable army though Roguelike-style upgrades and loot. Experiment with party synergies, combining skills, equipment, and classes as you advance across a procedurally generated world map.
Unlock characters and grow their relationships at camp in-between runs. Customize your expeditions as you make lasting progress on your continent-spanning quest.

Astral Throne II continues the unique blend of Roguelike, Strategy, and RPG introduced in its predecessor
Strategize around Weapon and Magic triangles, stat and experience distribution, and permadeath
Build each character throughout runs with loot, level-ups, shops, and other discoveries
Encounters are handcrafted to retain the tight design of a strategic experience, but have pockets of variation to keep you on your toes
Strategically navigate a dynamic ever-changing world map, ensuring no two runs look alike
Build a varied team of memorable characters, from valiant knights to wily gamblers and everything in between
Synergize your builds with hundreds of skills, weapons, and items, which differ every run
Adapt your gameplay to run-altering collectibles that can significantly shift gameplay mechanics
No grinding or stat-increasing meta-progression, you must strategize to win
Experience a deep and compelling narrative written by the award-winning fantasy novelist Shami Stovall.
Break free from prison and progress through a continent-spanning quest of revenge and conspiracy
Make long-term meta-progress as you complete each act piece by piece
Deepen your character's bonds through a relationship system that progresses with each run (and can even turn romantic, if you choose)
System Requirements
Will my PC run this? →Minimum
- OS: Windows 10
- Processor: Intel Core i5-3470
- Memory: 8 GB RAM
- Graphics: NVIDIA GeForce GTX 480
- Storage: 2 GB available space
Supported Languages
Latest news
Patch NotesOfficial
Patch 0.1.3
This might be the last round of fixes for the beta. Back up your modified files before updating if you made any and want to keep them, as this update might overwrite them.Thanks for playing the beta and letting us know your thoughts. We’ll be out another demo in the future with more stuff, so look forward to that!Patch 0.1.3Bug Fixes- Fixed some typos- Fixed a handful of softlock scenariosPrevious Patch Notes:Read full article on Community Announcements (Zero Sun Games)Patch NotesOfficial
Patch 0.1.2
Patch Notes 0.1.2Bug Fixes- Fixed issue where buying an item in a shop with one in hand would replace the old item with a copy of the new one- Fixed some abilities not properly firing upon the end of a map- Some UI adjustmentsGameplay Tweaks- Can summon the Unit Status menu on Units during Prep Phase- Adding Units to the Party gets increasingly more expensive as you raise the desired LevelRead full article on Community Announcements (Zero Sun Games)Patch NotesOfficial
Patch 0.1.1 - Some Quick Fixes
Thanks for playing the Beta and reporting issues! Keep 'em coming!Patch Notes 0.1.1Bug Fixes- Fixed item duplication bug in the Caravan- Fixed being able to stack Weapon Abilities in the Combat Forecast menu- Fixed undoing Slink locking up the game- Fixed closing Caravan not removing the current Item Tooltip- Fixed dialogue window from scaling weirdly on wide monitors- Fixed un-deployed units not hiding themselves all the time when loading into a mapGameplay Tweaks- Changed the Combat Forecast to display Damage x Hits instead like FE instead of total DamageRead full article on Community Announcements (Zero Sun Games)AnnouncementsOfficial
Astral Throne II: Age of the Phoenix Beta is Now Available!
Hello, everyone!Thank you all so much for waiting patiently. Video game development can be a little harder than you anticipate, so sometimes you're a little late for things, heh.Regardless,Astral Throne II: Age of the Phoenix's Beta is Out Now!Play it here -> This demo contains 6 of the 19 playable characters and covers the 1st of the 5 acts that will be in the final game. It’s also missing a bunch of items and skills, and it skips over some story like the prologue intro. It's also a little on the easy side.We're not going to give too much of the game away for free like last time!Why a Beta? Why Now?The game's still not gonna come out for a bit. Our plan is still within 2026, but since we've made some fundamental changes to the formula from AT1, we'd really appreciate some feedback to steer us in the right direction.Join the Discord, or just leave a review on the demo page. We'll be reading everything!Thanks again!Read full article on Community Announcements (Zero Sun Games)Patch NotesOfficial
Astral Throne II: Age of the Phoenix Update Roundup 2
We've been making update posts on our social media, and every once in a while we'll compile them into batches for Steam so we're not clogging up people's news feeds.Note: all visuals before and during the beta period are works in progress, as polishing is usually the last step to do.HubBetween runs, you head back to your home base to manage relationships, do a little customization, and hang out before setting off againAction PointsA design change: instead of skill cooldowns and rules like Ephemeral or Slow, certain skills now use Action Points to cast, which is like mana shared across the whole team. You have a certain maximum amount, and every round you recharge some of it. Some skills can even give you action points, too Tile HeightAnother: the blockiness to the maps is not just aesthetic, tile height is a new mechanic. Instead of having "cliff" tiles everywhere, height can stop units from walking up or down. Being high enough can give you advantage, too. And if you also have a weapon advantage, then you get double advantage. Ranged weapons actually get a bit of extra benefit by default, too.TacticianHere's a story change: as you might have noticed, Astral Throne 2 has a protagonist. A tactician that you can customize a bit. All of your team members have some light customization with regards to starting items and stuff, but this is the only unit that you can name.Answering QuestionsAre you going to fix the remaining bugs in AT1?Unfortunately, probably not until Astral Throne 2 is done or close to done. We’re a small team, and everyone who worked on AT1 is working on AT2, so we can’t really spare any hands. Truth be told, it’s a money thing. We don’t have a publisher or any investors, so we had to make the decision to either work on AT2 or continue polishing AT1, and we chose the former, we hope you understand. Once AT2 is released, our hands will be less bound.Statement on GenAII can’t believe I have to say this, but there are NO AI-generated assets or writing in ...Read full article on Community Announcements (Zero Sun Games)








