
Screenshots

Watch trailer on Steam ↗Infinite Food Factory
Zanick Sage · Published by Zanick Sage
3 user reviews — 100% positive (3 reviews) · 64 achievements
Last updated 28 Sept 2026
The world is in famine and people are starving to death. Your job is to make food out of nothing and help the starving.
£1.69
Lowest price we've ever recorded
View on SteamPrices can lag the live Steam store — always confirm before buying.
Price history
Adventure, Indie, Simulation · 2026 · More under £5 games
In Infinite Food Factory, guide humanity back from famine by turning raw materials into sustenance. Navigate the challenges of this unique indie simulation where every ingredient counts in your quest for survival.
About this game
WELCOME TO INFINITE FOOD FACTORY
The world is facing famine. There is no land left to grow food, and the population keeps increasing.
So you built a machine that creates food out of nothing.
An organization offers to distribute it worldwide. Your job is simple: operate the system from your basement computer and keep production growing.
Generate food, expand operations, automate processes, and scale your network from a single machine to a global supply chain.
You never leave the room.
You never see the people you help.
You only watch the numbers rise.
A Calm Experience
No enemies.
No combat.
Just you, your computer, and an ever-growing production system.
Yeah. Its Calm. Yeah.
Features
Relaxing clicker / incremental gameplay
Produce food and expand your operation
Hire workers and build factories to automate production
Upgrade distribution through vendors, shops, and large networks
Marketing and advertisement systems that affect demand and value
Interactive objects in your room
Logs and notes to read as the operation grows
System Requirements
Will my PC run this? →Minimum
- OS: Windows 10 64-bit
- Processor: Intel Core i3-5005U / AMD Ryzen 3 1200
- Memory: 4 GB RAM
- Graphics: Intel HD 520 / AMD Vega 8 or equivalent
- DirectX: Version 11
- Storage: 300 MB available space
Recommended
- OS: Windows 10/11 64-bit
- Processor: Intel Core i5-8400 / Ryzen 5 2600
- Memory: 8 GB RAM
- Graphics: GTX 750 Ti / RX 560 or better
- DirectX: Version 11
- Storage: 300 MB available space
Supported Languages
*languages with full audio support
Latest news
Patch NotesOfficial
Hofixes and Patch
Stability & QoL Update Hey everyone, This update focuses on improving overall performance, stability, and making some small but useful quality of life changes. Improvements • Improved overall stability and performance across the game • Optimized some systems to reduce minor issues and inconsistencies • Affordable upgrade prices are now highlighted in green for better visibility Fixes • Fixed several bugs reported by players • Fixed minor UI-related issues • General fixes and improvements to make the experience smoother Notes • More updates and features are in progress • Feedback is always appreciated and helps improve the gameRead full article on Community Announcements (ZanickSage)Patch NotesOfficial
hotfixes
Fixed a bugRead full article on Community Announcements (ZanickSage)Patch NotesOfficial
Combo & Crit Update
Fixes • Fixed auto-saving system • Fixed various bugs and stability issues New Features • Added CRIT system (random high-value clicks) • Added Combo system with scaling multipliers Audio & Feedback • Added sound pitch ramping based on combo - Pitch increases from 1.0 → 1.8 as combo builds - Resets on combo break • Added combo break explosion - Particles scatter on combo loss - Includes sound effect + number fragments Visual Improvements • Added auto-save indicator • Added hover effects (buttons glow/scale) • Added pop-in animations for affordable upgrades • Added money/food flow animation (visual trail to counters) • Added mouse particle trails during combos (color-based on tier) Notes • Clicking should now feel much more responsive and satisfying • More updates and improvements are on the wayRead full article on Community Announcements (ZanickSage)Patch NotesOfficial
Patch Notes
Fixes • Fixed a critical bug with the Pricing system • Fixed issue where price values were incorrect or not updating properly • Fixed issue where price could reset after reloading the game Changes • Adjusted game balancing Improvements • Added a notification badge for story popups (no more interruptions) • Added animations for various elements • Added general quality of life improvements • Added Auto-Saving (maybe cause old save to be deleted) Notes • Pricing should now correctly affect sell values • If you still experience issues, please report them in the discussionsRead full article on Community Announcements (ZanickSage)Patch NotesOfficial
Mini Visual update 0.1
Mini Visual Update 0.1• Added animations to main menu and pause screen • Added visual feedback when generating food (+1 Food) • Added sell feedback (+$ / -Food) • Added save confirmation indicator • Added small animations when purchasing upgrades • Minor balancing improvements More updates and features are planned. If you encounter any bugs, please report them so they can be fixed quickly.Read full article on Community Announcements (ZanickSage)






