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Fire & Crown: A Romantic Tale of the Hundred Years' War

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Fire & Crown: A Romantic Tale of the Hundred Years' War

IrisCrownStudio · Published by 糕薯科技

Content notice: This game contains mature themes including war, depictions of death, psychological distress, and occasional suggestive dialogue. Alcohol usage is present in certain scenes according to the medieval theme. Viewer discretion is advised.

Last updated 28 Sept 2026

A historical visual novel about faith, power, and impossible love. Fire & Crown takes place during the Hundred Years’ War, where you must choose between duty and desire as France tears itself apart. Be the reason someone lives—or dies. History may have never loved anyone, but you still might.

Free to PlayComing SoonDJCTQ 14

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Indie, RPG, Early Access · 2026 · More free games

Delve into the passionate yet perilous choices of Fire & Crown, an indie RPG where your decisions shape a lover's fate during Europe's most divisive era.

About this game

About the Game

Fire & Crown is an indie, history-themed visual novel (Galgame), telling the tale of a mercenary from Paris with a shrouded past. Set during the darkest years of the Hundred Years’ War between England and France, you’ll navigate a world torn by war, power, faith, and love.

The story unfolds over three acts, spanning key historical events of the 15th century. The game blends dual narrative routes, affection mechanics, a collectible encyclopedia, and even a Dead End classroom system, immersing you in the brutal beauty of the turbulent 15th century.

At its heart lie three fated heroines: Jeanne, Anne, and Jacquetta. Will you take a hand and never let go? Burn together for a cause? Wander the earth with no home? Or become the very thing the world fears? There is no prophecy. Only choices. And what you're willing to risk for them.

Key Features

  • An Immersive Medieval Epic: Spanning the years 1413 to 1436, Fire & Crown blends historical accuracy with fictional details, bringing to life iconic events such as the Battle of Azincourt, the Siege of Orléans, the Trial of Rouen, and the Reclamation of Paris. Step into the chaos of a century-long war — and carve your path through it.

  • Three Heroines, Three Fates: La Pucelle, the poison kiss, and the adolescent oath — they’re not tropes, and definitely not just eye candy waifus. They’re your ties. Your pillars. And sometimes, your accomplices. This is not a harem. It’s a war story where love hurts.

  • Dual Routes, Multiple Endings: In the tide of history, you are both the chess piece and the chess player. Will you fight for France or England? Stand for justice, or burn for love? You choose. And you bleed for it.

  • Encyclopedia of the Hundred Years' War: Two women. Two pens. An English noblewoman and a French nun, writing from across decades and borders. Their voices clash, echo, contradict — revealing a meta-narrative of truth, lies, and legacy. Think George R. R. Martin’s Fire & Blood, but with a much more vivid lived experience.

  • Dead End Classroom™: Wrong choice? Brutal ending? We got you. Let Miss Ettie and her two chaos-ridden assistants break it all down: Why you died, what you missed, and which 15th-century gossip you really should’ve known. Learning has never been this fatal — or this fun.

Character Introductions

  • Phil Monstrelet

A bastard born in Paris. A mercenary on the battlefield. A pawn in the shadows of the royal court.

Phil is neither a hero nor a villain. He’s just a stubborn young man who refuses to kneel to fate. 

All he carries are his mother’s surname, too many scars to count, and a promise he’ll never be able to keep.

*Inspired by Marshal Jean Poton de Xaintrailles of France; surname pays tribute to chronicler Enguerrand de Monstrelet.

 

  • Jeanne d’Arc of Domrémy

The most famous la Pucelle of France, and yet, just a girl, ordinary to her bones.

She says she heard the voice of God, telling her to save her country.

She laughs. She cries. She gets scared. But she charges ahead anyway. She doesn’t know how to lie. Nor does she know how to give up.

Others see her as divine. But she never thought the same.

She just wanted — desperately — to believe, that even someone like her could save a nation.

 

  • Jacquetta of Namur

Lady-in-waiting. Noble’s daughter. The precious pearl of House Namur.

Clever, chaotic, and twice as dangerous as she looks. She loves freedom, pranks, and watching you panic with that devil-may-care grin.

She’s sharp enough to cut glass, and doesn’t bother to hide it. Her smile is a trap, and you're more than willing to fall into it.

She’s no proper Demoiselle, and has no plans to become one. She just wants to live like the wind.

*Inspired by Jacquetta of Luxembourg, Countess of Rivers.

 

  • Anne of Burgundy

Princess of Burgundy. Regent Queen of English France.

Born to a duke, married into power, and surviving between the cracks of crowns.

She excels at smiling, and lying as well. She rarely shows her feelings, but never forgets a single word you say.

Trapped in the heart of a palace and the eye of every storm, yet she seems to belong to no one.

Behind those crimson eyes lies a riddle you will never solve.

Encyclopedia of the Hundred Years' War

Pentiment, but from two women.

In the smoke and steel of the Hundred Years’ War, there were those who charged into glory and decided the fate of nations, and there were those who simply watched, recorded, and remembered.

The Encyclopedia in Fire & Crown is not your typical dry database. It is a dual-authored, biased, and deeply human historical record, penned by two women who witnessed the world from opposite ends of power.

  • Eleanor Grosmont(CV:Sakura-Chan): A noblewoman of England, illegitimate daughter of House Lancaster. Raised at the heart of political intrigue, she writes with the cool eye of a court insider who’s seen both English and French crowns up close.

  • Irène of Domrémy(CV:Ayako): A country girl turned Doctor of Theology. A nun, a scholar, and Jeanne’s childhood neighbor. Born among the common folk, she roamed all across France and became the last unbought voice of the Church.

The Encyclopedia covers Figures, Locations, Events and Concepts, with entries unlocking dynamically as the story progresses. You can look back on history through Phil’s journey, or glimpse its wounds through the fragments and contradictions left behind by these two women. 

War doesn’t just happen on the battlefield. It happens in ink too.

 

The Team

Fire & Crown is an indie project, and most of its blood, toil, tears, and sweat came from one single person.

From writing, coding and directing, to system design, UI integration, historical research, translation, localization, and even budgeting — M. R. Kazusa, the studio’s main producer, personally handled almost every core aspect of development.

The project also benefited from the generous support of several extraordinarily talented artists (see in-game Credits),
and owes a special thanks to Dr. M. L. from the University of Amsterdam (name omitted due to Dutch privacy laws), the producer’s mentor during college years.

This is a project with no team, no money, but plenty of obsession and just enough madness to make it real.

If you find even a flicker of sincerity in this game, if it stirs you even a little — then it was worth every sleepless night.

 

Development Roadmap

To avoid cheap promises and broken deadlines, Fire & Crown will not publish fixed dates for future updates.

This game is made by a solo developer, and no one knows better than them that every casually made time promise is a war against life, health, day jobs, burnout, anxiety, and sometimes outright madness.

But one promise will be made, clearly and firmly:

This game will be finished. It will not be abandoned.

 

 

This roadmap is not a countdown. It’s a battle plan.

We won’t make promises we can’t keep. But every single step shown here, and we will walk it.

If you’re willing to walk with us, then let’s go. All the way to the end.

Want to make the journey go faster? Support us via the Early Access version. That’s the most direct way to help.

We’ll be posting transparent devlogs and updates across social media. As long as you're out there watching — we won't stop (cue Orga Itsuka’s final charge)

 

FAQ

  • Q: What languages will the game support?

    A: At launch, the game will support Simplified Chinese, Traditional Chinese, English and Japanese.

  • Q: Can I romance the characters? Is this a harem game?

    A: It’s a visual novel with plenty of romance elements, but not a dating sim full of roses and hand-holding.
    You can “pursue” each of the three heroines in a manner of speaking, but in emotional and narrative terms, each ending belongs to one, and there are no harem routes.
    Whoever you choose, it’s a leap of faith. Sometimes literally.

  • Q: Since Jeanne d’Arc is a heroine and mentioned to be "pursuable," isn’t that disrespectful to her historical image?

    A: Quite the opposite. We hold her in profound respect, and that’s why we’re committed to reclaiming the human behind the symbol. Both sides of the war erased her: one made her a saint, the other a lunatic. But we want to give you a Jeanne who breathes, bleeds, and chooses. Not a symbol, but a person.

  • Q: Why make this game at all?

    A: It started as a grad school research proposal. Then life happened, and my scholar dream went into mud. So after some working and scraping by, I took my savings and a little leftover fury and built this game.

    So if you feel anxiety, anger, delusion, and sincerity woven into the script — it’s because this game grew out of the wreckage of someone’s life.

 

Social Media

X (Former Twitter): @IrisCrownStudio

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • OS *: Windows 7/8/10/11 (64-bit)
  • Processor: Intel Core 2 Duo or better
  • Memory: 2 GB RAM
  • Graphics: Integrated graphics (Intel HD Graphics 4000 or better)
  • DirectX: Version 9.0
  • Storage: 2 GB available space
  • Additional Notes: Runs on most modern PCs

Supported Languages

English, Japanese, Simplified Chinese*, Traditional Chinese*
*languages with full audio support

Latest news

  • AnnouncementsOfficial

    Fire & Crown Demo 2.0 is now LIVE!!!

    Dear Players,Thank you for your attention and support to Fire and Crown: A Romantic Tale of the Hundred Years' War. The Demo Version 2.0 has now been updated. Here are the details of this update:I. Story UpdatesAct 1, Chapter 3: Usurpation (May 1418)Act 1, Chapter 4: Jacquetta (I) (December 1420)In these two chapters, you will continue Phil's journey. After escaping from Azincourt, you will witness how Phil, now serving as a member of the Burgundian army, struggles to survive in this chaotic era and has his first encounter with the girl of destiny, Jacquetta.II. Voice Acting UpdatesThis update adds full voice acting for the following characters:Jacquetta of Namur (CV: Kejue) Jeanne d'Arc of Domrémy (CV: Violetta)Anne of Burgundy (CV: Xiye)Marguerite Monstrelet (CV: Muki)Partial voice lines have been added for the following characters: Phil Monstrelet (CV: Kazusa (adult); Muki (child)) Eleanor Grosmont (Encyclopedia section; CV: Sakura-Chan) Irène of Domrémy (Encyclopedia section; CV: Ayako)Thank you to all the voice actors for their dedication!!!III. Collection & System Content Updates1 new unlockable CG6 new Encyclopedia entries1 Character Profile2 built-in Achievements1 Dead End Classroom【Notes on Optimization and Initial Loading Stutter】Due to the characteristics of the Ren’Py engine, the game may experience brief stuttering or loading delays during the first launch or when entering certain scenes for the first time. This is normal behavior, as the engine automatically builds caches and loads fonts and image assets on its first run.In our local tests, overall smoothness improves significantly after the second launch. Most stuttering issues only occur during the initial loading phase. The developers have optimized resource size and loading processes to the best of their ability, but this cache-building mechanism is inherent to the engine layer and cannot be completely avoided at present. We sincerely apologize for any inconvenience.If you encounter brief stutterin...
    Read full article on Community Announcements (慕容和紗)
  • Patch NotesOfficial

    Fire & Crown Demo Ver 1.1 Update Log

    Dear Players,Thank you for your attention and support for Fire & Crown: A Romantic Tale of the Hundred Years' War. Demo v1.1 is now live! Here's what's new:ArtUpdated expression variants for Henry V and the Duke of Brabant.Replaced some placeholder background assets.Scenes/PerformancesImproved certain scene effects for smoother immersion.TextFixed text descriptions that didn't match the artwork.LocalizationUpdated localizations across languages.Resolved missing character issues in the Traditional Chinese version.CompatibilityRepackaged with Ren'Py 8.5.2 engine, fixing previous incompatibility with NVIDIA GPU drivers on the old 8.3.4 version (previously hotfixed; now officially logged).Keep the feedback coming—history's lovers await your choices!
    Read full article on Community Announcements (慕容和紗)
  • AnnouncementsOfficial

    Announcement: Demo Version 1.0 Release of Fire and Crown

    Dear players,Thank you for your interest in Fire and Crown: A Romantic Tale of the Hundred Years’ War. The Demo Version 1.0 is now available. Below is a full overview of the demo content, as well as features that are not yet implemented.Demo ContentThe demo provides approximately 1.5 hours of gameplay, including:1. Act I Story ExperienceChapter 1: Exile Chapter 2: AzincourtIn these chapters, you will follow the protagonist, Phil Monstrelet, from the unrest in the streets of Paris to the battlefield of Azincourt, experiencing key moments of the Hundred Years’ War.2. Three Heroine Preview Segments (Selected from the Full Version)• Jacquetta of Namur • Jeanne d'Arc of Domrémy • Anne of BurgundyEach heroine includes an independent reading sample taken from the full version, showcasing their personalities, relationship directions, and narrative tone.3. Collectibles & System Content• 5 unlockable CGs • 26 encyclopedia entries (characters, history, worldbuilding) • 8 character dossiers • 7 in-game achievements • 4 “Dead End Classroom” segmentsThese features provide additional context and depth to the world and its characters.Content Not Yet ImplementedThe following items will be added in an upcoming update:• Expression variations for Henry V • Expression variations for the Duke of BrabantThese characters appear in the demo, but their full set of expressions is still in production.Regarding Optimization and First-Time Loading StuttersThis game is developed with the Ren’Py engine. Due to the engine’s loading mechanism, the game may experience brief stutters or loading delays during the first launch or the first time entering certain scenes. This occurs because the engine builds caches and loads fonts and image resources during initial execution.In testing, performance improves noticeably on the second launch, and most stutters only appear during initial caching. Resource sizes and loading processes have been optimized as much as possible, but first-time caching is part of th...
    Read full article on Community Announcements (慕容和紗)
  • AnnouncementsOfficial

    Demo Release Delay Due to Unforeseen Circumstances

    The demo originally scheduled to go live today has to be postponed. We sincerely apologize to all players who have been supporting the game.The review request was submitted ten days ago, but as of now, we have not yet received a response from Steam support, making it impossible for us to complete the demo release as planned.This situation is outside of our control. We will continue to follow up and release the demo immediately once the review process is completed.We apologize for keeping our supporters waiting and sincerely thank you for your patience and continued support.
    Read full article on Community Announcements (慕容和紗)
  • AnnouncementsOfficial

    Fire & Crown Devlog#1: The Hundred Years' War Never Had Its Game... Until Now.

    “The Hussite Wars have Kingdom Come: Deliverance—so where’s the game about the Hundred Years' War?” It may sound simple, even a little funny, but that moment was the true spark behind Blazing Feathers & Crown.One evening over six months ago, I was on my way home from work when I saw the announcement for Kingdom Come: Deliverance II. As a medieval history enthusiast, I was thrilled—and suddenly struck by a strange realization: The Hundred Years' War—this sprawling, century-spanning epic between England and France—has never had a game that truly focused on it.That same night, I sat down and wrote the opening scene of Phil Monstrelet's story—the illegitimate child, the blacksmith’s apprentice, the mercenary—his journey through war, choices, love, and faith. And just like that, Fire & Crown began to take shape.1. Why the Hundred Years' War?Even though I studied modern German history in college, I’ve always had an inexplicable fascination with the Hundred Years' War—an era completely unrelated to my academic background. Why? Because it was a cliff-edge between two worlds—when Europe began to crawl out of the swamp of the medieval era and into modernity.It marked:The end of feudalism and chivalric idealsThe rise of centralized monarchies, bourgeoisie, and standing armiesThe birth of gunpowder warfare and nationalismBut more than any of that, what truly moved me was the role of women in this era—women who defied societal roles and made history: Jeanne d’Arc may be the most famous one, but there were many others: Yolande of Aragon, Anne of Burgundy (one of the game’s three heroines, more in a future devlog), Marie Robine of Avignon, Catherine of Siena… All of them shaped their fates amidst power, war, and faith.To me, this setting screams for a visual novel (galgame)—a medium where love, choice, destiny, and sacrifice can collide beautifully.2. Why a Visual Novel?Because it’s what I can do. Simple as that.I’m a humanities student—I can write stories, but I’m terrible at gam...
    Read full article on Community Announcements (慕容和紗)

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