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Watch trailer on Steam ↗DUMPLing
Pidginhole Studios · Published by Pidginhole Studios
1 user reviews — 100% positive (1 reviews) · 11 achievements
Last updated 28 Sept 2026
DUMPLing is a fast-paced top-down survival shooter where you battle infinite waves of dumpling-like enemies inside a giant arena. Master fluid combat, survive escalating chaos, and create crazy upgrade combinations to last just one more run.
£4.12
£5.89Lowest price we've ever recorded
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Price history
Action, Adventure, Indie, Strategy · 2026 · More under £5 games
Navigate the chaotic arena of DUMPLing, an intense action-adventure game from Pidginhole Studios. Outwit infinite waves of dumpling enemies as you refine your combat skills for one more run.
About this game
DUMPLing is a fast-paced top-down survival shooter set in a bizzare land of rice.

Fight off relentless waves of dumpling-like enemies as the action escalates and the screen fills with danger. Every second tests your reflexes, positioning, and decision-making as enemies grow stronger and more numerous.

Master fluid movement and responsive combat to stay alive. Stack wild and unexpected upgrade combinations to create powerful builds, break the game in your favor, and survive just one more run in a world where food, friendship, and survival collide.

System Requirements
Will my PC run this? →Minimum
- OS: Windows 10
- Processor: Any dual-core CPU
- Memory: 2 GB RAM
- Graphics: Any GPU that supports DirectX 9 / basic 2D acceleration
- Storage: 1 GB available space
Recommended
- OS: Windows 10/11
- Processor: Quad-core CPU
- Memory: 4 GB RAM
- Graphics: Any modern GPU
- Storage: 3 GB available space
Supported Languages
*languages with full audio support
Latest news
Patch NotesOfficial
v1.2.2 Patch
Changes: Reworked campfire prefab and configured settings Added Seed Generation to environment, 9 prefabs changed (Seed PRIVATE) Added Archives Section in Main Menu Added Archives Scene Removed Damage Rush Mode Section in Main Menu Realignment for Main Menu UI buttons Configured performance optimization Configured physics calculation Cleaned up internal folder(s)Read full article on Community Announcements (Vortex203)Patch NotesOfficial
1.2.1 Patch
Changes: New formula for calculating effective damage New formula for calculating day night cycles Added Night Hunter upgrade to upgrade pool Added Freeze Chance upgrade to upgrade pool Added Freeze Chance upgrade to upgrade pool Changed upgrade list culmulative damage display text to Mint color Removed Miniboss 1 Removed Miniboss 2 Bug Fixes: Fixed bug where minibosses would be kicked outside of arena with knockback Fixed bug where an unused skill (glass cannon) from a supply crate would show up as a loot option Fixed bug where an unused skill (berserker soul) from a supply crate would show up as a loot option Fixed bug where an unused skill (double damage half speed) from a supply crate would show up as a loot option Fixed bug where an unused skill (damage trail) from a supply crate would show up as a loot optionRead full article on Community Announcements (Vortex203)Patch NotesOfficial
v1.2.0-260717 Update
Changes: Rotating Bamboo Stick 30 -> Effective DamageKebab of Chaos 75 -> Mathf.Max(10, Crit Chance * 3)Boba Pearl Gun 40 -> Mathf.Max(10, Crit Chance * 3)Choco Stick Spear 100 -> Mathf.Max(10, Crit Chance * 3)Corn Kernel Volley 35 -> Mathf.Max(5, Base Damage * 0.5f)Fried Egg Bomb 120 -> Max HP * 5Carrot Spiral 20 -> Mathf.Max(5, Crit Chance * 0.8f)Wasabi Mine Field 60 -> Effective Damage * 3Sushi Roll Boomerang 40 -> Travel Distance * 8Hot Pot Bubble 25 -> Max HP * 2 Added Special Damage Text for Rotating Bamboo StickAdded Special Damage Text for Kebab of ChaosAdded Special Damage Text for Boba Pearl GunAdded Special Damage Text for Choco Stick SpearAdded Special Damage Text for Fried Egg Bomb Added Special Damage Text for Wasabi Mine FieldAdded Special Damage Text for Spinning CarrotsAdded Special Damage Text for Bubbling Hot Pot RingAdded Special Damage Text for Sushi Roll ProjectileAdded Special Damage Text for Corn Pentagonal Fire Special Damage Text color for Rotating Bamboo Stick #A0AD5DSpecial Damage Text color for Kebab of Chaos #D67264Special Damage Text color for Boba Pearl Gun #E9C4ADSpecial Damage Text color for Choco Stick Spear #8C8477Special Damage Text color for Fried Egg Bomb #E9C474Special Damage Text color for Wasabi Mine Field #BBCB81Special Damage Text color for Spinning Carrots #FFC06CSpecial Damage Text color for Bubbling Hot Pot Ring #FFAC5FSpecial Damage Text color for Sushi Roll Projectile #D1C6B5Special Damage Text color for Corn Pentagonal Fire #FFE58B Changed upgrade description for PierceAddsToDamage to "Pierce does additional damage equal to how much pierce you have"Changed upgrade description for Ricochet to "Upgrading Pierce also upgrades Ricochet, causing projectiles to bounce off to 1 more enemy after hitting"Effective damage gets damage after all other upgrade effects (Base damage 2 with Double Damage Half Projectiles = 4 effective damage) Supply Crates:3 separate weighted upgrade pools to replace the previous single flat poolCho...Read full article on Community Announcements (Vortex203)Patch NotesOfficial
v1.1.2-260712 Patch + v1.1.2+-260712 Critical Fix
Changes: Credits text scroll speed 30 -> 50Boss 1 spawn time -> 155tBoss 2 spawn time -> 300tBoss 3 spawn time -> 500tBoss 4 spawn time -> 700tGlass UI for Classic modeTemporarily disabled Damage Rush modeRain effect when raining (can be disabled if fancy visuals setting is off)4th Boss added "D.U.M.P.L +++"Glass UI:Refraction Strength (px) 0.3Dispersion Gain 0.6Glass Thickness (px) 90Reflection Factor (IOR) 1.15Glare Range 6Glare Hardness 0.8Glare Convergence 0.3Glare Opposite Fac 0.8Glare Angle (rad) -0.85Glare Intensity 1.9Fresnel Range 5Fresnel Hardness 0.2Fresnel Intensity 0.2Enable Outer ShadowShadow Range (px) 70Shadow Hardness 0Shadow Intensity 0.65Shadow Offset (px) X 0 Y -7.17 Z 0 W 0Effect Intensity 1Critical Fixes: Fixed missing shader Kuwase Blur shader in executableRead full article on Community Announcements (Vortex203)Patch NotesOfficial
v1.1.1-260703 Patch
Rotating Bamboo Damage 3 -> 30 Rotating Bamboo Description changed Added Button Hover Effects to Character Play Buttons in Freeplay Character Selection Lowered Boss Fight Music Volume 0.5/1 -> 0.3/1 Added achievements: DAMAGE_100 — Ruinous: Have a base projectile damage of 100 in any run RANGE_100 — Farsight: Have a base projectile range of 100 in any run FIRERATE_HUNDRED — Brisk: Have a base fire rate of 100 in any run Added Cinematic Mode Option (Default: Off) Camera: Cinematic - Passive Enemy Pull Strength: 0.35 Enemy Max Distance: 10 Midpoint Smooth: 1.8 Drift Amplitude: 0.08 Drift Speed: 0.4 Cinematic - Auto Zoom Combat Zoom In: 0.6 Zoom Smooth: 0.8 Cinematic - Hit Impulse Hit Impulse Strength: 0.1 Hit Impulse Decay: 12 Cinematic - Combo Snap Tilt Snap Start Hits: 3 Snap Max Angle: 2 Snap Speed: 18 Snap Decay: 6 Cinematic - Death Death Duration Multiplier: 1.6 Death Extra Tilt: 8 Death Shake Amplitude: 0.04 Death Shake Speed: 12 Other: Boss fireball and Enemy fireball added particle effectsRead full article on Community Announcements (Vortex203)






