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Hatch Flap

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Hatch Flap screenshot 1

Hatch Flap

Thunder Candy · Published by Thunder Candy

Last updated 28 Sept 2026

Go on an adventure to find your lost little baby flamingo and bring it back home. Will you be able to move forward with the whole world against you?

Free to PlayComing SoonDJCTQ 10Co-opFull Controller Support

Free

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Action, Adventure, Indie · More free games

Embark on a whimsical journey through Hatch Flap, where you navigate obstacles and puzzles to bring your baby flamingo home. This action-packed indie adventure from Thunder Candy keeps the world against you but offers a unique twist in gameplay and storytelling.

About this game

Hatch Flap means to be audacious. First, your baby's wrongly been delivered (the stork's at fault here).

But then, worst of it all, you gotta go get it back through a series of unpredictable obstacles.

Gameplay

Hatch Flap is mainly a 2D Puzzle-Adventure. However, it also includes levels with:

  • Platforming

  • Top-down

  • RPG

  • Racing

  • Board game

  • Mini-game

  • Cooking

  • Horror

  • Bullet Hell

Of course, this goes without saying that you can expect chaos.

Features

  • Includes solo and co-op: bring your buddy through this colorful adventure, or do it all alone.

  • Steam Remote Play: if you so choose to play with a buddy, you don't have to be sitting next to them~

  • Custom key binding: and supports all kinds of controllers. You can even change the glyph to your liking!

  • Lively: almost every obstacle has unique animations, with each flamingo animated differently.

  • Explore: go through different worlds as you progress your way further, trying to find your baby.

  • Rough and tough: not for the casuals. Be ready to loose all of your lives... and then some.

  • Secrets: hidden collectibles, levels, cutscenes, ending and unlockables.

  • Achievements: because one needs to know the pain you went through to gather everything.

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • OS *: Windows 7 64-bit
  • Processor: Intel Core i3-2100 or AMD equivalent (2 cores, 3 GHz)
  • Memory: 4 GB RAM
  • Graphics: Intel HD 4000 / NVIDIA GT 620 / AMD Radeon HD 6450
  • Storage: 200 MB available space

Supported Languages

English

Latest news

  • Patch NotesOfficial

    Hotfix Demo #2

    New stuff 💡New obstacle and last one added before the Demo Launch! Pai: they assist Paizo Miel-zoo during the boss fight (1-2)Some obstacles have seen a resprite such a Lily the dinosaur (1-2) and Fishes in (1-3)New idle animationsTriple jump animations Quality of Life (QoL) ✨You can now kick almost every obstacles and get a reaction out of them Bug fix 🛠️Everything can be paused properly instead of continuing movement through pauseOther Minor bug fixesWhat's next?🎈Fixed almost everything I could find and the demo is on it's way to be public very soon. Only translations and sounds really remains. I hope to finish before October! With that, I also want to release a Demo trailer. We'll see how that goes but I will keep you updated as much as possible.Sound \
    Read full article on Community Announcements (Thunder Candy)
  • Patch NotesOfficial

    Hotfix Demo #1

    New stuff 💡When disabling coop Mode, 2nd player has a goodbye animationQuality of Life (QoL) ✨New prompt in the menu so you can now skip the settings altogetherBug fix 🛠️No more soft lock when 2nd player decides to turn off coop mid game and being alone
    Read full article on Community Announcements (Thunder Candy)
  • Patch NotesOfficial

    Hatch Flap Update #3 – Closing in

    New stuff 💡Completed description for the Codex (English and French)Added flag references in settings menu to show where a language was translated from (Such as french being from Canada, or Spanish being from Colombia, etc)Reduced the amount of language to the one that were fully translated, new ones will be added soon!Completed the pause menuCompleted translations for other parts of the menu (English, French, Spanish)Added a beat for the Dancing Palm Tree, which will be heard when approaching itAdded new sounds for Fulpette, a few obstacles and othersSomething special now happens when it is your birthday Quality of Life (QoL) ✨Save file is erased one last time, however they are not going to be lost anymore, regardless of any (demo) future update! It is now DEMO ready and full proof!Adjusted codex text to be a bit more readablePlaced text to a more readable spot when setting your controlsWhen coop Mode is disabled mid game, the 2nd player is removed instead of staying (forcing 1st player to either reset or control the 2nd player to die)When coop Mode is enabled mid game, the 2nd player is activated automatically instead of waiting for a reset (where applicable; if in the middle of an obstacle, it will wait until it is finished)Added a command prompt for certain obstacles, so you know what to press Made certain interactive obstacle’s hit box larger for easier interactionPause menu now reacts if you hold a button instead of staying putGame now saves every time you die in addition to completing a level, pausing and unpausing and adding a new obstacle in the codex Bug fix 🛠️Menu doesn’t make some room silent anymore and properly transitions youDeath cherry doesn’t stay when in specific obstaclesMusic now doesn’t restart after taking a checkpoint if the game is pausedTaking control of 2nd player while in a transformed state keeps it instead of returning to original Level 1-1 ☁️Wind bomb doesn’t teleport you outside of the area anymore when you stay on top of itLevel 1-2 🪨...
    Read full article on Community Announcements (Thunder Candy)
  • Patch NotesOfficial

    Hatch Flap Update #2 – One step closer

    New stuff 💡Added leaf effect in level 1-2 for when entering bushes and getting outAdded a secret action triggered by repeatedly crouching in quick successionHatch Flap title now says “DEMO” instead of “1.0” to represent the build betterRemoved the Discord choice in the Title**This is because I do not plan on managing a Discord server and I prefer to centralize my efforts in one spot, such as YouTube (for trailers and such) and Steam.Added an ending to the Demo Quality of Life (QoL) ✨Hatch Flap will now remain in your Wishlist even if you got a key or the demo installed, which wasn’t the case previouslyOn single player, both flamingos goes into a pose when collecting the wing at the end of a level instead of the main player onlyBacking out in menus now doesn't go to the THUNDER CANDY logo, it quits the gameAdded a few new prompts to avoid quitting certain menu or the game accidentally Added a notification when collecting an object (like a fruit), detailing the rewardAdded more words for comprehension (English only for now)More obstacles can be kicked instead of simply ignoring the kicksAdded codex progression on your save file in main menuBug fix 🛠️Fixed music not resuming after colliding with a checkpointFixed music resuming too early when unpausing during checkpoint animationLevel 1-1 ☁️Ruby now counter attacks if you are too aggressive (You cannot extend a combo a do a full bar health damage anymore)Ruby can now do a special attack: Sparkly Arc*Sparkly Arc allows Ruby to throw gem stones in the air and make them chase youUnpausing while having an instrument no longer resumes the music *The reason the Ruby was buffed again was to make it an actual challenge because as of right now, the ruby can be one shot by a continuous combo. Level 1-2 🪨Fixed music not playing after ending banana fight in 1-2Fixed music not playing while in banana fight in 1-2Fixed Paizou Miel-Zoo not attacking at all What's next?🎈Here is an approximate completion of my tasks before demo launchS...
    Read full article on Community Announcements (Thunder Candy)
  • Patch NotesOfficial

    Hatch Flap Update #1 - Road to Demo

    Steam ☕️ - All arts have been finalized for public consumption (delicious hatch flap) Revamped the museum 📑 - New music - Layout completely changed - New graphics Revamped the credits 📃 - New music - Now only one page instead of having to go through 4 - Incomplete for now and will have to be adjusted later for the translators and special thanks Checkpoint 🥚 - New sound when touching checkpoint egg - Multiple checkpoint can now be triggered* *Before this update, checkpoint had a simple system: you touch it, it checks what level you're in and then removes itself when you spawn outside of it. This resulted in all checkpoints being removed, as they all shared the same instruction: to be removed as soon as the player spawn. Now, no matter the checkpoint, they all have their own number (think of it as an ID) and can be used individually without other checkpoints being removed. This new system is even tested and present in Level 1-2. Quality of Life (QoL) ✨- Adjusted words in settings menu to be more readable- Audio is now loaded dynamically*- Graphics are now loaded dynamically* *This means that when you launch the game, you won't stutter trying to catch up and load files that weren't loaded before as you play, and you also won't keep files that aren't needed (e.g. having title music loaded in memory while you're playing the game. The Title music will only load if you are in title, and unload when leaving said title). Everything is loaded/unloaded during transition for smoother gameplay: this results in a great performance boost across all systems. Expect longer transition time and less stutter.- Added a failsafe if music cannot be loaded, so instead of crashing, it simply doesn't play anything- Made it so it is possible to leave the world map by holding the attack button Level 1-1 ☁️ Ruby Fight has been polished 💎🥊 - New intro before the fight - Adding a "READY..." before the fight - Added new hurt animation to get out from an infinite combo the ruby could do, making the...
    Read full article on Community Announcements (Thunder Candy)

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