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Watch trailer on Steam ↗Granite Noir: The Social Experiment
Black Potion · Published by Black Potion
Mixed — 67% positive (12 reviews) · 4 achievements
Last updated 28 Sept 2026
One wish to shape a game forever. Wait 2 hours in darkness, make your request, and watch it become real for those who comes after.
£8.50
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Price history
Indie · 2026 · More £5 - £15 games
Experience the unique social experiment where your every wish shapes the gameplay for future players. In Granite Noir, wait in darkness to make requests that will alter the experience for those who follow.
About this game
(READ FIRST) THE EXPERIMENT IS OVER. YOUR WISH WILL NO LONGER BE TAKEN INTO ACCOUNT.
The experiment has come to an end.
After working day and night to fulfill players' wishes as quickly as possible, some of them eventually began to wear down the development team's motivation.
For example:
"I'd like a ninja boss fight whose defeat brings the game's sound design and music to life: wind, echoes, and ambient sounds."
It was an original and creative request. However, during the first hour of gameplay, it almost feels as if the game has no sound at all. Then, after defeating the boss, everything comes to life: the music begins, the wind starts blowing, echoes appear, and the world suddenly feels alive. Unfortunately, very few players ever make it that far.
Then came this wish:
"Please implement skill trees that surpasses PoE's in both quality and quantity."
At first, we genuinely thought it was a joke. After all, Granite Noir has no levels, no experience points, and no character skills to upgrade. And Path of Exile has arguably the greatest skill tree ever created, refined over the course of more than twenty years.
But it wasn't a joke.
We spent an entire week designing a true roguelike skill tree capable of displaying up to 80,000 nodes, one that could evolve and be reset as the game received updates. It was a completely new type of progression system, and we were genuinely excited to see where it could lead.
Unfortunately, all that effort resulted in a negative review because we hadn't added character levels or a way to earn experience. (Another player could have wished for that if they wanted to, but it wasn't what had been requested.)
Players don't ask for what they already see in every other game. They imagine surprising, original mechanics, often inspired by completely different genres. That's exactly what makes their ideas exciting... but also incredibly time-consuming and difficult to develop.
Every single wish eventually represents several days—or even several weeks—of work, with the constant risk that only a handful of players will enjoy it, or worse, that it will simply receive a negative review.
Because of that single negative review, Steam no longer promotes the game, and we simply cannot afford advertising campaigns for a project that was never designed to be a money-making machine.
We're sorry to the last players whose wishes will never be fulfilled, but today we have to admit defeat.
Thank you for all your wishes, and thank you to the many streamers who supported us.
ONE SHOT. ONE OPPORTUNITY.
If you had one chance to add ANYTHING to a game ? Anything you've ever dreamed of, would you take it? Would you wait 2 hours for that power?
Welcome to Granite Noir: The Social Experiment.
YOUR EXPERIENCE
You enter a dark room. A timer begins: 02:00:00.
Before you stands a massive black granite monolith, covered in inscriptions - the wishes of those who came before you.
Maybe the room has already changed because of their wishes. Maybe you're the first to arrive. Maybe there's nothing here but darkness and time... unless someone before you wished otherwise.
If you wait until 00:00:00, a button appears.
Press it. Make your wish. ONE addition. ONE permanent change to the game. What will it be ?
THE RULES ARE SIMPLE
✓ One wish per player.
✓ Every wish is implemented. No refusals. No exceptions.
✓ Every wish is engraved on the monolith forever.
✓ Implementation time varies: hours to weeks, depending on complexity.
✓ You shape the game for thousands of players who follow.
This isn't Early Access. This is a finished game that will never stop evolving.
THE SOCIAL EXPERIMENT
Will you:
Align with the community and build something collaborative?
Go against the grain and subvert expectations?
Walk your own path and leave your unique mark?
If someone's wish "ruins" the experience, will another player use their wish to fix it? For the greater good? Or will chaos reign?
Every decision is permanent. Every wish matters.
⚠️ A WARNING TO PIONEERS
The game evolves with every wish. If you join early, you will experience the monolith in its rawest, most silent state. You aren't just buying a game, you're buying the power to seed this world for everyone who follows. The more players join, the more complex and rich the environment becomes.
A NOTE ON MULTIPLAYER
Granite Noir will remain a single-player experience. Wishes requesting multiplayer features will be creatively adapted to fit the solo experience. Adding real-time multiplayer would turn it into a different game entirely, one we'd need to build from scratch with completely different architecture. So if you wish for "let me play with friends," we'll find a way to honor that spirit within the solo framework.
WHY RETURN?
Come back to experience:
✓ Your wish engraved in stone forever
✓ Your feature implemented and alive in the game
✓ The cumulative result of hundreds of wishes
✓ A game that has become something no one (not even the developers) could have predicted
FAQ Section
Q: What if my wish is "impossible" to implement?
A: We will interpret and implement it in the most faithful way possible. No wish is refused.
Q: Can I see the queue of pending wishes?
A: This may be added as a feature in the future, depending on scale and community wishes.
Q: How long until my wish is implemented?
A: From a few hours to several weeks/months, depending on complexity.
Q: What if someone wishes for something offensive?
A: The wish will still be granted just not necessarily in the way they expected.
Q: Can I make another wish later?
A: No. One wish per player. Ever. Choose wisely.
Q: Is this multiplayer?
A: No, but you share the same evolving world with all players. Your wish affects everyone.
Q: Can I wish for multiplayer?
A: The game remains single-player. This isn't out of stubbornness; it's a fundamental element of its design. The entire experience hinges on solitude and the awareness of your choices, which affect people you'll never meet. A real-time multiplayer mode would require a complete overhaul and fundamentally alter the very essence of the game. As it's a single-player game only, multiplayer features won't be applicable and will be adapted to suit a solo experience.
System Requirements
Will my PC run this? →Minimum
- OS: Windows 10
- Processor: Intel Core i3
- Memory: 2 GB RAM
- Graphics: integrated graphics
- Storage: 2 GB available space
Recommended
- OS: Windows 10
- Processor: Intel Core i5
- Memory: 4 GB RAM
- Graphics: integrated graphics
- Storage: 2 GB available space
Supported Languages
Latest news
Patch NotesOfficial
Update 1.0.6: One new wish (23 total)
What's new Wish #23 - The Ninja Boss Someone wished for a boss whose defeat would bring sound design and music to the game. So we built one. Find the King Moustache, fight the beast like a ninja, and when it falls - the king will heal your hearing. Sound design kicks in. Music starts playing. The game literally wakes up. We won't spoil where or how. Just know: the silence has a reason now. Performance improvements We spent a lot of time under the hood making the game run better: Better FPS - We reworked how the game decides what to render. If you can't see it, it doesn't get drawn anymore. Shadows now stop at 200m instead of 2800m - turns out you don't need shadows on things 3 kilometers away. Model optimization - Some models (looking at you, capybaras) were way too detailed for their size. They've been optimized without changing how they look. Smoother loading - Loading screens now properly show your progress percentage instead of just saying "LOADING" forever. What happens next More wishes are in the queue. The monolith keeps listening. If you haven't made your wish yet, the monolith is waiting. More Ways To Connect Discord | Twitter/X | TikTokRead full article on Community Announcements (Kavaliero)Patch NotesOfficial
Update 1.0.5 Trailer + Performance Patch Notes
Update 1.0.5 Trailer Check out the trailer for Update 1.0.5, featuring the voice-activated save system and the friendly Nazgul on the Puy-de-Dome. What changed This patch is all about performance. No new wishes this time, just making sure the game runs smoother and loads faster for everyone. Performance & Loading Faster loading screens - Game loading and wish data fetching now happen in parallel instead of one after the other. You should notice shorter loading times, especially on slower connections. Texture streaming enabled - We turned on mipmap streaming across all four quality levels (Low, Medium, High, Ultra). Textures now load progressively instead of all at once, which means less stuttering and lower memory pressure. Texture compression - Added Crunch compression and mipmap streaming to dozens of textures. The game loads assets more efficiently now. Bigger async upload buffers - Doubled the upload buffer from 16MB to 32MB and increased the time slice. Textures and assets stream in faster during gameplay. ~711MB of dead textures removed - We cleaned out unused DirectX normal map variants that were never used by our rendering pipeline (HDRP uses OpenGL normals). That's over 700MB of useless data gone from the build. Texture size standardized - Fixed a few outlier textures that were set to 4096 or 8192 resolution when they should have been 2048. Less VRAM usage, same visual quality. Bug Fixes Fixed a memory leak in the scene loading system that could cause slowdowns over time Fixed the loading bar percentage not displaying correctly What happens next More wishes are in the queue. We wanted to make sure the foundation was solid before adding more on top. Next update will bring new wishes as usual. If you haven't made your wish yet, the monolith is waiting. More Ways To Connect Discord Official Game Guide WebsiteRead full article on Community Announcements (Kavaliero)Patch NotesOfficial
Update 1.0.5: Two new wishes (22 total!)
Two wishes implemented. We've now reached twenty-two wishes total. This update brings one of our most unique features yet: a voice-activated save system. What's newA save system has been built from scratch. To save your game, you must jump and shout "AVADA CROCHETA" into your microphone. No mic? You can type it instead. We're not kidding.On a plain atop the Puy-de-Dôme volcano, friendly Nazgul are having drinks with a ginger cat. They'll ask you to find a blue crown. Yes, you read that right.What happens nextMore wishes are in the queue. We're working through them. The game keeps changing based on what you ask for.See you in a few weeks for more.If you haven't made your wish yet, the monolith is waiting.Read full article on Community Announcements (Kavaliero)Patch NotesOfficial
Update 1.0.4 Trailer + Official Guide + Bug Fixes
The Update 1.0.4 trailer is here! Check it out: Official GuideNeed help navigating the world? Want to know where to find hidden capybaras or how to unlock the Ninja Way? We've created an official guide for you:Granite Noir Official Guide Bug FixesRemoved the constant blur effect that was affecting visibility.Fixed crashes when alt-tabbing out of the game.Improved scene loading for a smoother experience.Added tutorial for the skill tree system.Added translations for the Beetle Prophecy panel.What's nextMore wishes are in the queue. We're working through them. The game keeps changing based on what you ask for.If you haven't made your wish yet, the monolith is waiting.Read full article on Community Announcements (Kavaliero)Patch NotesOfficial
Update 1.0.4: Six new wishes (20 total!)
Six wishes implemented. We've now reached twenty wishes total. This update brings a skill tree, new animal companions, a mysterious prophecy, and two new languages. What's newA skill tree has been added. Someone asked for one that surpasses Path of Exile's. We made the skill tree. Now you'll need experience to unlock it.A big doggo now roams the world. Pet it and it will follow you. Good boy.TardGoul was here two minutes ago. For any player action or interaction, the world now indicates that TardGoul was there just before you. Always.A mural has been added with "The Beetle Prophecy": "Offer music and harmony to the Monolith and when the extra day comes, the prophecy shall be fulfilled." What does it mean? We don't know either.Simplified Chinese and Japanese are now available. More players can now experience the game without language barriers. 欢迎!ようこそ!A dark wolf with yellow eyes and a coyote with blue eyes now wander the world. You can pet them. Sometimes they lick you. Sometimes they bite. Good luck.What happens nextMore wishes are in the queue. We're working through them. The game keeps changing based on what you ask for.See you next week for more.If you haven't made your wish yet, the monolith is waiting.Read full article on Community Announcements (Kavaliero)






