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Watch trailer on Steam ↗When We Arrive
Two Pixels UG · Published by Two Pixels UG
Positive — 87% positive (30 reviews)
Last updated 28 Sept 2026
The god Auran has vanished. Journey alone or with friends through a fantasy world, searching for Auran's temple. No combat, no heroes. Just bad decisions, stolen rations, goblin kidnappings and the faint hope that your friends won't simply leave you behind.
£9.99
Lowest price we've ever recorded
View on SteamPrices can lag the live Steam store — always confirm before buying.
Price history
Adventure, Indie, RPG, Early Access · 2026 · More £5 - £15 games
Discover the mysteries of a fantasy realm where gods have disappeared and survival hinges on your decisions. When We Arrive challenges you to navigate without combat, relying instead on strategy and companionship.
About this game
Roadmap

About the Game
The god Auran has vanished. His temple lies somewhere in the mountains, far beyond the forest, the swamps and everything in between. Can you reach it and find Auran?
🗺️ Journey with Friends
Journey through the world alone or bring up to 3 friends along. Help each other out, or secretly steal your best friend's last ration.
🧭 The Journey Is the Goal
Every journey takes you through new landscapes, unexpected events and places you missed last time. Auran's temple waits somewhere at the end. Whether you make it is another question.
💀 Survive the Dangers of the World
Goblin ambushes, deadly traps, and unpredictable events will constantly put you and your friends to the test.
💎 Find Treasure and Relics
Gold, equipment, rare relics. Some you'll find in chests, some in suspicious mounds, and some would have been better left where they were.
🎭 Meet the Inhabitants of the World
Trade with villagers, listen to their stories, or uncover clues that lead to hidden locations.
⚙️ Grow stronger with every journey
Every failed attempt brings you more experience. New classes, abilities, equipment. And the most important question before each run: shovel or health potion?
System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS: Windows 10
- Processor: Intel Core i5-7600K or AMD Ryzen 5 1600
- Memory: 8 GB RAM
- Graphics: NVIDIA GTX 1060 (6GB) or AMD RX 580
- DirectX: Version 11
- Storage: 5 GB available space
- Sound Card: Standard
Recommended
- Requires a 64-bit processor and operating system
Supported Languages
*languages with full audio support
Latest news
Patch NotesOfficial
Hotfix: Voice Chat Adjustments
We've optimized a few settings for the in-game voice chat to make the audio sound better!Adjustment: The audio settings for in-game voice chat have been optimizedPlease make sure all your friends are playing the same Early Access version for multiplayer! We're excited to hear your feedback! And a huge thank you for your support — it really means a lot to us!Have a great journey!Read full article on Community Announcements (Two Pixels UG)Patch NotesOfficial
New Patch: Proximity Voice Chat is finally here!
The Proximity Voice Chat is finally here!Bug Fixes:If the host is the only one left on the journey after connection drops and other players in the session cannot rejoin, the journey can now be completed as usual without the host being automatically kicked from the session after 5 minutesThe synchronization of player movements between clients and the host has been optimizedAdjustments:Food at the banquet now disappears after useEnemies no longer immediately attack players in the immediate vicinity; instead, they are first alertedWhen using tools, the appropriate animation now always plays. Additionally, tools can now be used to make other players stumbleThe rest area has been revamped: It can now only be used once all players have arrived thereThe way items are carried has been revised, and you can now also throw items you're carryingNew:In-game proximity voice chat is here!You can set the voice chat to “push-to-talk,” “open,” or “off” in the settingsYou can also select your microphone and adjust the volume of your own voice therePlayers can now hear each other when they are nearby. Deceased players can hear each other regardless of their position, while living players cannot hear themHolding down interaction buttons (e.g., when disarming bear traps) now triggers a corresponding animation.Please make sure all your friends are playing the same Early Access version for multiplayer! We're excited to hear your feedback! And a huge thank you for your support — it really means a lot to us!Have a great journey!Read full article on Community Announcements (Two Pixels UG)Patch NotesOfficial
New Patch: Enemy Adjustments
We've adjusted the enemies so you'll have a better chance of defending yourselves!Bug Fixes:The goblin camps in a region have been fixed so that non-hosting players can now see them.Switching items between hand slots has been fixed.Adjustments:The tutorial text in the tavern regarding skills has been updated.Item carrying has been adjusted to telekinesis carrying for all current classes.The balancing of mushrooms and tools has been adjusted.New:Goblins and wild boars can now be tripped.Equipable items can also be thrown.Please make sure all your friends are playing the same Early Access version for multiplayer! We're excited to hear your feedback! And a huge thank you for your support — it really means a lot to us!Have a great journey!Read full article on Community Announcements (Two Pixels UG)Patch NotesOfficial
New Patch: Status Display & Auran, god of protection
Many of you have been asking what the actual goal of the game is. Today we're revealing a major part of our story. The fog in the distance is lifting, and starting with this patch, a ray of light marks the destination players are trying to reach. There, the god Auran is said to reside, god of protection and last glimmer of hope. More information about our lore will follow in an upcoming post.Bug Fixes:Boars now disengage from the player after a successful attackAdjustments:Goblins can now be lured into bear traps to stun them brieflyNew:Auran's mountain is visible in the distance and serves as a destination markerItems that are removed or added (including by other players) are now displayed in the log to the left of your status valuesStatus effects are now shown in detail — no more guessing whether you're poisoned or being healedAbilities are also displayed in the log when they have more complex effectsPlease make sure all your friends are playing the same Early Access version in multiplayer! We're excited to hear your feedback! And a huge thank you for your support — it really means a lot to us!Have fun on your journey!Read full article on Community Announcements (Two Pixels UG)Patch NotesOfficial
New Patch: Even more Bug Fixes
With this patch, we've fixed many of the bugs that were reported to us.Bug fixes:The text in the pop-up that appears when you complete a journey without dying now displays the correct amount of rune currency earned from the journeyThe food summoned by the mage skill is now properly cleared after a journeyThe Song of the Cursed Flute has been trimmedThe Game Over pop-up can no longer be accidentally closed using the Escape keyThe dirt of graves also clears up properly after the journey endsThe issue with activating active skills of non-hosting players has been fixedAn error that occurred when launching the game without the Steam client has been fixedAdjustments:Benches have been added to Hope's RestFor multiplayer, please make sure all your friends are running the same Early Access version! We're looking forward to your feedback! And a huge thank you for your support, it really means a lot to us!Have fun on your journey!Read full article on Community Announcements (Two Pixels UG)






