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Forward Vector

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Forward Vector screenshot 1
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Forward Vector

Thekal Games · Published by Thekal Games

Last updated 28 Sept 2026

Push your limits in Forward Vector's 3D parkour! Perform flawless jumps and slides and master aerial control with satisfying first-person movement, on the beat of intense electronic tracks. No mistakes allowed, perfection is key. Can you achieve it?

Free to PlayComing SoonDJCTQ l

Free

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Action, Indie · More free games

Navigate through Forward Vector’s 3D environment, performing flawless jumps and slides to perfection. Experience satisfying movement set to electronic beats as you push your limits in this indie action game.

About this game

The demo contains the first level, a secret for the bravest players and the alpha in-game level editor.

Dive into Forward Vector, a relentless 3D auto-runner platformer in first-person view.

Sharpen your reflexes by performing flawless jumps, dives, and slides, and master aerial control to complete unforgiving levels set to intense electronic tracks.

If the old school difficulty of classic 2D auto-scroller is your thing, you'll be served, as Forward Vector brings the essentials of this genre with a new 3D first person perspective and more.

FEATURES

  • 12 tough but fairly design levels. And more levels are planned coming in future updates.

  • Satisfying first-person controls.

  • An advanced 3D level editor. To create and share levels with the community!

  • Collectibles and unlockable secrets!

  • Unique synchronized Intense electronics soundtracks! Bouncing your head throughout your runs.

  • Abstract futuristic environments.

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • OS: Windows 10 or later 64-bit
  • Processor: At least 2 GHz and 2 physical cores
  • Memory: 2 GB RAM
  • Graphics: Nvidia GTX 750 2GB or AMD R7 265 2GB
  • DirectX: Version 11
  • Storage: 1 GB available space

Supported Languages

English

Latest news

  • Patch NotesOfficial

    08/07/26 : Forward_Vector_Demo : Update 1.1.3

    RemovedChangedAddedEditor:=> New Trigger Effects: Added two new effect types to the "Effect Trigger" actor: Type 7 (NewSunIntensity) and Type 8 (NewFogDensity).=> HEX Color Codes: Added the ability to directly enter Hexadecimal color codes into the Color Picker panel. (Note: There is a minor bug where double-clicking to select all text causes the details panel to lose focus).Bug FixesEditor:=> Fixed an issue where the Color Picker wouldn't deselect itself when selecting a different actor.=> Fixed the Speedmodifier "Reset Velocity" parameter, which was accidentally bound to the "Distance Culling" parameter.=> Fixed a bug where copying and pasting parameters would break the details panel.=> Fixed an issue where trigger effects wouldn't reset if the run was restarted while a flash effect was still active.
    Read full article on Community Announcements (Thekal)
  • Patch NotesOfficial

    29/06/26 : Forward_Vector_Demo : Update 1.1.2

    RemovedChangedAddedEditor:=> New Shape Actors (Types 11 & 12): Added two new shape types. Note: These are decorative only and do not have collision. (Be aware that Material Type 3 is currently bugged on these shapes)=> Show/Hide Fog Button: Added a new toggle on the bottom bar to show or hide the fog. Disabling the fog offers much better visibility while building your level.=> Global Culling Toggle: Added a button on the bottom bar that enables or disables the culling distance parameter for all actors at the exact same time.=> Lock Actor Parameters: Added a new button in the details panel that allows you to lock an actor's parameters.=> Early migration system: Handling level version compatibility between game version.=> Culling Distance on Lights: Added the culling distance parameter to lights actors so they can be rendered, if needed, at any distance.Bug FixesEditor:=> Fixed an issue where the "Enable Collision" parameter on shapes would always reset to ON when reloading a level.=> Fixed the "Fog Start Distance" parameter that wasn't saving properly.=> Fixed the "Fog Start Distance" parameter that wasn't affecting the volumetric fog.
    Read full article on Community Announcements (Thekal)
  • Patch NotesOfficial

    24/06/26 : Forward_Vector_Demo : Update 1.1.1

    RemovedChangedCharacter :=> Max Step Height : 40cm -> 20cm=> Fix Extended Hitbox not orienting with camera.=> Fix the velocity not resetting after a quick restart.Interface :=> Pause menu visual.=> While you are on the Main Menu, the ESC input will behave as a "Return" button.AddedFeature :PRACTICE MODE: The most asked element from the steam fest feedback, you can now play levels in practice mode with checkpoints to train. The button to enable it can be found on the Pause Menu.
    Read full article on Community Announcements (Thekal)
  • AnnouncementsOfficial

    FVD_MajorUpdate_1.1

    Hello everyone! :wave:This post is a little bit late. But nevermind. Update 1.1 for the Forward Vector Demo is officially live! The biggest part of this update is something we’ve been locked in and cooking up for the last three months: the in-game Level Editor is now available in Alpha!You can now jump directly into the demo and start building your very own levels! I am so happy (and slightly stressed) to finally get this into your hands.With this first version, you can:Build: Place platforms, obstacles, and elements to design your own custom layouts.Test: Playtest your creations in real-time right inside the editor.Share: Create your own in-game account and publish your levels to the server so everyone can play it from anywhere.⚠️ A quick disclaimer: This is a very early Alpha build. That means you will likely run into some bugs, and there are definitely features still missing. I decided to release it this early because I want to build this tool with you. I am heavily counting on your feedback to point out what needs to be fixed and what features I should prioritize next!I honestly can’t wait to see the crazy levels you all create with this. Be sure to jump into our discord server (https://discord.gg/zWs3qFXZNB) to share your levels, report bugs, and give us your feedback!Have fun building!
    Read full article on Community Announcements (Thekal)
  • Patch NotesOfficial

    30/03/26 : Forward_Vector_Demo : Update 1.0.3

    RemovedUtilities :=> "Unpause" sign animation when you're dead.ChangedLevels :=> EXPAND : The long introductory section from the start to the first teleporter has been removed and replaced with a shorter, and more dynamic one.=> The removed introduction section in "EXPAND" is now in a separate "TUTORIAL" level. Completing the "TUTOTIAL" will unlock "EXPAND".Character :=> Death Hitbox Width : 40 -> 33=> Extended Hitbox Diameter : 40 -> 33Interface :=> "EXIT" Button becomes a "RETURN" button when the feedback or settings panel is open.=> In the level selection menu, swap the "STATS" and "RETURN" buttons.=> Smaller cursorBug :=> Partially fixed the issue where the fragment collection sign was visible on the border on wider screens.Visuals :=> "TUTORIAL", "EXPAND" and "EXPAND DISTORTED" thumbnails.Added
    Read full article on Community Announcements (Thekal)

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