
Screenshots

Watch trailer on Steam ↗Void Pachinko
Void Shaft Games · Published by 2 Left Thumbs
Very Positive — 87% positive (107 reviews) · 18 achievements
Last updated 28 Sept 2026
Build your own pachinko! Upgrade pins and balls, unleash powerful synergies, and help a shattered village rise again in this incremental adventure.
£6.29
Lowest price we've ever recorded
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Price history
Indie, Simulation, Strategy, Casual · 2026 · More £5 - £15 games
Design and upgrade a pachinko machine to unlock synergies and aid a village. Experience an incremental adventure where each pin and ball counts towards recovery.
About this game
Void Pachinko is an incremental game inspired by the classic Japanese game of chance. Every run demands your full attention and sharp reflexes as you spin the inner ring and strategically tweak the pachinko to rack up even bigger scores.
After a catastrophe that has loomed over a village for generations, it’s up to you to help rebuild it. Using the power of the pachinko, you’ll generate money, unlock upgrades, and slowly restore the world around you.
Core Gameplay
Rotate the barrier to guide balls toward the void and rack up points.
After each round, invest your earnings to buy new balls, special pins, workers, and upgrades to boost your chances to earn more points during the next run.
Features
Build your own pachinko! Place pins strategically on the board to create powerful scoring setups.
Unlock a vast skill tree to strengthen your runs and discover new synergies.
Different levels with unique mechanics to keep the challenge fresh.
Rebuild the village and watch the environment slowly recover from disaster as your progress unfolds.
System Requirements
Will my PC run this? →Minimum
- OS: Windows 10 64-bit
- Processor: 2 Ghz
- Memory: 4 GB RAM
- Graphics: Vulkan 1.0
- Storage: 250 MB available space
Recommended
- OS: Windows 10/11
- Processor: 3.5 Ghz
- Memory: 4 GB RAM
Supported Languages
*languages with full audio support
Latest news
Patch NotesOfficial
Void Pachinko (1.1.6)
- Fixed an issue where returning to a previous level in the shop could cause the shop to break if the number of pages had changed. - Fixed an issue where switching between devices using different date formats (DD/MM/YYYY vs. MM/DD/YYYY) could cause the main menu save file selection to display incorrectly. - Fixed an issue where the Mimic Ball was incorrectly available in Level 2. - Updated Russian translation. - Added macOS support!!!!Read full article on Community Announcements (suncap)Patch NotesOfficial
Void Pachinko (1.1.5)
- Added an option to the Accessibility menu that toggles on and off the skill tree's initial expanding animation when loading a save file.Read full article on Community Announcements (suncap)Patch NotesOfficial
Void Pachinko (1.1.4)
- The sides of the Pachinko now glow slightly when hovered, indicating you can click them to cycle through your different unlocked levels. - Added the Auto-Retry option directly to the main menu when Idle Mode is selected. - The cursor now remains visible during runs when using Idle Mode, so you can go do other things while the game runs without doing any shenanigans :) - Fixed a very specific issue where exiting a run with Auto-Retry enabled at the exact moment the run reset could cause unexpected behavior.Read full article on Community Announcements (suncap)Patch NotesOfficial
Void Pachinko (1.1.3)
- The last version broke a few things, so I rolled back the changes for a couple of hours. They’re now back again in this new version. - Galaxy Balls and Xmas Presents now correctly despawn when using Auto-Retry. - Added a tooltip sprite to the “Invert Controls” option in the Accessibility menu. - Bunny :3Read full article on Community Announcements (suncap)Patch NotesOfficial
Void Pachinko (1.1.2)
Small changes: - Ball values (and the counter at the top) now display their type of currency instead of the “+” and “−” symbols used to indicate whether they were positive or negative. - Added tooltips for the Easy Mode and newly added Idle Mode options, explaining what each mode does. - Fixed an issue where Pinverse could be used in any level after being unlocked. Balance changes: - Increased Blitz Ball's starting pulse value from (+2) to (+3). - Increased Blitz Ball's Value I upgrade from (+3) to (+4). - Added a 16th blitz ball at 1B. - Added a 16th balliard at 200M. - Added a 6th electropin at 100M. - Added 4 new ballatros at 1K, 100K, 650K and 10B. - Halved the price of the first 4 skilltree upgrades at the start of the fifth level.Read full article on Community Announcements (suncap)






