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Paddle Legends

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Paddle Legends screenshot 1
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Paddle Legends

glasshalfmoon · Published by glasshalfmoon

Last updated 28 Sept 2026

Paddle Legends is a challenging, arcade-inspired roguelite with RPG elements. Use your paddle to block projectiles and send them back at your enemy to score and deal damage. Grab upgrades, unlock new paddles, and acquire permanent boosts to create fun new builds as you fight tougher enemies!

Free to PlayComing SoonDJCTQ lFull Controller Support

Free

View on Steam

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Action, Indie, Casual, Sports · 2026 · More free games

Discover Paddle Legends, an arcade-inspired roguelite from glasshalfmoon that challenges you to outmaneuver enemies with strategic paddles. Build unique upgrades and master new builds as the game evolves.

About this game

Paddle Legends is a challenging, arcade-inspired roguelite with RPG elements. Use your paddle to block projectiles and send them back at your enemy. Reduce your enemy's health to 0 to move on to the next level. Grab upgrades, unlock new paddles and ball types, and acquire permanent boosts to create fun new builds!

Along the way, you will overcome chaotic level modifiers, relentless enemies, and challenging bosses across three thematic campaigns and an endless play mode.

Can you become a Paddle Legend?

Key Features

  • Fast-paced arcade action

  • Over 20 paddle types to customize your runs (Speedy, Armored, Cryomancer, Vampire, and many more!)

  • Three campaigns with unique level modifiers, enemies, obstacles, and bosses

  • Dozens of upgrades to boost your abilities

  • Use credits you earn during a run to permanently enhance your stats

  • Unlock Legend Mode, an endless mode that mixes up all campaign modifiers, enemies, and bosses to test how far you can make it.

    Play with keyboard, mouse, or gamepad

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 (64-bit)
  • Processor: Intel Core 2 Duo / AMD Athlon 64 X2 or equivalent
  • Memory: 2 GB RAM
  • Graphics: Any dedicated graphics card
  • Storage: 1000 MB available space
  • Sound Card: Any

Recommended

Recommended:
  • Requires a 64-bit processor and operating system

Supported Languages

English

Latest news

  • Patch NotesOfficial

    Demo Version 0.5.40 Released

    ChangesUpdated the UI during gameplay.
    Read full article on Community Announcements (glasshalfmoonstudio)
  • AnnouncementsOfficial

    Dev Log - August 2026

    Hello!Hello! GlassHalfMoon here with the second Dev Log for Paddle Legends. I've been working hard and am happy to say that Paddle Legends is feature complete! Now I'm taking some time to polish, bug-fix, and all that sort of fun stuff. Stay tuned for a release date announcement in the near future!What's New?Since the last Dev Log, I have completed Campaign 3, as well as implemented an endless mode for players who have conquered all three campaigns. This mixes up all the different levels, campaign modifiers, enemies, and bosses to see how far you can make it! I have decided to call the mode Legend Mode.Here's a little sneak peek at a new level, enemy, and player paddle from Campaign 3:Campaign 3 is a bit fantasy-inspired, and has been fun coming up with new levels and enemies that fit that theme.Campaign 3 adds 6 new level modifiers, 6 new enemy paddles, and 2 new bosses.There are now a total of 21 player paddles with their own ball type and ability that you will be able to unlock as you play!How can I help you today?Another thing I have added is the new Shop level! This can appear once in a run and replaces one of the level nodes along the way. Here's an early look at what the shop looks like:You will be able to move up and down like normal and use the space bar to release the ball to make your selection! The helpful shopkeeper will tell you what the upgrade does.Wrapping upThat's all for now. Thank you for your support, and stay tuned for an announcement on when Paddle Legends will launch!Until next time!-GlassHalfMoon
    Read full article on Community Announcements (glasshalfmoonstudio)
  • Patch NotesOfficial

    Demo Version 0.5.39 Released

    ChangesAdded new ball immunity upgrades. Paddles now start with innate abilities that make them immune to their starting ball type. Players can now find these upgrades while playing.Added player stats, player upgrades, active ball types, and enemy upgrades to the pause, chest upgrade, and level end upgrade select menus.Made both the None and Speed Demon level modifiers more visually appealing.Bug FixesFixed an issue where the extra ball spawned with the Spawner ability from not moving on the Mini-Boss.Fixed an issue where extra balls spawned on the Speed Demon and Temporal Flux levels wouldn't move at the same speed as the first ball.
    Read full article on Community Announcements (glasshalfmoonstudio)
  • Patch NotesOfficial

    Demo Version 0.5.38 Released

    ChangesReworked the tutorial to better explain various mechanics and added a basic refresher to the Mission Select menu.
    Read full article on Community Announcements (glasshalfmoonstudio)
  • AnnouncementsOfficial

    Dev Log - July 2026

    Greetings!Hello! GlassHalfMoon here with the first Dev Log for Paddle Legends. I just wanted to take a moment here at the top to thank everyone who checked out Paddle Legends during Steam Next Fest and added it to their wishlist! What's Next?As some of you may have seen, I've been pushing out updates to the Demo. This was mainly due to changes I made during development for the full game and wanted to bring the parity up for the demo. But speaking on the full game, development is going well! The second campaign is just about finished and I will begin work on the third campaign soon! Here's a sneak peak at a new level, enemy, and player paddle:Without spoiling much, there is a certain nautical theme taking shape for the second campaign!As it stands, Campaign 2 adds 5 new player paddles, 7 new levels, 6 new enemy paddles, and of course 2 new bosses.Another sneak peak:I wonder what that blue line do.One big update that I've done to the game is give each paddle (minus the starting paddle) its own signature ability. So now instead of just being immune to their starting ball, that immunity is baked into an ability. That also now means you can find these abilities as upgrades while you play! I thought this felt better since as you would get different ball upgrades it would sometimes feel bad to not have a way to counter their negative effects.Wrapping upAnyways, I think that's about it. Development is ongoing and I will share more when I have more to share!Thanks for all your support.-GlassHalfMoon
    Read full article on Community Announcements (glasshalfmoonstudio)

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