
Screenshots

Watch trailer on Steam ↗Dung Battles
ElStrawFedora · Published by ElStrawFedora
Positive — 88% positive (16 reviews) · 22 achievements
Last updated 28 Sept 2026
An action puzzle game where you play as a dung beetle, battling against your beetle peers to create the biggest dung ball. Battle online to test your ball rolling skills, strategically roll up items to win in challenge mode, or follow a young beetle's journey home in story mode.
Action, Indie, RPG, Free To Play · 2026 · More free games
Explore Dung Battles, an action puzzle game where you control a dung beetle. Strategically roll up items to win online or follow a young beetle's journey home in story mode.
About this game
In Dung Battles, what you see is either yours or your opponent's to roll up! Roll over any object, and add it to your dung ball's mass. Be smart about what you pick up, and use it to your advantage.
In Battle Mode, face off against CPU or Online foes in timed collectathon battles! You will have only a limited time to roll over whatever you can find. Be careful though, enemy beetles may pick up sharp objects to pry chunks off your ball!
May the biggest dung ball win!
In Story Mode, play as Skootle, a lost little beetle who, with the help of a variety of bugs, must find his way through a perilous forest to get home.
System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS: Windows 10
- Processor: 2.5 GHz Dual Core
- Memory: 4 GB RAM
- Graphics: NVIDIA GeForce 760, AMD Radeon R7 270X, or Better
- DirectX: Version 10
- Storage: 1 GB available space
Recommended
- Requires a 64-bit processor and operating system
Supported Languages
Latest news
Patch NotesOfficial
DUNG BATTLES VERSION 0.1.8a
UI: -Added First-Time Player Tips -In Battle Mode, Ability Items Players Have Never Picked Up Will Now Give Tips on How to Use -ToolTips Text Adjusted to Improve Legibility System: -Failed Online Connections Send Player Back to Main Play Menu -Updated Online Battle Winner Calculation System -Sometimes Game Would Calculate Winners Too Soon Before Host Has Time to Decide Maps: Battle Mode Updated: -Gully -Adjusted Room Bounds to Avoid Issues Where Some Items Not Considered Part of Map -Courtyard -Added More Plant-Related Items to Item Pool Fixed Bugs: -On Trunk Track, Some Respawn Points Drop Beetles Slightly Below Track -Online Battle Lobby Options Not Visible After Returning to Lobby From Battle -Players That Drop Off Stage in Non-KnockOut Stages Still Momentarily Trigger Spectator Mode -Bell Item Is Not Collectable -Bombardier Ally Use Sound Incorrectly Same as Wasp -Player Score UI Not Displaying for Local Client Beetle in Battle Results Screen -Name Tags Not Refreshed to Show Player Names After Battle Rematch Known Issues: -Boss Health Not Properly Syncing Across Clients in Online Boss BattlesRead full article on Community Announcements (ElStrawFedora)Patch NotesOfficial
The Bombardier Update!
Hello again, my Beetle Brethren. It has been almost a month since the game's release, and I've received some great feedback from players on ways to improve the game experience. Thank you all for your support!As promised, Version 0.1.8 comes with a bunch of new content! Let's break down the main stuff:We have 2 new Battle stages:Courtyard: This is the biggest stage yet, but its also comparatively less dense than previous large stages. Instead, this stage highlights some new stage features I'm experimenting with. I have updated this stage and some previous maps with new dedicated item zones. This keeps the stages from feeling repetitive with the same items spawning everywhere, and hopefully will drive players towards high interest targets. In addition, there are now Item Requirement Gates, which divide stages into sections. This will open up the stage at later parts of a map and allow the progression of a match feel more dynamic.Canopy: This is another arena-style stage, however, with more emphasis on aerial maneuvering and shooting. And to help with shooting, we now have a one-item shooting solution, the Bombardier! Players have been asking for a Bombardier beetle since I first announced the game. I hope this large ally makes shoot out fights more accessible. In addition there are 2 new Challenge stages added. One acts as a crash course towards drifting, and the other is a more classic approach to the "roll em up, get items" style game. Give it a try!As for items, a majority of the added items are there just to give some needed variety. One item has been changed, the ice block. Now, when traversing over water, the ice block will freeze the water beneath your ball! Neat, right? There are a couple new Cosmetic items available now too, that I'm pretty fond of myself. Last and probably least, I have updated the Leaderboard system used for Challenge stages and Shoot & Stir. The previous system would have loading/upload issues for reasons out of my control, so now we are u...Read full article on Community Announcements (ElStrawFedora)Patch NotesOfficial
DUNG BATTLES VERSION 0.1.8
System: -Added Item Spawn Zones -Previously Items Spawned Anywhere in Stage From Common Item Pool -Now Select Zones in Stage Will Spawn Items From a Pool Unique to its Zone -This is to Congregate Players In Large Stages to Contest Over Items -Improved AI Behavior When Stuck at Walls -Improved AI Ledge Avoidance When Not Targeting -Refactored Item Shooting System to Support New Shooting Items -Replaced Leaderboard System from Lootlocker to Steam -This Should Mitigate Leaderboard Upload Issues -All Current Leaderboard Scores Will Be Erased UI: -Added New Game Alert System -When Certain Events Happen in Online Modes, All Players Will Be Notified -Added Game Alerts: -Ring Drops in Pit Battle Stage -Item Limit Barrier Opens -Boss Vulnerable -Added Stage Previews/Descriptions for Challenge Stages -Improved Controller/Mouseless Support for UI Navigation -Increased Range of Item Count Rule for Battle Mode (x1-x3 -> x0-x3) -Adjusted Leaderboard Text to Avoid Text Overflow for Long Names Mechanics: -Added Item Limit Barriers -Functions Similar to Door Ants in Story Mode -In Battle Mode, Some Stage Areas Must Be Broken Open By Ball With Amount of Items Listed -Wind Now Dynamically Pushes Player Based on Particle Speed Maps: Battle Mode Added: -Courtyard -Canopy Updated: -Table -Doubled Size of Map -Sandbox -Increased Verticality of Map -Smoothed Barriers for Ease of AI Access Challenge Mode Added: -The Lab (Range) -The Lab (Roundabout) Items: Updated: Ice (Create Ice Blocks Over Water) Added: -Bread -Bread Slice -Toy Block -Bombardier (Shoots Acid to Knock Items Off) -Carrot -Watermelon -Watermelon Slice -Eggplant -Pumpkin -Lotus -Feather -PaperClip -Lemon -Lily Cosmetics: Added: Accessories -Beard -Angler -Pincers Patterns -Globe -Billiards Shoot & Stir: -Base Ingredients in Shop Now Provide 3 of That Ingredient Visuals: -Adjusted End Game Camera To Focus on Beetles Instead of Balls -Adjusted End Game Beetle Positions To Lower Risk of Beetles Clipping Through Floor -Updated C...Read full article on Community Announcements (ElStrawFedora)Patch NotesOfficial
DUNG BATTLES VERSION 0.1.7b
System: -Refactored Settings UI To Be Supported in Main Menu Audio: -Lowered Volume of SFX From Far Away Beetles UI: -Player Nametags Now Display Item Count in Battle Mode Game End Screen (Or Place in Race Mode) -Added Settings Menu In Main Menu -Added Experimental "Reset Position" Button in Story Mode Settings Menu -Please Use this When Player Is Stuck For Any Reason Bug Fixes: -Game Settings Option is Missing from Story Mode -In Race Mode, Beetles Who Do Not Complete The Race Have Higher Score Than Non-Placing Beetles -Return To Menu Button Causes Issues in Battle and Challenge Modes -Spiral Ball Pattern Too Light To See In Most Color Combinations -Chapter 1 End Cutscene Does Not Display Proper Continue UI If Player Skips Cutscene -Player Beetle Is Unintentionally Visible in Challenge Level Select ScreenRead full article on Community Announcements (ElStrawFedora)Patch NotesOfficial
DUNG BATTLES VERSION 0.1.7a
System: -Adjusted Stream Map Terrain and Base Items -Increased Default Zoom Out Amount of Pond and Trunk Stages -Spectator View Auto-Switches to New Players After Previous Spectated Player is Knocked Out Bug Fixes: -Darkness Was Temporarily Disabled from Chapter 2 Dark Room -Beetle Animations Not As Expected in Battle End Scene -Creek End Camera Position is Off Map -Chapter 1 Kabuzuna Battle End Camera Position Starts Off MapRead full article on Community Announcements (ElStrawFedora)






