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Watch trailer on Steam ↗Hover Point
chaqibrahim · Published by chaqibrahim
6 user reviews — 100% positive (6 reviews)
Last updated 28 Sept 2026
Hover Point is a physics-based rogue-lite bullet hell where movement is your weapon. Dodge chaotic swarms with auto-fire action, build your skill tree, and climb global leaderboards. Master the chaos solo or in co-op via mouse-only, keyboard-only, or controller-only playstyles.
£4.59
Lowest price we've ever recorded
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Price history
Action, Indie, Early Access, Casual · 2026 · More under £5 games
Explore unpredictable challenges in Hover Point, a physics-driven bullet hell where your movement is your weapon. Build skills and dominate global leaderboards solo or with friends using mouse-only, keyboard-only, or controller playstyles.
About this game
Roadmap

About the Game
Hover Point is a minimalist, physics-based bullet hell where movement is your only weapon.
Navigate your way through chaotic swarms and screen-filling bosses in a pure arcade experience.
Control your character with your controller thumbstick, or keyboard (WASD), or even just your mouse movement.
Aiming and shooting are fully automated, allowing you to focus entirely on the dance of survival.
Every level-up offers a choice of random Augments. These are powerful min-maxing tools: every boost to your strength comes with a cost. Choose wisely, every augment you take also applies to your enemies as well! If you get stronger, the swarm does too. Currently have 40+ Unique Augments (and growing!) to define your build.
Skill Maze : Navigate a non-linear meta-progression path to unlock new potential upgrades for future runs. Chart your path to power. Each node reached in the maze adds a new potential upgrade to your level-up pool. Build the deck you want to play.
Experience Asynchronous Multiplayer. Join or leave a lobby at any time to play alongside others. You’ll see other players fighting their own battles in the same space, but your threats are yours alone.
Prove your skills on the global stage. The Steam Leaderboard tracks your efficiency and resets every two weeks, giving you a fresh chance to claim the top spot and prove you are the ultimate survivor.
System Requirements
Will my PC run this? →Minimum
- OS: Windows 10
- Processor: Dual-core 2.0 GHz
- Memory: 4 GB RAM
- Graphics: 1 GB VRAM
- Storage: 300 MB available space
Supported Languages
Latest news
AnnouncementsOfficial
Grace Period Combat Buff and Late-Game Balancing
Your Voice Matters!Friendly reminder to drop us a review! Whether you recommend the game or not, whether its paragraphs long or just a single letter, any kind of feedback helps us keeps the development momentum going. Thank you for being part of this journey!UPDATE 2026.7.14Unlocked Combat During Grace PeriodOffense is the Best Defense: You can now shoot and spawn trails freely while in your grace period! We originally restricted this to prevent players from becoming immortal and deadly at the same time. Now that grace period refreshing has been removed, you can safely use your invincibility windows to aggressively fight back.XP Economy & Drop ReworkTo prevent the screen from becoming absolutely flooded with gems during late-game runs, we have completely changed how experience drops scale:Regular Enemies: Instead of dropping chunks of experience worth a quarter of your player level, all regular enemies will now drop a flat 1 XP orb. This keeps the scaling tight and challenging during long runs.Boss Rewards: Bosses remain highly lucrative. They will continue to drop Point Orbs equal to half of your player level, and these Point Orbs will now also grant XP to the player upon pickup.Survivability & Weapon BalancingWe are continuing to fine-tune the numbers to keep the danger real:Stat Scaling Nerf: Decreased both the Max Health and Max Armor augment multipliers from 50% to 25% to prevent players from easily turning into unstoppable tanks.Mola Shrinkage: Decreased the base size of the Mola weapon from 1.0 to 0.75.Boss AI RefinementIntelligent Aggression: Bosses that do not screen-wrap will now turn and face the player when they hit the screen border, rather than automatically resetting to face the center of the screen. Watch out for their repositioning!UI & Content HousekeepingSkill Reminder Removed: Removed the Skill Tree reminder from the Game Over screen since the progression system is currently disabled.Tips Temporarily Disabled: Removed the random loading tips for ...Read full article on Community Announcements (Chaqibrahim Gamedev)Patch NotesOfficial
The Freedom Update: Unlocked Pool, Currency Rework, and Core Fixes
Your Voice Matters!Friendly reminder to drop us a review! Whether you recommend the game or not, whether its paragraphs long or just a single letter, any kind of feedback helps us keeps the development momentum going. Thank you for being part of this journey!UPDATE 2026.6.17Complete Freedom: The Skill Tree Removed!Based on your feedback, we've made a massive structural change to the game loop. Many players felt the skill tree progression system discouraged experimentation, forcing you into the same repetitive builds run after run just to progress.All Augments Unlocked: The meta-progression tree is gone! For the time being, every single augment and ability is unlocked for all players from run one.Pure Discovery: You can now hunt for wild, unexpected builds on the fly, bringing back a genuine sense of roguelike discovery to every single match.Currency & Economy StreamliningWith the skill tree gone, "Upgrade Points" are history. We have streamlined the entire mid-run economy around a single resource: Points.Reroll Points Overhaul: "Reroll Points" are now simply called Points.Orb Update: Any dropped Upgrade Point Orbs in the arena will now grant you Points instead.Flat-Rate Banning: Banning an augment now costs a flat 3 Points. The cost no longer scales or builds up, making it much easier to curate your deck!Skipping Buff: Skipping an augment selection now awards you +5 Points (up from +3), giving you a stronger economic backup plan.Reroll Cost: Rerolling your choices remains at a flat 1 Point.Survivability AdjustmentsNo More Infinite Grace: Refreshing your grace period while it is already active has been deactivated. Only the very first hit taken when you do not have a grace period will trigger the invincibility window. This nerf was absolutely necessary, as grace-period stacking builds were still letting players achieve total immortality.Guaranteed Armor: Armor Orbs now grant a guaranteed minimum of 25 armor, ensuring they remain highly valuable even when your maximum...Read full article on Community Announcements (Chaqibrahim Gamedev)Patch NotesOfficial
Update: 9 Total Languages, Match Tips, and Core Physics Fixes
Your Voice Matters!Friendly reminder to drop us a review! Whether you recommend the game or not, whether its paragraphs long or just a single letter, any kind of feedback helps us keeps the development momentum going. Thank you for being part of this journey!Update 2026.6.11The Global Update: 5 New Languages (9 Total!)We are incredibly proud to welcome millions of new players to the arena! We have officially added 5 new localizations, bringing our total language support to 9:New Languages: Portuguese, German, Japanese, Korean, and French.Dynamic Game TipsLearn as You Play: We've added a Random Tips system to the Lobby, Pause Menu, and Game Over screens. These tips will cycle automatically every 30 seconds, or you can click to cycle through them manually to learn hidden mechanics and strategies!UI & Visibility ImprovementsUnpause Countdown: No more getting caught off guard! When you unpause the game, a brief countdown timer will display before the chaos resumes so you can get your fingers back on the controls.Menu Dark Backgrounds: The Skill Tree could get incredibly cluttered with dozens of augments. We've added a solid dark background behind the side menu buttons so text and choices remain perfectly readable.Theme Update: Refreshed the general button theme across all menus for much higher visual clarity.Language Menu Temp Fix: We have temporarily removed button animations in the Language Selection screen. There is an underlying issue with our general button animation code. We'll bring them back once the core bug is squashed!Weaponry & Physics RebalanceResilio Buffed: The Resilio weapon was underperforming, so we've given its projectiles a massive boost! Base speed has been increased from 200 to 250, and its duration has been doubled from 1.0s to 2.0s.High-Density Physics Fix: Fixed a critical physics logic bug where collision calculations would fail to apply if too many objects collided with the exact same target in a single frame. High-intensity waves should now f...Read full article on Community Announcements (Chaqibrahim Gamedev)Patch NotesOfficial
Update: Pen Tablet Support, 2 New Languages, and Balancing
Your Voice Matters!Friendly reminder to drop us a review! Whether you recommend the game or not, whether its paragraphs long or just a single letter, any kind of feedback helps us keeps the development momentum going. Thank you for being part of this journey!Update 2026.6.6Plug-and-Play Pen Tablet SupportNo More Toggling: Great news for digital artists and pen tablet users! We have overhauled how the game handles tablet inputs. You can now play seamlessly using your pentab without needing to manually disable Windows Ink in your driver settings.Expanding Global LanguagesMore Translations: We are continuing our localization push! Hover Point is now officially fully playable in Russian and Spanish.Vital UI & Feedback IndicatorsProjectile Hit Rings: No more guessing when your bullets will vanish. Every projectile now features a visual ring indicator that shows exactly how many hits it can take before it perishes.Regen Tracker: Added a dedicated Health Regen indicator to the bottom left of the HUD.Pause Menu Stat Breakdowns: Added missing menu indicators for multipliers including Regen Interval, Max Armor, Armor Strength, Ability Strength, and Ability Cooldown.Growth Reminder: Added a friendly reminder on the Game Over screen to prompt you to spend your currency in the Skill Tree.Core BalancingWe caught a few stats that were performing way too well after the massive 24-augment update:Ability Cooldown Nerf: Because of the fix above, the cooldown augment multiplier was way too strong. We've reduced it from 25% to 12.5%.Regen Interval Nerf: Regenerating health was still keeping players safely unkillable. We have decreased the regen interval augment multiplier from 25% to 10%.Bug FixesAbility Cooldown Bug Fix: Fixed a logic error where certain cooldown multipliers were accidentally increasing your cooldown times instead of decreasing them. Sorry about that!OptimizationOptimized how the engine reads Background Music (BGM) files, leading to smoother asset loading and less micr...Read full article on Community Announcements (Chaqibrahim Gamedev)Patch NotesOfficial
Update: Brand New Armor System and 24 Core Augments!
Your Voice Matters!Friendly reminder to drop us a review! Whether you recommend the game or not, whether its paragraphs long or just a single letter, any kind of feedback helps us keeps the development momentum going. Thank you for being part of this journey!The New Armor SystemWe’ve completely changed how you handle damage and survival in the arena. Say hello to Armor:Damage Mitigation: Characters now spawn with a protective Armor layer. Incoming damage is reduced based on your Armor Strength and the percentage of your Current Armor vs. Max Armor. The more intact your armor is, the safer you are!The New Economy: The automated health orb that drops every minute has been changed to an Armor Orb. Collecting it restores 25% of your Max Armor.Regen is King: Because health drops are gone, Passive Regeneration is now your only method for restoring raw health. Keep an eye on your recovery stats!24 New Augments (76 Total!)The item pool has expanded massively with 24 new double-edged augments designed to help you finely tune your weapons, defenses, and abilities:Clipped Needle: Decrease ability cooldown, decrease projectile sizeFixed Shard: Increase armor strength, decrease max armorLaser Focus: Decrease multishot spread, increase regen intervalOver Drive: Increase ability strength, decrease armor strengthSwollen Head: Increase projectile size, decrease ability strengthBullet Spawner: Increase projectile duration, increase body sizeTuned Flux: Decrease ability cooldown, decrease bullet damageStern Pause: Increase grace period, decrease ability cooldownUnyielding Cushion: Increase armor strength, decrease bullet forceOver Clocked: Increase ability strength, decrease max armorScattered Vitality: Increase health regen, increase multishot spreadHollow Pulse: Decrease regen interval, decrease ability strengthImpact Momentum: Increase contact force, decrease attack burstStripped Efficiency: Decrease ability cooldown, decrease armor strengthFixed Latency: Increase max armor, decrea...Read full article on Community Announcements (Chaqibrahim Gamedev)






