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Rollbound

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Rollbound

Inner Realm Studios · Published by Inner Realm Studios

Mostly Positive — 71% positive (17 reviews) · 13 achievements

Last updated 28 Sept 2026

Rollbound is a short, table-top RPG inspired clicker set at a lonely tavern table, where a single die decides everything. Earn points to progress and gold to upgrade Attack, Defense, Luck, and Gold gain as the stakes climb.

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£3.39

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Price history

5 Sept 2026Lowest: £3.39 · Highest: £3.397 Oct 2026

Indie, RPG, Casual · 2026 · More under £5 games

Rollbound invites you to sit at a lonely tavern table and roll for your destiny. As you earn points and upgrade, the stakes rise in this indie clicker game from 2026.

About this game

Rollbound is a short, table-top RPG inspired clicker set at a lonely tavern table, where a single die decides everything. Each roll adds or removes from your points, which you need to earn to progress through the game, and determines your fate at the end of the void, where you can earn 1 of 6 endings.

Encounter roll-based events and enemies to earn gold to upgrade your Attack, Defense, Luck, and Gold gain as you progress.

Collect enemy cards and unlock painted versions of the monster figurines.

Travel through multiple areas as you make your way to the Demon King's lair.



Complete Achievement Quests and unlock dice skins!

Unlock Auto-roll and 2x speed idler gameplay once you complete the game, to make your journey towards unlocking all of the endings easier.

Gameplay Features

  • Click to roll a 20-sided die to advance.

  • Random events and battles resolved by your roll.

  • Earn points and gold through encounters and outcomes.

  • Move through multiple biomes for unique events and encounters.

  • RPG Inspired Upgrades: Attack, Defense, Luck, and Gold gain.

  • Idle Gameplay: Unlock auto-roll and 2x gameplay speed for ending farming.

System Requirements

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Minimum

Minimum:
  • OS: Windows 10
  • Processor: Intel Core i3 Dual Core
  • Memory: 4 GB RAM
  • Graphics: NVIDIA Geforce GTS 450 / AMD Radeon HD 5570
  • Storage: 500 MB available space MB available space

Supported Languages

English

Latest news

  • Patch NotesOfficial

    v1.1 MAJOR Update! Rebalancing, Gameplay Book, and So Much More

    Hi everyone! I want to say a huge thank you to everyone who has played the game and shared feedback, whether through reviews or directly to us. It has been an intense week and a half, but I believe we’ve taken the game to a new level. I hope you all enjoy the changes! Please let us know if you run into any issues or have further input over on our official Discord! Lets get started on everything NEW!What's New?RebalancingThe core of the feedback we received was about the gameplay loop itself. While our initial goal was a minimalistic, incremental experience, it became clear that players wanted something with deeper RPG mechanics.To address this, we have increased the max level from 40 to 80. We’ve rebalanced the game so that reaching the level cap isn't strictly required to progress. Levels are now much more impactful, and while thoughtful upgrading will help you move forward, it does not guarantees a win.Gameplay BookThe next bit of feedback to address is gameplay itself. RulesWe also wanted to address the "how-to" side of things. Unless you already have a solid understanding of tabletop games and D20 mechanics, the game could be a bit confusing. To help with this, I’ve added a Gameplay Book and a Rules section.It explains the base mechanics. I’ll be expanding this as we go, but it should provide much-needed direction for new players.BestiaryWe wanted to provide more detail on combat and your opponents. Once an enemy is defeated, you can now collect their card in the Bestiary. Unlocking an enemy card also allows you to purchase a painted version of that monster's figurine using the new Monster Token currency earned in battle.StoryIn the Story chapter, you can now view and track your achieved endings at any time.QuestsThe new Quest section allows you to track your in-game achievements. Completing a quest now lets you collect a new Dice Skin reward!Dice SkinsHaving a D20 and not being able to swap it out felt like a crime against tabletop RPGs, so we’ve added several ...
    Read full article on Community Announcements (sjgreys)
  • Patch NotesOfficial

    V1.01 Visuals+ Hotfix

    Hey everyone!The past few days have been hectic, much like all new releases. I want to thank everyone who’s tossed the D20 around a bit, and I hope you’re finding something fun in its simplicity.We’ve gotten some feedback about a few visual bugs and this hotfix targets them. There are also a couple visual additions, but more on this later.Let us know if you run into any new bugs, we do our best to test every build thoroughly, but with this stuff you just never know what can slip through. Going Forward:We have an update coming, hopefully in the next couple days, that will add in a “Gameplay Book” which will contain some details:Rules: a few pages about gameplay that break down mechanics a bit.Bestiary: track enemies you’ve defeated.Story: Review the various endings you’ve unlocked.Quests (Achievements): View the achievements in the game. Thanks again! Fixes:D20 would sometimes slide further and further to the side due to rolling in the middle of an animation. The “Roll” button is now a little more restricted when it’s shown so that this can’t happen.Opening the settings when the points were being animated would cause the number’s position to be offset.The buttons that had shaking animations had a sweet spot where you could cause them to vibrate violently, but now they’ve been reigned in. Remaining Visual Bugs (Can be remedied by closing and reopening game. Fixes coming tomorrow):If you have the upgrades menu open and then open settings and click the D20 it will cause the upgrade menu to get stuck closed.Opening settings menu when attacking an enemy can cause the health bar animations to get stuck.   
    Read full article on Community Announcements (sjgreys)

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