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Watch trailer on Steam ↗Project Dungeons
SantiCore · Published by SantiCore
Last updated 28 Sept 2026
A challenging third-person roguelike set in a fantasy world! Fight through unpredictable maps, face diverse random enemies and bosses and adapt to ever-changing combat scenarios! Every run is a test of skill — prepare to die, again and again!
£4.59
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Price history
Action, Indie · 2025 · More under £5 games
Venture into a dynamic fantasy world where each run through Project Dungeons tests your skills against ever-changing enemies and maps. Navigate treacherous paths, facing diverse foes in a game that demands adaptability and resilience.
About this game
Step into a fantasy roguelike adventure where every run brings new challenges and cosmetic skins. Play from a third-person perspective and fight your way through diverse enemies, randomized items, and ever-changing encounters.
While tha maps were not random generated, but they contain unique variations. —and at the start of every run, a random map is chosen to keep the experience fresh. Prove your strength in the Boss Arena mode, where victory grants you “map key” rewards, such as the ability to select your preferred map or reach a map that is not included in the random map pool.
Enemy Variety & Specialization
Face off against a wide roster of enemies across multiple categories:
Melee, Ranged, Mage, Summoner, and of course, Bosses.
Each category features both weaker and stronger variants, with enemies specializing in unique combat roles. For example:
Fire Mage – heavy-hitting but slow.
Frost Mage – balanced damage with a stunning freeze effect.
Arcane Mage – weaker attacks but faster casting speed.
Some enemies have passive abilities in addition to their active abilities., such as self-healing, extreme movement speed boosts, or devastating offensive skills.
Progression & Rewards:
You can receive cosmetic skins as a reward for completing the specified number of maps.
Experience continuous updates with new maps, and features inspired by community feedback.
Test your skills, adapt to randomized challenges, and carve your path to mastery.
Key Features:
Prepare to die, again and again
Random enemy , item spawns
Brutal combat, unforgiving enemies
New run always with different challenges
The ultimate roguelike
System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS: Windows 10
- Processor: Quad Core processor
- Memory: 8 GB RAM
- Graphics: GeForce GTX 1060 6GB
- DirectX: Version 11
- Storage: 16 GB available space
Recommended
- Requires a 64-bit processor and operating system
- OS: Windows 11
- Processor: Intel i5-9600KF
- Memory: 16 GB RAM
- Graphics: GeForce RTX 2070 8GB
- DirectX: Version 11
- Storage: 16 GB available space
Supported Languages
*languages with full audio support
Latest news
Patch NotesOfficial
Bug fixes
Some texture bug fixesRead full article on Community Announcements (Santi)Patch NotesOfficial
Minor bugfix
The bosses no longer move sometimes they're completely randomRead full article on Community Announcements (Santi)Patch NotesOfficial
HUGE UPDATE: Project Dungeons 2.0 Changes
New game mode: Solo Battle Royale called "Expedition" with custom rules UI redesign New mechanics for the Expedition game mode New sound effects (footsteps, when changing skins, etc.) Some new items, item slot, new enemy Mini Guide to Game Modes Combat rebalancing Minor changes to almost everythingRead full article on Community Announcements (Santi)Patch NotesOfficial
Version 1.1
Updates: Bug fixes: The Witch can no longer teleport out of the map. Fire Druid / Fire Elemental / Water Elemental attacks have been fixed and now attack properly. Any fireball caused by the enemy cast now deals 40 damage instead of 35. Minor databank rewrites. Challenging Zone (Arena) Teleports: now teleport closer to enemies. Small HUD changes. Fight balance: Paladin HP reduced from 350 to 300. Arcane Druid / Frost Druid HP reduced from 200 to 185. Arcane Druid can now be damage with a backstab. Fire Druid increased from 200 health to 225, and his fireball now deals 40 damage instead of 35.Arena units (Challenging zone): Firemage increased from 125 health to 145. Ranger increased from 100 health to 135. Rogue increased from 125 health to 135. Warrior became immune to stun. Raid Leader immune to stun and backstab.Boss changes: Lana's health has been reduced from 800 to 750. Ghoul's attack range has been increased, and his health has been increased from 700 to 750.Read full article on Community Announcements (Santi)






