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Initial Civilization

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Initial Civilization

Sun Peiyi · Published by Sun Peiyi

3 user reviews — 0% positive (3 reviews)

Last updated 28 Sept 2026

A vast 6 handred-square-kilometer world evolves gradually step by step from the wild primitive age all the way to the advanced interstellar age, where countless spaceships are carefully built one after another to boldly explore the boundless outer space.

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£3.39

Lowest price we've ever recorded

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Price history

5 Sept 2026Lowest: £3.39 · Highest: £3.394 Oct 2026

Adventure, Indie, RPG, Simulation · 2026 · More under £5 games

Explore a sprawling world in Initial Civilization, an adventure RPG that spans centuries of evolution. Build your own fleet and venture into the cosmos across Sun Peiyi’s expansive simulation landscape.

About this game

Initial Civilization,the Intelligence and resources are the two core attributes of characters, determining whether players can advance to the next era. Progressing to a new era automatically unlocks new crafting methods and technologies. The eras are divided into: Primitive Age, Agricultural Age, Iron Age, Steam Age, Electrical Age, Interstellar Age, and Stellar Age.

**Primitive Age**: Players can craft simple survival tools; sufficient wild food must be accumulated to unlock the Agricultural Age.

**Agricultural Age**: Crops can be grown for large food supplies; massive iron reserves are required to unlock the Iron Age.

**Iron Age**: Players are largely protected from wild beast attacks; substantial iron and sufficient intelligence (gained through thinking, exploration, and interacting with tribe members) are needed to unlock the Steam Age.

**Steam Age**: High-strength gear and semi-automatic devices can be crafted; large quantities of iron, copper, oil, and other materials are required to unlock the Electrical Age.

**Electrical Age**: Cars, electrical appliances, and electronic products can be made. Rockets can also be crafted, though this is challenging as they consist of hundreds of components.

**Interstellar Age**: Unlocked by building a rocket, allowing travel to the Moon, eight planets, and the asteroid belt. Exoplanets harbor abundant and unique resources; additionally, intelligence gained from space exploration increases significantly.

**Stellar Age**: Unlocked by mastering nuclear energy and nanomaterials, enabling the construction of sublight-speed spaceships for travel to other star systems.

This game functions more like a virtual world, where most objects feature physical simulations. There is no inventory system—characters can only carry items by hand. Even spacecraft movement around planets uses a realistic gravity system: if a ship fails to reach escape velocity (second cosmic velocity), it will orbit Earth indefinitely and cannot travel to other celestial bodies.

In space, players can build space stations of any shape, with a maximum size of 600 meters. However, they must monitor the stations’ orbits; a collision with a planet will result in total loss of progress.

Each planet offers an open world of at least 6 handred square kilometers, with dozens of planets in total (the eight planets plus their moons). Exoplanets are far from dull: players must explore a sufficient number of planets and accumulate enough travel distance on each to gain the intelligence required to unlock more advanced technologies. They can also bring Earth’s indigenous people to exoplanets for colonization.

In this world, characters age one year every 10 minutes—meaning players experience a full life cycle every 10 to 10-plus hours, reborn as infants in the civilization each time. If all members of the civilization starve to death or are killed by beasts, players can no longer be reborn, resulting in a game over.

*Initial Civilization* is currently developed by me alone. While many models cannot be perfected, I have tried my best to implement all essential features. Future updates will include team expansion to improve model quality. The Stellar Age is merely the beginning of the game; future updates will introduce the Large Star System Age, Intergalactic Age, Large Intergalactic Age, and Universal Age... The progress of civilization has no end.

System Requirements

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Minimum

Minimum:
  • Requires a 64-bit processor and operating system
  • OS: win11
  • Processor: G4900以上
  • Memory: 4 GB RAM
  • Graphics: 并无要求
  • Storage: 2 GB available space

Recommended

Recommended:
  • Requires a 64-bit processor and operating system
  • OS: win11
  • Processor: i5-12400
  • Memory: 6 GB RAM
  • Graphics: 3060
  • Storage: 4 GB available space

Supported Languages

English, Simplified Chinese

Latest news

  • Patch NotesOfficial

    Version 1.1.6 Update

    Current Update ContentThis update adds the Tutorial World. You can enter it via the top section of the main menu, where you can easily learn the game’s basic controls as well as crafting recipes for various simple items.We’ve integrated our self-developed language AI agent model into all NPCs. For now, they only support extremely basic dialogue. Since this language model is built exclusively for Chinese, the English version will require additional development time before release.Preview for Next Week’s Version 1.1.7 UpdateThe Tutorial World will cover all crafting tutorials; players will be able to build rockets and attempt space travel within it.The AI agent will deliver proper responses to most dialogue prompts, and NPCs will autonomously converse with one another.Full English language support will be available for the AI agent.NPC intelligence will be further enhanced, and civilizations will unlock their next developmental stage.
    Read full article on Community Announcements (初始文明)
  • Patch NotesOfficial

    Version 1.1.6 Update Preview

    New generation starship gameplay added.Added a tutorial world, where players can quickly learn how to build starships.Added quest system and progress system.Added self-developed NPC intelligent agent (initially in a preliminary version).Added civilization progress system. The next-generation civilization will feature clan concepts and private property mechanics.Various other optimizations and improvements.We plan to release the update in a week.
    Read full article on Community Announcements (初始文明)
  • Patch NotesOfficial

    Version 1.1.5 Update

    Read full article on Community Announcements (初始文明)
  • Patch NotesOfficial

    Version 1.1.4

    Hey everyone! We've just rolled out Version 1.1.4, which includes: - Improved textures for detailed grass and foliage- New feature: select composite objects by pressing the G key - Various bug fixes and stability improvements Mark your calendars! Our next update, Version 1.1.5, will drop on June 27. It will come with a full set of tutorials, including step-by-step guides for entering space and deep space cruise!
    Read full article on Community Announcements (初始文明)
  • Patch NotesOfficial

    1.1.2

    Optimized the UI and added a simple tutorial, fixed the stone display bug.Players who have already downloaded the game may need to deletesteam\\steamapps\\common\\Initial Civilization\\Datato fully fix it, but this will reset all previous game data to zero!
    Read full article on Community Announcements (初始文明)

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