
Screenshots

Watch trailer on Steam ↗Prospice: Anomalous Logistics
Code Wakers · Published by Forklift Interactive
Last updated 28 Sept 2026
Haul cursed cargo across a haunted island, where the terrain can take your life and every road bears the scars of the past.
Action, Adventure, Indie, Simulation · More free games
Navigate treacherous terrain and uncover the past's secrets as you manage anomalous logistics on a haunted island. Experience thrilling action and gripping adventure in Prospice: Anomalous Logistics, where every step could be your last.
About this game
Beyond broken trails and untamed terrain lies a place where the world itself unravels - an island cursed by the corpses of ever rotting gods. Uncover the story of humankind's ancestry on your expedition for occult knowledge.
You are a driver, plotting river crossings and navigating bogs and rocky slopes to push exploration further and deeper. You are also a pathfinder, a witness, a courier of forgotten truths, and a trespasser in a place where remnants of humanity’s original sin still fester. You carry more than supplies: survival, knowledge, and perhaps the key to awakening something that should remain buried.
Features:
Survival Logistics - Plan routes, manage fuel, and complete deliveries across treacherous terrain.
Artifacts & Cargo - Keep outposts running and transport unique finds, each a fragment of humanity’s forgotten hunt for the divine prey.
On-Foot Exploration - Leave the safety of your truck to interact with your environment and uncover ancient secrets.
Hand-Crafted Open World - Explore a vast, uncharted land from its coastline to the heart of the island, warped by dreams of god-husks.
Upgrade for the Unknown - Upgrade and adapt your vehicle to survive deeper incursions into corrupted lands.
Document the Uncanny - Use specialized tools to identify, recover, and record artifacts born of godly decay.
System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS: Windows 10 (64-bit)
- Processor: Intel Core i5-8400 / AMD Ryzen 5 2600
- Memory: 8 GB RAM
- Graphics: NVIDIA GeForce GTX 1080 / AMD Radeon RX 580
- Storage: 2 GB available space
- Additional Notes: 60+ fps target
Recommended
- Requires a 64-bit processor and operating system
- OS: Windows 10/11 (64-bit)
- Processor: Intel Core i7-10700K / AMD Ryzen 5 5600X
- Memory: 16 GB RAM
- Graphics: NVIDIA GeForce RTX 3060 / AMD Radeon RX 6700 XT
- Storage: 2 GB available space
- Additional Notes: 100+ fps target
Supported Languages
Latest news
AnnouncementsOfficial
The Prospice Closed Playtest Is Live!
Thank you to everyone who signed up for our latest closed playtest!We received a lot of applications, and emails with Steam keys have now been sent out to selected participants. If you applied, check your inbox and don’t forget to take a look in your spam folder too, just in case your invitation decided to take the scenic route.If you participated in a previous Prospice playtest, you won’t need a new key. Just look for Prospice Playtest in your Steam Library and jump back in.The playtest will only be available through the end of this weekend, until around Midnight Pacific Time on September 6, so don’t miss your chance to explore the latest build!Tell Us What You ThinkYour feedback is one of the main reasons we run these playtests, and we’d really like to hear what you think.Once you’ve had some time with the new build, please fill out our feedback form and tell us about your experience. Every bit of feedback helps us understand what’s working, what could be improved, and what deserves more attention as development continues.👉 SHARE YOUR FEEDBACKStay Up to DateJoin our Discord to stay up to date with everything Prospice, including development news, important announcements, and future playtest opportunities. It’s the best way to make sure you don’t miss the next chance to join us on the island.👉 JOIN OUR DISCORDIf you haven’t already, you can also wishlist Prospice on Steam. Wishlists are one of the best ways to support the project and help more people discover the game.Thanks again to everyone taking part!See you on the island!Looking for more?Check out the Forklift Interactive publisher page and follow it to see new games and updates as they arrive.Read full article on Community Announcements (Kerrigan)AnnouncementsOfficial
Sign up for the Prospice Closed Playtest!
We’re getting ready to open the roads of Prospice again!Our next playtest is planned for the first week of September, but this time we’re doing things a little differently. It will be a closed playtest, with a limited number of new players invited to take part.A lot has changed since our last open playtest. Expect a new mission, new and reworked routes, more story and lore, vehicle damage and repairs, new anomalies, improved driving and terrain handling, plus plenty of smaller tweaks and surprises across the island.If you’d like to join us, fill out 👉 this form 👈 and tell us a little about yourself. We’ll select participants from the applications and send Steam keys by email during the first week of September.❗️ If you apply, please keep an eye on your inbox. Don’t forget to check your spam folder too, just in case your invitation decides to take the scenic route.As always, your feedback is incredibly useful to us while we continue shaping Prospice, and we’re looking forward to seeing what you think of this next version.You can also:Join our Discord to follow development news and playtest updatesWishlist Prospice on Steam to support the project and help more people discover the gameThanks for following Prospice. We’ll see some of you on the island very soon!Looking for more?Check out the Forklift Interactive publisher page and follow it to see new games and updates as they arrive.Read full article on Community Announcements (Kerrigan)AnnouncementsOfficial
Thank You for Playing the Prospice Open Playtest!
THE ENGINE IS OFF. FOR NOWTo everyone who climbed into the truck, headed into the forest, got lost, got stuck, found something strange, or simply spent some time seeing what Prospice is about: thank you!We received a huge amount of feedback during the playtest, and it will be incredibly valuable as we continue working on the game. We’ll be going through your comments, reports, suggestions, and survey responses carefully as we plan what comes next.STILL HAVE SOMETHING TO SAY?The playtest may be over, but the feedback forms are still open. Played for more than 20 minutes? Please fill out this form.Stopped within the first 20 minutes? We have a much shorter form specifically for you.We really do want to hear from players who stopped early. Knowing where and why you decided to leave can be just as valuable as hearing from someone who played for hours.WHAT HAPPENS NEXT?We’re taking everything we learned from this playtest back into development. There is still a long road ahead, and we’ll have more to share as Prospice continues to evolve.Join our DISCORD to stay close to development, talk with the team and other players, share discoveries, and report anything strange you encountered along the way.And make sure Prospice is on your Steam Wishlist so you don’t miss the next important transmission.Thank you for taking the road with us.We’ll start the engine again when the time is right.Looking for more?Check out the Forklift Interactive publisher page and follow it to see new games and updates as they arrive.Read full article on Community Announcements (Kerrigan)Patch NotesOfficial
Build 100 (YAY!)
- You can no longer drive backwards while your engine is off- Increased truck's performance on inclines- Potentially fixed a rare bug which broke truck's physics when you exit it (if it still happens, please let me know)- Small trees have physics now, so you can bend and even uproot them with enough force- Added sharpening setting to the graphics menu. The game's visuals are suppose to be blurry by design, but in case someone doesn't like it, they have three sharpening options to choose from now- Modified the screen noise shader, made it fall off in intensity closer to the center of the screen, so noise is more visible in the corners where it's less distractingWith the introduction of breakable trees, I had to make a static/dinamic object manager, which keeps track of tree instances and appropriately swaps between non-interactable and interactable versions.It's a brand new system, so if you'll spot any weirdness or new performance issues in this patch, please let me know!Read full article on Community Announcements (WhyNot)AnnouncementsOfficial
70,000 PEOPLE HAVE CHOSEN THIS ROAD
We just passed 70,000 wishlists for ProspiceThat is a lot of people willing to follow us down this road, and we’re incredibly grateful for your support. Thank you for wishlisting the game, playing the playtest, sharing it with friends, and telling us what you think!And since so many of you are still joining us, we’ve decided to keep the Open Playtest running until early next week! So if Prospice has been sitting in your library waiting for the right moment, this is your sign. Take the truck out for a drive while the road is still open.Tell Us Why You Stayed… or Why You LeftYour feedback is extremely important to us, including from players who only spent a few minutes with the game.If you played Prospice for around 10–15 minutes and stopped, we have a very short survey just for you. Was the beginning confusing? Too slow? Not what you expected? Or simply not your thing?If you played for longer, we’d love to hear more about your experience through our full feedback survey.Honest answers are always welcome. They help us understand what is working and, more importantly, what still needs work.And if you’d like to talk to us directly, share your discoveries, report bugs, or just hang out with other people driving suspicious trucks through suspicious forests, come join us on Discord.Read full article on Community Announcements (Kerrigan)






