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Squared Straight

Screenshots

Squared Straight screenshot 1
Wood & Music Update Long Trailer trailerWatch trailer on Steam ↗

Squared Straight

Ross the Dev · Published by Big Game Hunter

8 user reviews — 100% positive (8 reviews) · 12 achievements

Last updated 28 Sept 2026

These puzzles look like Rubik's cubes, but the stickers slide around instead of the normal twist movement, which changes how you approach the solves. 🤔 Plus, the puzzles can be all different dimensions, and you can create and save mosaic designs in them! 🖌️😎🎨

DJCTQ l

£2.49

Lowest price we've ever recorded

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Price history

5 Sept 2026Lowest: £2.49 · Highest: £2.494 Oct 2026

Indie, Casual · 2025 · More under £5 games

Explore unique Rubik's cube-like puzzles with sliding stickers in Squared Straight, an indie casual game where you can create and save your own designs.

About this game

Squared Straight's puzzles look like Rubik's cubes, but their movement is totally different.  The stickers slide around the cube (or rectangular prism), which creates a unique puzzle-solving challenge!

The animation below shows the classic Rubik's movement (left) vs the Squared Straight movement (right).

Due to this new movement style:

  • The twisty 3³ has 26 blocks, while the same-size Squared Straight cube has 54 tiles, allowing orders of magnitude more possibilities!

  • The twisty cube is limited to 90° turns, so the corner blocks are always at the corners, edges at the edges, and centers at the centers. But a Squared Straight puzzle can move in one-tile increments (1/12 rotation on a 3³), so any tile can go anywhere for ultimate chaos!

  • While the tiles on top move with the rotation on the twisty cube, they remain fixed on the Squared Straight cube, with the upper band of tiles moving independently. So, twisty cube algorithms won't work here. This calls for new solving methods...🤔

Beaded Puzzles

There are puzzles with tiles that have beads marking their respective positions and angles.  For example, in the image below, the indicated tile must be on the orange face at the green and white corner, oriented so that its green bead is adjacent to the green side and its white bead is adjacent to the white side.

Unmarked Puzzles

There are also unmarked puzzles, whose same-color tiles are interchangeable.  You can generate these to unlimited dimensions.  I used multithreading to generate the puzzles faster, made the reset function preserve the generated tiles, and made the camera rotate instead of the puzzles, so they run smoothly even at huge sizes!

You can save your place on any puzzle, no matter how large it is.  So, you can revert back after a mistake, solve a giant puzzle in multiple sessions at your leisure, and even create and save fun mosaic designs!

May your tiles always glow!

The clip above also shows that, as you progress in your solve, the game finds the largest portion of tiles that could be part of a solved puzzle, and tallies them on the left.  In beaded puzzles, these solved tiles all glow.  In unmarked puzzles, tiles of a given color glow when more than half of them are on a side with the right number of tiles.  For example, if there are 10 blue tiles, then they have to go to a face with 10 tiles to count towards the solution.  If this sounds confusing, don't worry; the counting and glow effect are just there for visual flair and to help track your progress. 😅

Innovative Navigation

Squared Straight uses a unique system to look around the cube that allows full freedom of movement, while feeling as natural as holding the puzzle in your hand (I hope!) and avoiding gimbal lock and other issues that plague many other puzzle cube programs.  Right-click and drag rotates the puzzle on two axes, which covers most movement, but leaves the same two faces (yellow and white, blue and green, or red and orange) on top and bottom.  Click the arrows or icon cube on the right to change which two faces are on top and bottom.

Endgame

Squared Straight isn't just about geometric brain teasers.  The info page includes, among other things, a backstory for how you ended up floating in space and solving these strange puzzles.  Maybe there's a way out of this celestial purgatory.  Unlock the ending and find out...

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • OS: Windows 10 or 11
  • Processor: 1.1 Ghz
  • Memory: 4 GB RAM
  • Storage: 161 MB available space
  • Additional Notes: *Tested on my old Lenovo Ideapad 3 with 10th gen i5 processor

Supported Languages

English

Latest news

  • Patch NotesOfficial

    Wood & Music Update! 🪵😊♫

    I'm excited to announce two major additions and many minor improvements! First, there's the new puzzle type. While Glow Cubes is known for its handcrafted wooden puzzles, Squared Straight now follows suit! The new wooden puzzle type acts as an arrowed variant of the Build-Your-Own Prism, which you can make any dimensions you want. (Don't worry, no trees were harmed in the making of universe-filling wooden puzzles.) 😁And to help you vibe with your favorite puzzles, I bestow upon you the gift of ♫ ♪ music ♫ ♪ ! Each puzzle has a main theme and an upbeat remix for when it's solved, and you even unlock a special victory song when you beat all the main puzzles!You can see more details in the video, which will be uploaded as a trailer and later to my YouTube channel.Other changes and bugfixes:Changed the scramble method for the Build-Your-Own Prism and Super Prism. The algorithm used to make sure each scramble move was rotating a different slice than the previous, but it could be rotating about the same axis. Now each scramble move rotates about a different axis from the previous move. Also, the probability is still weighted such that moves are more likely to be on axes with more slices.The game now saves how far you zoomed in on the puzzle, so the puzzles will now load in at your preferred zoom level.Hitboxes on the tiles are now bigger so they still register even if you click between them.Multithreading is now used when finishing moves on the Build-Your-Own Prism and Super Prism to ameliorate the slight delay at the end of moves on the larger puzzles.Converted many UI elements from checking for inputs in the _process method to using signals for better performance. Admittedly, it should have been that way from the start, but I'm learning! 😅Fixed glitches that would occur when trying to make moves, reset, or load a state while scrambling. Please let me know what you think in a comment, or better yet a review. Happy Solving! 😎
    Read full article on Community Announcements (Ross' Toybox)

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