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MOLE

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MOLE

Off Black Creations · Published by Oro Interactive

Content notice: The game depicts death, killing and suicide.

Overwhelmingly Positive — 97% positive (3,893 reviews) · 17 achievements

Last updated 28 Sept 2026

Pilot the MOLE, a monstrous post-war drilling machine built to descend deep below the Slavic soil. Fix failing systems, follow voices of the dead, and pray you can survive whatever is sharing your coffin. Will the vessel or your mind break first?

£10.99

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Price history

5 Sept 2026Lowest: £10.99 · Highest: £10.999 Oct 2026

Adventure, Indie, Simulation · 2026 · More £5 - £15 games

Navigate the perilous corridors of MOLE, a monstrous drilling machine from Off Black Creations. In this 2026 indie adventure, fix failing systems and confront the haunting voices of the dead as you struggle to survive underground.

About this game

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About the Game

MOLE is a psychological horror experience with tactile simulation elements about madness, faith, and the depths we choose to dig. You are the Navigator aboard a deep-bore vessel, a colossal drilling machine. But the crew is gone. The vessel is silent. And the Signal won’t stop calling.

Spiral into your own history as fragments of your memory surface with choices that refuse to stay buried. Interact with the vessel's complex systems, solve diegetic puzzles, and unravel the mystery behind your missing crew.

Keep the vessel alive as you descend into impossible depths at the cost of your sanity eroding.

Keep it Together

Operate the Vessel

Survive

Reveal the Truth

System Requirements

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Minimum

Minimum:
  • OS: Windows 10 64-bit
  • Processor: Intel Core i5-11400, Ryzen 5 3600
  • Memory: 8 GB RAM
  • Graphics: Nvidia GTX 1660 Ti, AMD RX5700
  • DirectX: Version 11
  • Storage: 1200 MB available space

Recommended

Recommended:
  • OS: Windows 11 64-bit
  • Processor: Intel Core i5-11400, Ryzen 5 3600
  • Memory: 16 GB RAM
  • Graphics: Nvidia RTX 2050, AMD Radeon RX 660M
  • DirectX: Version 12
  • Storage: 1200 MB available space

Supported Languages

English, French, German, Japanese, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Ukrainian

Latest news

  • AnnouncementsOfficial

    MOLE: Official Soundtrack Out Now

    The official soundtrack for MOLE is now available on Steam, featuring 30 tracks from the game in both MP3 and WAV formats.Composed by Fredrik Wisborg and Axel Olsson, the soundtrack includes the complete score from MOLE, alongside three bonus tracks: Facing Umbra, Night Terrors, and Paraphrenia.You asked for the soundtrack. We dug it up.All 30 tracks are now yours to enjoy while working, driving, sleeping, or staring silently at a wall.Keep digging.
    Read full article on Community Announcements (offblackcreations)
  • Patch NotesOfficial

    Patch 1.7

    MOLE - Patch 1.7 Thank you to everyone who has been playing MOLE and taking the time to report issues. This update focuses on stability, gameplay polish, visuals, audio, animations, and a large number of bug fixes. Why is it called 1.7 when the last patch was called 1.1.5? That nobody really knows.Gameplay & ProgressionFixed an issue where the fire extinguisher could stop working after reloading a save.Fixed an issue where it was possible to pick up items while holding the fire extinguisher.Fixed an issue where the inventory could become locked after using a cassette.Fixed an issue where the Vostok cassette could be picked up from the main menu.Fixed an issue where the final course correction sequence could repeat indefinitely.Fixed an issue where players could become trapped inside the fuse box.Fixed an issue where players could become stuck crouching during the ending.Fixed an issue where players could smoke while carrying a torpedo (probably not the safest idea).Fixed an issue that could grant an extra fuse after repairing the engine.Fixed an issue allowing the monster to push the player outside the map.Fixed an issue where the monster could become stuck in the Twister Room door during the third chase.Reduced the distance at which the Invisible Kid becomes visible.UI & ControlsFixed an issue where the targeting reticle could appear in the main menu.Fixed invisible UI outlines appearing on screen.Fixed the back button becoming unavailable after resuming the game.Updated several interaction prompts for improved clarity.Fixed an issue where the cockpit lever appeared interactable when it wasn't.Fixed UI elements that failed to rotate correctly.Fixed an issue preventing the S key from being rebound.Fixed the throttle indicator lamp displaying incorrect information.Fixed the throttle lamp failing to update correctly.Fixed ending text appearing earlier than intended.VisualsCorrected materials on various objects.Fixed post-processing issues during the Phone Booth sequen...
    Read full article on Community Announcements (offblackcreations)
  • Patch NotesOfficial

    MOLE Patch 1.1.5

    Thank you for all the reports and feedback since launch.This hotfix focuses on resolving issues reported by the community and polishing several areas of the game experience. Bug FixesFixed an issue where keybindings for the Forward key were not applying correctly after reaching the M-12 vessel.Fixed an issue where some localization entries could disappear.Fixed a clipping animation during the elevator attack sequence in the Ambush chapter.Fixed an issue where the cassette panel closing sound could incorrectly play when toggling the dorm floor light switch.Fixed the dorm speaker break event in Package 18.Fixed issue where the last phone call could be skipped by holding the phone when you get the call.Fixed bug where the apartment key would fail to appearGameplay & Level DesignAdded camera shake at the start of the Other Ship crash sequence for improved impact.Added a pickup sound effect for Missiles.Added a new cutscene animation for the first cassette in Package 32. The sequence now ends with the Developer Credits visible.Animation and audio Improvements Adjusted fade timing for the Dream 2 music sequence to improve transitions.The looping cut issue is still under investigation and will be addressed in a future update.Added new animations. Localization & TextFixed additional missing translations across supported languages.Thank you for continuing to report issues and share feedback. Your support helps us improve MOLE with every update.
    Read full article on Community Announcements (offblackcreations)
  • Patch NotesOfficial

    MOLE Patch 1.1.0

    Thank you for all the reports and feedback since launch. This is the first hot patch after 2 days of public feedback. We aim to resolve all game breaking bugs as soon as we possibly can. Bug Fixes -Fixed an issue where the "Back Tutorial" event in Chapter 1 could get stuck. -Fixed an issue where removing the cassette while the ping arm was operating could permanently lock the cassette slot. -Fixed an issue where the Engineer cassette could fail to appear when loading chapter 3. -Fixed an issue where the VOSTOK cassette might not be added to the inventory in chapter 3. -Fixed an issue that could render the player unable to move after level transitions -Fixed an issue where unsupported fullscreen resolutions could break UI alignment and subtitles Gameplay & Level Design -Fixed navigation issues affecting the monster. -Added collision to various areas. -Improved various level design details. -Made several timing adjustments to story events. Visual Improvements -Fixed visual artifacts. -Updated some missing textures Localization & Text -Fixed missing and mistranslated localization entries across all supported languages. -Corrected a typos in various notes in English. -Updated Victor's dialogue text color for improved readability.
    Read full article on Community Announcements (offblackcreations)
  • AnnouncementsOfficial

    MOLE is out now!

    Today is the day. MOLE is now available on Steam for you to experience! Thank you to everyone who played the demo, playtested, and motivated us through this journey. We are incredibly excited for you check it out. We previously wrote a post answering Frequently Asked Questions if you are curious about certain topics regarding the game.Enough talking, it's time to dig. See you down below.
    Read full article on Community Announcements (Colonel Baguette)

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