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Watch trailer on Steam ↗即时象棋:旧棋新弈 Hyper Chinese Chess
上弦月工作室AscentGames · Published by 上海上弦琼弧网络科技有限公司
Mostly Positive — 79% positive (58 reviews) · 8 achievements
Last updated 28 Sept 2026
Turn-based play is central to Chinese Chess. HyperChineseChess removes this rule—battle AI or players in real-time, using quick thinking to win. Experience classic chess reimagined!
£1.69
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Price history
Strategy, Casual · 2025 · More under £5 games
Discover a fresh take on classic Chinese chess by playing against AI or other players in real-time. Tackle strategic challenges in this 2025 release from AscentGames.
About this game
Tired of traditional Chinese Chess? HyperChineseChess: Real-Time Battle – A Classic Reborn offers a fresh take! Face off against AI or challenge friends in real-time chess warfare. For extra thrills, try the Fog of War mode—where hidden moves intensify the clash!
In traditional Chinese Chess, players should obey the rules below.
The board consists of 9 horizontal and 10 vertical lines, divided by a "River" in the middle. Each side has a "Palace" (3×3 square with diagonal lines) at the center of the baseline.
32 pieces in total (16 per side): 将/帅 (General/King) ×1, 士 (Advisors) ×2, 相/象 (Elephants) ×2, 马 (Horses) ×2, 车 (Chariots) ×2, 炮 (Cannons) ×2, 兵/卒 (Soldiers/Pawns) ×5.
Red moves first, players alternate turns. Soldiers/Pawns cannot move backward.
The General (Black) or King (Red) is the core piece and can only move one square at a time (horizontally or vertically) within the Palace (3×3 grid).
Advisors move one square diagonally per turn and are confined to the Palace. They cannot step outside the Palace or move orthogonally.
Horses move like knights in chess (one square straight + one square diagonal). If the adjacent square in the initial direction is occupied ("hobbling the horse's leg"), the move is blocked.
Chariots move any number of squares horizontally or vertically (like a rook in chess), but cannot jump over pieces.
Cannons move like Chariots, but to capture, they must jump over exactly one intervening piece (called a "screen"). Without a screen, they cannot attack.
Soldiers move one square forward before crossing the River. After crossing, they can move sideways or forward, but never backward.
And this dynamic variant transforms traditional Chinese chess into an exciting real-time strategy game.
Players compete not in turns, but through continuous action point management. Each player gains 1 action point (AP) every second, stored up to a maximum of 4 AP. Every piece movement costs 1 AP, creating strategic decisions about when to save points and when to execute rapid maneuvers.
The core objective remains unchanged - checkmate the opponent's General. However, the real-time element introduces thrilling new dynamics. Players might choose to immediately spend AP on aggressive moves, or strategically save points for powerful combinations. The Cannon becomes particularly deadly when players accumulate enough AP to move and fire in quick succession.
All traditional movement rules apply: Generals stay within their palaces, Horses jump in L-shapes (unless blocked), Chariots roam freely, and Cannons require screens for captures. Soldiers gain mobility after crossing the river, but still cannot retreat. The key innovation is that players may move any piece at any time when they have AP available, leading to simultaneous actions and intense tactical exchanges.
Victory is achieved through the classic checkmate condition, but now under the pressure of real-time decision making. The AP system creates natural ebbs and flows in the game's tempo, rewarding both quick reflexes and long-term planning. Players must balance offense and defense while efficiently managing their precious action points in this fast-paced chess battle.
System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS *: Windows 7 SP1+ (64-bit)
- Processor: Intel/AMD 2-cores 2.0 GHz
- Memory: 2 GB RAM
- Graphics: Intel HD Graphics 4000
- DirectX: Version 11
- Network: Broadband Internet connection
- Storage: 500 MB available space
- Sound Card: DirectX-compatible sound card
Recommended
- Requires a 64-bit processor and operating system
- OS: Windows 11 (64-bit)
- Processor: Intel/AMD 4-cores 3.0 GHz
- Memory: 4 GB RAM
- Graphics: NVIDIA GeForce GT 1030
- DirectX: Version 11
- Network: Broadband Internet connection
- Storage: 800 MB available space
- Sound Card: DirectX-compatible sound card
Supported Languages
Latest news
Patch NotesOfficial
Version 1.2.0 Update
1. Language Support We have expanded our language options. The following languages are now available:Simplified ChineseTraditional ChineseJapaneseEnglish2. New Faction SelectionOnline Mode: Players can now select the International Chess faction on specific maps.3. Balance AdjustmentsKing/General Cooldown: After moving, the King (or General) must now wait 2 seconds before it can move again.4. New Faction Overview (International Chess)Pawn: Moves forward only; captures diagonally forward. It cannot capture while moving straight forward. Upon reaching the back rank, it promotes to a Queen.King: Moves 1 square in any direction (horizontally, vertically, or diagonally).Knight: Moves in an "L" shape. It ignores blocking rules (it can jump over other pieces).Bishop: Moves diagonally any number of squares.Rook: Moves horizontally or vertically any number of squares.Queen: Moves horizontally, vertically, or diagonally any number of squares.Read full article on Community Announcements (Rosepineus)Patch NotesOfficial
1.1.0更新 平衡性调整 新的多人模式 新的单人地图
1、平衡性调整 马的移动速度+20% 相的移动速度+100% 新增了伤害范围的机制,所有棋子只会对移动方向的90度区域内造成伤害,所以现在不能靠蠕动一下来和对面兑子了,相和士也不能开“战争践踏”了 2、新的多人模式选项 可以选择5张预制地图中的一张游玩 并且可以调整行动力的恢复速度 3、新的单人模式地图 其实就是几张新增的多人模式地图加入了单人模式Read full article on Community Announcements (Rosepineus)Patch NotesOfficial
小补丁
修复联机下迷雾模式成就获取的问题Read full article on Community Announcements (Rosepineus)Patch NotesOfficial
小型平衡性调整
马:跳跃速度+20%、蓄力速度+20%士:移动速度-20%字体现在更清晰了邀请好友后能正确切换面板了为防止没连接上,做了一个“加载中”界面用于过渡Read full article on Community Announcements (Rosepineus)






