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Watch trailer on Steam ↗Sokogram
PressGtoGeorge · Published by PressGtoGeorge
Very Positive — 95% positive (82 reviews) · 8 achievements
Last updated 28 Sept 2026
Sokogram merges Nonogram logic grids with Sokoban box-pushing puzzles. Each level blends both systems into one unified challenge with handcrafted designs that reward deduction over guessing.
£8.99
Lowest price we've ever recorded
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Price history
Indie, Casual · 2026 · More £5 - £15 games
Navigate Sokogram's unique blend of Nonogram clues and Sokoban mechanics, crafted by PressGtoGeorge for a casual yet challenging experience. Each level demands deduction over guesswork, offering a rewarding puzzle-solving journey.
About this game
A mashup of two classics
Sokogram merges Nonogram logic grids with Sokoban box-pushing puzzles. Instead of coloring in a picture, the Nonogram clues guide you in drawing a path across the grid. Solve puzzles by finding a path that satisfies the clues while allowing every box to reach its goal. Each handcrafted puzzle has a unique solution that can only be found by combining both rulesets.
There might be many paths that fulfill the Nonogram requirements but only one represents a solvable Sokoban puzzle. Once the drawing is complete, every box must be pushed into place to confirm your solution.
More than just boxes
Later puzzles introduce new mechanics such as rolling snowballs, placeable obstacles like rocks and tree stumps, and quirky creatures like leaping frogs or scaredy bats.
Features
Nonogram meets Sokoban - Draw on a Nonogram grid while planning Sokoban moves
Intertwined logic - You’re not solving two separate puzzles but one unified challenge
Handcrafted puzzles - More than 150 puzzles with unique solutions
Non-linear progression - Choose puzzles in an overworld that expands as you progress
Hint system - In case you get stuck...
System Requirements
Will my PC run this? →Minimum
- OS: Windows 10 - 64 bit
Supported Languages
Latest news
Patch NotesOfficial
Tiny Update
- You can now hold the lock button and drag it over tiles to lock or unlock multiple tiles quicker. - Maybe introduced new bugs that I don't know about yet ___ Plans for the future: - Add an option for alternative colors for locks on locked tiles - Rebindable mouse buttons - Maybe controller support (mainly because of Steam Deck)Read full article on Community Announcements (PressGtoGeorge)Patch NotesOfficial
Achievements
- The game has achievements now. - Most achievements are progression based. They should unlock upon entering the overworld based on your current progress. - There is one hidden achievement that's a bit silly and not related to progress in the game. - Maybe introduced new bugs but I really hope I didn't.Read full article on Community Announcements (PressGtoGeorge)Patch NotesOfficial
Another small update
- Locked tiles and hint tiles are now marked with a lock symbol in the corner - New option to hide the lock symbols on locked tiles - Changed clues for puzzle L08 such that it (hopefully) has a unique solution now - Some minor fixes - Likely introduced new bugs that I don't know about yetRead full article on Community Announcements (PressGtoGeorge)Patch NotesOfficial
Small Update
- You can now unlock all tiles and restart the puzzle by holding the reset button for 1.5 seconds - Fixed an issue with hints on Puzzle G11 - Fixed a rare issue with the undo function - Updated credits - Probably introduced new bugs that I don't know about yet ___ Plans for the near future: - Add visual identifier for locked tiles - Achievements (I hear you, but please give me some time to learn Steam API)Read full article on Community Announcements (PressGtoGeorge)






