
Screenshots

Watch trailer on Steam ↗Haunted Heist
autotroph games · Published by autotroph games · Official site ↗
Content notice: There is cartoon violence and the primary weapon is a gun.
Last updated 28 Sept 2026
Haunted Heist is a 2-8 player round-based PvP horror party game where Heisters find and retrieve gems in a procedurally generated mansion, while Tricksters use chaotic abilities to distress, disrupt, and dispose of them to protect their home.
Action, Indie · 2026 · More free games
Explore and plunder a constantly changing mansion as one of eight players in Haunted Heist. Use chaos to outwit your opponents or find gems before they are disposed of by the Tricksters, all while navigating procedurally generated twists and turns designed by autotroph games.
About this game

OVERVIEW
Haunted Heist is a round-based asymmetrical party game for 3–10 players. A team of Heisters works together to retrieve gems scattered throughout a procedurally generated mansion—while a rival team of Tricksters haunts the halls, sabotaging their every move.
The Heisters must collect gems and return them to their safe room before time runs out. If they succeed, they win. If the timer expires, or they’re wiped out by the Tricksters’ antics and attacks, the mansion claims another crew.
THE HEISTERS
Heisters rely on teamwork, tools, and proximity chat to survive the mansion’s dangers. Armed with a handgun, flashlight, flares, and defibrillators, they must manage their battery, conserve ammo, and stay close to one another to avoid being picked off.
Powerups can restore resources, enhance equipment, or help navigate its winding halls. Smart coordination and steady nerves are essential—because the Tricksters are always watching.
THE TRICKSTERS
Tricksters thrive in the dark, using fear, deception, and sudden violence to keep the Heisters off-balance. Their arsenal includes night vision, player muting, voice swapping, disguises, invisibility, voice modulation, and the ability to strike from the shadows before vanishing again.
Each ability runs on cooldowns, rewarding clever timing and psychological pressure. A skilled Trickster mixes mind games with lethal ambushes, becoming an unpredictable and genuinely unsettling force of chaos.
FEATURES
Asymmetrical PvP Mayhem – Heisters work together to gather gems while Tricksters sabotage, deceive, and hunt them through a haunted mansion.
3–8 Player Party Chaos – Perfect for friends, stream nights, and community games with flexible team sizes.
Procedurally Generated Mansions – Every round takes place in a new layout with fresh routes and hiding spots.
Tense Co-op Survival – Heisters must conserve batteries, stick together, and communicate through proximity chat to stay alive.
Unhinged Trickster Abilities – Invisibility, disguises, night vision, voice swapping, muting, ambush attacks, and more—each with cooldowns that reward clever timing.
Combat & Tools for Heisters – Utilize handguns, flashlights, flares, and defibrillators while scrounging for powerups that enhance your gear.
Psychological Warfare – Tricksters can harass, mislead, and terrify their opponents, turning every hallway into a potential trap.
Fast, Replayable Rounds – Quick matches encourage experimentation, laughs, and revenge rematches.
Built for Parties – High chaos, proximity chat, and emergent storytelling create highlight-worthy moments every session.
System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS: Windows 10
- Processor: AMD Ryzen 5 9600X
- Memory: 8 GB RAM
- Graphics: NVIDIA GeForce GTX 980 Ti
- DirectX: Version 12
- Network: Broadband Internet connection
- Storage: 2 GB available space
Recommended
- Requires a 64-bit processor and operating system
Supported Languages
*languages with full audio support
Latest news
Community & EventsOfficial
All-Day Event: Discord Beta Playtest Saturday, June 27th
To participate, join the Haunted Heist Discord Server and react to our message in the #announcements channel. The playtest will showcase around 5 months of development improvements, including: complete character model/animation/cosmetic overhaul voice chat system overhaul (fixing voice quality and delay issues) fixes for crashes and visual bugs lobby QoL and additional game setting options an early prototype of the Fright System (to award varied ability usage) walkie-talkies a 2-floor map in the safe room We will be hosting a dev Q&A during the beta as well. Hope to see you all there. Happy Heisting! For the quickest way to get updates, follow our socials below: YouTube | Instagram | TikTok | Website | X | BlueskyRead full article on Community Announcements (autotrophgames)AnnouncementsOfficial
r/Games Reddit AMA, Closing down our Demo, & Upcoming Discord Beta Playtest
Big Announcements!THE BAD NEWSWe are closing the Haunted Heist Demo on Saturday, May 30, 2026 12:00 AM PST. Make sure to jump in and get your final heists in on Friday. THE GOOD NEWSWe are hosting and participating in an all-day beta playtest event with a new and improved version of Haunted Heist on Saturday, June 27, 2026 10:00 AM PST, where we'll host a Dev Q&A during the day. Key distribution will happen exclusively within our Discord server.We are hosting an r/Games AMA, which is taking place on Saturday, May 30, 2026 9:00 AM PST. Be sure to shoot us a question on Reddit!Why are we closing the demo?We believe that the bugs, balancing issues and overall scrappy state of the demo are causing players to bounce off and de-wishlist Haunted Heist. We're also getting a few "dead game" comments over our social channels that we'd like to avoid going forward. We're building a vastly improved experience with the help of the playerbase's feedback, and we'd prefer people to be hyped for what's to come, rather than unimpressed with what's currently here. What if I still want to play Haunted Heist?Sit tight and gather your friends for June 27th! The new and improved beta will include: audio fixes fully overhauled character design a map system walkie talkies an early version of the new Fright System, which incentivizes and rewards varied trickster gameplay lobby quality-of-life and balancing fixes If interested in the June 27th beta playtest, please join our Discord and react to the lastest message in #announcements! We'll add you to a discord "Beta Tester" role and build hype for the playtest with small progress updates.Read full article on Community Announcements (autotrophgames)AnnouncementsOfficial
Breaking Down Our Pipeline | Haunted Heist Devlog #4
In this video, we discuss:Our Design to Dev PipelineScope and PrototypingDevelopment Philosophy and UI ModularityFeel free to leave a comment here or on YouTube and we'll be sure to get back to you!Read full article on Community Announcements (autotrophgames)AnnouncementsOfficial
How We Landed a 20-Year Industry Veteran for Our Game | Haunted Heist Devlog #3
In this video, we spoke with our Art Director, Micah Holland! We discuss: - How we discovered Micah and pitched him joining us- Full stack art direction- The art of being scrappy- Preserving Haunted Heist's personality amidst a character overhaul- The beauty of contraints- Game engines and 3D toolsFeel free to leave a comment here or on YouTube and we'll be sure to get back to you!Read full article on Community Announcements (autotrophgames)AnnouncementsOfficial
We're in the Big Leagues Now | Haunted Heist Devlog #1
In this video, we discuss: - Wishlist Milestones - Marketing Strategy - Incentivizing Chaos: The Fright Score System - Walkie-Talkies - Maps and Navigation Feel free to leave a comment here or on YouTube and we'll be sure to get back to you!Read full article on Community Announcements (autotrophgames)






