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Destiny Is Dice

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Destiny Is Dice Demo Trailer trailerWatch trailer on Steam ↗

Destiny Is Dice

SinPoDo · Published by SinPoDo

Last updated 28 Sept 2026

The knight ‘Ail’ awoke in a dungeon where everything is decided by dice. Right beside ‘Grin’, witch who can manipulate every die. With this witch's help, ‘Ail’ heads toward the dungeon. To rescue someone trapped within it. Roll, manipulate, and change fate in turn-based roguelike. ‘Destiny Is Dice’.

Free to PlayComing SoonDJCTQ 12

Free

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Action, Adventure, Indie, Strategy, Casual · 2026 · More free games

In Destiny Is Dice, navigate the perilous corridors of a dungeon alongside witch Grin. Use turns to roll, manipulate, and change outcomes in this action-packed, strategy-driven adventure.

About this game

The knight ‘Ail Shell’ lost his memory. He awoke in a dungeon where everything was decided by dice.

There he met the witch, ‘Grin’. Ail gained the aid of ‘Grin’, who freely manipulates fate.

To rescue someone trapped in the dungeon and escape himself,

and to recover his lost memories, Ail heads deeper into the dungeon.

Roll, manipulate, roll, manipulate!

In this dice-driven adventure, you must actively use Grin's magic!

Use fate magic to reroll the dice or even change the numbers themselves.

The outcome will reshape your future adventure!

Turn-based combat where dice manipulation overturns the tide of victory!

Using skills always requires the right fate.

That's why both allies and enemies must use dice to activate abilities.

With 'Grin's magic, you can freely manipulate these dice.

Create the fate needed to unleash even the hardest-to-use skills!

Of course, enemy dice are no exception!

What awaits you at the end of your adventure...

Your past, revealed as you reclaim your memories.

The unknown plans of ‘Grin’.

Within this dungeon, tangled beyond even magic's reach,

Where exactly will your destiny flow?

System Requirements

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Minimum

Minimum:
  • OS *: Windows 7/8/8.1/10 (64-bit)
  • Processor: SSE2 instruction set support
  • Memory: 4 GB RAM
  • Graphics: Graphics card with DX10 (shader model 4.0) capabilities
  • DirectX: Version 10
  • Storage: 48 MB available space

Supported Languages

English, Japanese, Korean

Latest news

  • Patch NotesOfficial

    Demo 3 Chapter Update!(Last Chapter in Demo)

    Hello, I’m SinPoDo, the developer of Destiny Is Dice!As promised, I’m back with the Chapter 3 update!Based on the game tests, it seems we made the right decision to release up to Chapter 3, which is a major turning point :)I’ll do our best to aim for a release in the fourth quarter of 2026 or the first quarter of 2027!I hope this update helps make the wait until then a little easier :)Thank you for your continued support!Update Log(Updates included in this release)Content Updates- Chapter 3, the final chapter of the demo, has been released.- Chapter 3 stages and story content have been added.- Skill cooldown system implemented- Tutorial improvementsUsability Updates- Added auto-play and speed control features for the story- Added warning messages for unused skills and removing event items from the shop- Added a character shake option- Added a display showing the number of dice required when placing skills, and made some changes to the skill UI- Changed the selectable colors and images in the options screen- Added current damage display to the skill descriptions for Nubi and Pimpi- Changed the system so you can check skills when encountering allies- Improved final damage display (added damage calculation based on targeting)- Added keyboard support for clicking the top and bottom UI elements- Difficulty adjustments- Improved character hitboxesBug Fixes- Fixed some typos in Korean, English, and Japanese, and improved readability- Fixed a bug where enemy information would appear when clicking during combat
    Read full article on Community Announcements (Xiaos)
  • AnnouncementsOfficial

    3-Chapter comming!

    I have currently finished working on Chapter 3.Pre-testing and feedback collection (via Stove - Indie Boost Lab) are currently underway, and the update is scheduled to launch on Steam sometime in August!The planned update details are listed below, though additional content may be included.Story ContentAddition of Chapter 3 story (final story update for the demo)Minor text revisions (English/Korean)Added a sequence for the start of the chapter.Quality UpdatesDialogue can now be advanced by clicking the upper section of the screen.Passive items that activate are now highlighted when arranging skills or selecting targets.The current skill is now displayed when changing dice.Increased the duration for which warning messages remain on screen.Added a feature to view a story summary when skipping dialogue.Moved the dialogue font size adjustment setting to the Options menu.Added a feature to adjust the zoom level during combat.The Character and Inventory windows now close automatically when progressing through an adventure.Content UpdatesAdded special rewards upon defeating story bossesRemoved the system for increasing maximum stat capsAdded the ability to select a character when encountering stat buff/debuff eventsAdded a "change dice" eventChanged the cost mechanism for changing dice during adventuresModified the "Speed" effect (changed from a chance for an extra attack to a chance to deal double final damage)
    Read full article on Community Announcements (Xiaos)
  • Patch NotesOfficial

    Animation Update, etc (26.06.05)

    This week, we revamped combat controls, including animations, and implemented other convenience updates!Please see below for details!26.06.05 UpdateAdded unique character animations and camera move when using character's second skill.Modified to allow attacks by interrupting the passive application animation.Simplified font size range from (1-5) to (1-3).Lowered difficulty for the Bard's Life stage.Modified speech bubble UI in Town.Added combat reward reroll function.Added 'Warning' button at the start of an adventure.(Added character attack animation)(Skip passive application animation by clicking target)(Combat reward reroll button)(Warning button at start of adventure)
    Read full article on Community Announcements (Xiaos)
  • Patch NotesOfficial

    UI Update(26.05.03)

    26.05.30 UpdateChanges to the combat start UI.Fixed a bug where the character window would not close after opening if clicked quickly during combat.Improved visibility of damage numbers during combat.Simplified item inventory system (integrated dice items and consumable items).Added a prompt to exit the game.Adjusted background brightness for Library and Town, and modified some UI elements.Added spacebar compatibility for dialogue.Added a feature to change dialogue font size.Added a dialogue progress check feature.Simplified tutorial and added visual elements.
    Read full article on Community Announcements (Xiaos)
  • Patch NotesOfficial

    Demo - Chapter 2 Update!

    (06 / 10) Chapter 2 updates for the Destiny Is Dice demo are complete!Some of the content up to Chapter 2 has been implemented in the demo. The details are as follows:Content UpdatesAdded 1 stage (You can obtain 1 story boss and 3 Memory Fragments.)Added rewards for clearing Chapter 2 stagesAdded 4 new characters to the character pool upon clearing Chapter 2Added a new enhancement element, 'town' upon clearing Chapter 2Added separate boss rewardsAdded item quantity limitsConvenience UpdatesClickable dice display when using skillsExpanded toolbar range via mouseReduced tutorial textBug FixesFirst English review completedFixed a bug where Speed ​​stats were incorrect in the LibraryOther bug fixesIf the response is positive, we plan to add Chapter 3 in Q3!Please use the Reviews or Steam Community for errors, feedback, and evaluations!Well then, thank you for enjoying the game!
    Read full article on Community Announcements (Xiaos)

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