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Pages of Tomorrow

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Pages of Tomorrow screenshot 1
Teaser trailerWatch trailer on Steam ↗

Pages of Tomorrow

Doksa · Published by Doksa

Content notice: This game contains disturbing scenes and topics. It tackles themes of mental illness, self-harm, and suicide. Use of alcohol, tobacco, and drugs is referenced, including use by minors. Violence is described. The dialogue contains occasional profanity and references to sexual activity. Most characters in the game are underage teenagers, and all of this content relates to them.

Last updated 28 Sept 2026

Challenge fate in this psychological visual novel about a juvenile psych ward patient who discovers a book that can predict the future.

Free to PlayComing SoonDJCTQ 16

Free

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Adventure, Indie · 2026 · More free games

Explore the mind-bending choices of Pages of Tomorrow, where fate intertwines with psychological suspense as you navigate a juvenile patient's quest through Doksa’s innovative visual novel.

About this game

Challenge fate in this psychological visual novel about a juvenile psych ward patient who discovers a book that can predict the future.

Take on the role of Alex, a teenager struggling with mental health, as she finds herself in the middle of a supernatural mystery. There are secrets to uncover in this ward, but putting the pieces together will not be easy. Forge your own destiny in this tale of recovery and finding happiness—is it true that fate cannot be changed?

Choose who you want to be friends with and get to know your fellow patients. You can't be close with everyone, and everyone has something to say. Form a meaningful friendship with one person or a superficial acquaintance with three—the choice is yours.

Key features

  • An authentic depiction of a juvenile psychiatric ward based on real-life experience

  • 3 characters to befriend (or not)

  • A mostly linear story with 1 ending and additional scenes based on choices

  • Fully original graphics, including CGs

  • Fully original soundtrack

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • OS: Windows 10
  • Processor: 1 GHz or faster
  • Memory: 1 GB RAM
  • Graphics: DirectX 9 or better with WDDM 1.0 driver
  • Storage: 1 GB available space

Supported Languages

English, Polish

Latest news

  • AnnouncementsOfficial

    The Pages of Tomorrow demo just got a huge revamp!

    My incredible artist and I are proud to present something we have been working on for a long time now: a huge update to the demo's visuals!The store page and graphical assets have been changed to reflect the overhaul. In addition to the visual stuff, there are also a few technical changes. Here's the full changelog.Changelog (Demo 2.0)ArtAll character sprites have been swapped to versions with better shading and body proportions.Some CGs have been swapped to versions with better shading and other (mostly small) changes.The art in the main menu has been changed to reflect the new key art.BugfixesFixed the scrollbar in the about screen.Misc.Speaking characters are now highlighted.The quick menu now hides when the choice screen is active.
    Read full article on Community Announcements (Doksa)
  • AnnouncementsOfficial

    To give hope in a hopeless world. Why Pages of Tomorrow is being made

    When creating something, whether it's a book, a game, or something else entirely, I like to have a purpose for it. Something I want to say with it, something more than just "once upon a time..." – it's not the law, but it is my preference. With Pages of Tomorrow, this purpose is very apparent. I thought I'd talk about it in more detail, as it is crucial to the game; perhaps overshadowing most, if not all, other aspects.When consuming media dealing with mental illness in a more serious manner, I noticed it often falls into extremes in its portrayal. On the one hand, sometimes it shows mentally ill people as so broken, so fundamentally unhappy, tragedy is the only possible outcome of their sorry lives. On the other, when attempting to give strength, it's not uncommon that it trivializes the struggles that come with this kind of illness, and the advice it gives feels shallow and naive. Pages of Tomorrow wants to fall into neither of those extremes. Put simply, I'm making this game because I want to give hope to those struggling, but in a way that is very aware of how difficult life is for them. Spreading awareness aside (although that is also a goal), my wish is to comfort the people who need it, to tell them change is possible, even if it doesn't feel like it. And if someone asked me, right here and now, why even make Pages of Tomorrow, that would be my answer. Of course, I am not claiming this game can act as a cure. Frankly, I don't believe there can be one "cure" – there are multiple variables to mental health, and their correct alignment, which varies from person to person, is what brings relief. No game can replace a professional working to find said alignment, especially since I myself am not, and don't claim to be, a doctor or a therapist. However, my own experience tells me works of fiction are at least capable of bringing a sliver of comfort, and to do so is what I consider my goal. Thank you so much for reading. As always, I invite you to wishlist Pages of T...
    Read full article on Community Announcements (Doksa)
  • AnnouncementsOfficial

    The literary and game inspirations behind Pages of Tomorrow – short a list

    Every work of art (and I think of games as works of art) has its inspirations. Obviously, I do not mean outright imitation, as that can kill creative processes before they even begin. Instead, to me, inspiration is like a work you have in the back of your mind while creating, one you maybe use as a reference, and even one that made you think you could make something better than that.I do not intend to tear fellow creators down, so I will not be using any sources of the last type of inspiration as my examples. Instead, enjoy a list of literary and game works that I deeply admire and – loosely speaking – use in my creative process, in various ways.Milk Inside A Bag Of Milk Inside A Bag Of Milk as well as its sequel, Milk Outside a Bag of Milk Outside a Bag of Milk, are what I consider some of the best representations of mental illness this world has to offer, even outside of games and, more specifically, visual novels. As those of you familiar with it may notice, I take a wildly different approach for Pages of Tomorrow than these games, crafting a more down-to-earth story. Still, I often find myself studying what worked for Milk and modifying it to my needs.The Mighty Angel by Jerzy Pilch is a Polish autobiographical novel about an alcoholic who keeps coming back to rehab. This is probably the most direct inspiration you will find in Pages of Tomorrow, as that is what I was reading during my stay in the hospital that inspired the game. In it, the author describes the main character's encounters with various patients and his confrontations with his illness. A very well-known book in Poland, it is sadly not as successful abroad (it should be!).Needy Streamer Overload, AKA Needy Girl Overdose, is another game about mental illness, specifically relating to internet culture. You won't find much of it in Pages, really, but it had a major impact on me overall. Its cutesy aesthetic mixed with absolutely heartbreaking themes of descent into what we colloquially know as "madnes...
    Read full article on Community Announcements (Doksa)
  • AnnouncementsOfficial

    Pages of Tomorrow and diversity. A word on creating characters

    Diversity is important. Creating all characters in a story to be the same wastes the potential of having them be different people, when showcasing different perspectives and outlooks on life is one of the things art does best. Pages of Tomorrow's characters are definitely a diverse bunch, and I'd like to explain why I think that. When we hear the word "diversity", we may, depending on our personal beliefs, associate it with sexuality, race, gender, and so on. That is undoubtedly part of the story. Historically, many previously heavily marginalized groups are now appearing in art of all kinds, as well as making their own. Pages of Tomorrow's characters are diverse in some of those regards, too, and to say that's not important would be, in my opinion, untrue. But to limit diversity to those labels wouldn't be fair, either. Humanity is diverse, and not just culturally or ethnically. While I believe we, as people, have a lot in common overall, it is correct (even if saying that feels a bit childish) that we are all unique. My personality, upbringing, interests, and taste may be drastically different than yours. That is diversity, and it's something that should be present in every story. Creating characters is, for the most part, establishing what makes one different from the other. Optionally, one can also dive into why, which for a psychological story is absolutely essential. In Pages of Tomorrow, an important difference between the characters is how they cope – all of them have diverse ways of handling emotional pain of various kinds. It might even be appropriate to say that inside, they all feel the same thing, yet have vastly differing ways of dealing with it. Thank you so much for reading. As always, I invite you to wishlist Pages of Tomorrow as well as play the free demo, in which you can get a taste of said diversity and get to know the characters.
    Read full article on Community Announcements (Doksa)
  • AnnouncementsOfficial

    Relationships in Pages of Tomorrow. Why no romance?

    Social relationships are inherent to the human experience. Whether one wants it or not, true lone wolves do not exist – from the day we are born, we are all shaped by other people. At first, familial relations are most important (as well as most influential for our development). But as we grow, parents are replaced by peers, who we begin to excitedly call our friends. Friendships, massively important as they are, tend to be put aside in visual novels, replaced by romance. Pages of Tomorrow questions that. In the game, the player has three characters to choose from. The companion of their choice is not meant to be seduced, but befriended. Many would call this decision strange when viewed in context with what visual novels often are. And while romance-focused titles certainly do not deserve the eye rolls they often get, for Pages of Tomorrow, I wanted to do something different and highlight the importance of purely platonic relationships. Romance comes and goes. It is not unusual for partners to break up, no matter how perfect for each other they may initially seem. And although not all friendships stand the test of time, their nature is inherently more steady, allowing friends to lean on each other in difficult times. There's beauty to friendship that's found only in the most successful romantic relationships. So to conclude, while I am not opposed to romance or romance in visual novels in the slightest, Pages of Tomorrow felt like a game that would work best without a dating mechanic. Instead, I intend for it to explore the complexities and beauty of platonic connections, despite it being way less fortunate marketing-wise. Thank you for reading. As always, I invite you to wishlist Pages of Tomorrow and play the demo, which allows for the player to get to know the characters and the unique setting.
    Read full article on Community Announcements (Doksa)

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