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A Trivia Roguelike

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A Trivia Roguelike screenshot 1

A Trivia Roguelike

Ace High Arcade · Published by Ace High Arcade · Official site ↗

Last updated 28 Sept 2026

Your actions are dictated by trivia questions and answers in this roguelike RPG with a trivia twist. Collect loot and level up to impact your chances of survival, take down dangerous foes and defeat the evil Trivia Arch Lich.

Free to PlayComing SoonDJCTQ 6Co-opPvPFull Controller Support

Free

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Indie, RPG, Strategy, Casual · 2027 · More free games

Navigate through perilous levels, fueled by your knowledge and wits. In A Trivia Roguelike, each choice is a trivia challenge that impacts your survival chances and loot collection against the evil Trivia Arch Lich.

About this game

Defeat roaming bands of enemies and bosses, answering trivia questions. Answer correctly, unleash attacks on your foes. Answer incorrectly and suffer the fate of adventurers that came before.

Collect loot, gain experience, and power up in an effort to gain the upper hand in this trivia based roguelike RPG.

Bring a trivial-loving friend and play online co-op together, or get a few friends together and play the PvP arena duel. Last hero standing wins!

Features

  • Singleplayer and Multiplayer Trivia Madness
  • Class based character select impacts how you play
  • Robust loot system impacts all aspects of the trivia engine
  • Add your own categories and questions whenever you want
  • Coming soon! Wishlist / Join Mailing list to follow development

(This is a WIP title, expect this page and the following playtests to evolve significantly before release)

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 or newer
  • Processor: 2.0 Ghz or better
  • Memory: 2 GB RAM
  • Storage: 1 GB available space

Recommended

Recommended:
  • Requires a 64-bit processor and operating system
  • Memory: 4 GB RAM

Supported Languages

English*
*languages with full audio support

Latest news

  • Patch NotesOfficial

    End of Year Update

    Hey everyone, thanks for following along up until now. Love to see people are excited to see more about this game, and I appreciate all the feedback and suggestions I've gotten so far.The first round of playtesting has shown a couple things about the game that I'm now focused on exploring and buttoning up before I can get a demo out. With the holidays coming up I might not get enough to time to get something going by end of the year, but I'm hoping I can make some solid progress and have another update for you early in 2026.Game LoopGame loop feedback has been positive overall but has shown a few glaring issues with how the powers and items interact with the main trivia engine. I want to make sure I spend some serious time investigating this aspect of the interplay between the items and powers as it's a core aspect to how the game will be played.That is amplified through the playable classes in the game, there are two right now being tested and probably an additional 1 or 2 by the demo time. I'm going to hold off talking about the details of these mechanics until I'm a bit more locked in on the final direction for them. Stay tuned!PresentationThe current UI is something that's being reworked as well, you can expect to see some changes to that in the screenshots and upcoming trailer when I have more of that fleshed out. Since the interactive elements might change significantly based on the gameplay feedback above from the playtesters, the UI has been a lower priority for now but is something I'm looking into.Feedback and InvolvementI'm also hoping to get a more public playtest going, so if you're interested be sure to wishlist. If you want direct notifications for when this is available and other details, join our Discord Server or the mailing list (found on the Ace High website). Thanks again everyone for all the feedback!
    Read full article on Community Announcements (acehigharcade)
  • Patch NotesOfficial

    Development Update #1

    Hey everyone, thanks for checking out the game. I have a couple quick updates to run through today, but if you're looking for more information or want to leave any suggestions / feedback please join the Discord Server or r/AceHighArcade to chat about it.Development ProgressThings are progressing well, multiplayer framework is all set up and some early playtesters have gotten in to check it out and help iron out the edges a little. Currently still playing around with how the PvP modes will work, so my focus until then is to make sure the co-op gameplay is as solid as possible. The first public playtest will either be a singleplayer vertical slice or include the co-op experience, depending on how far I can get with it.I was hoping to get a trailer together for the page by October, but have put some time into improvements for my shared game framework which should help make future progress easier to manage. But ultimately this means some more work in the short term to get everything buttoned up, and then hopefully will have a change to get to the trailer and some updated screenshots.Playtest PlansThe above framework updates are required before I can get the playable state of the game back under control, and then I'll have some more news about a couple playtest rounds I plan on doing soon(tm). If you're interested in the playtest, more news and potentially some other goodies, join the zero-spam email list on the Ace High Arcade website. You'll get up to date information on the progress of this game, other news, and updates / giveaways for the other games in the catalog as well. Also planning to do a poster or merch giveaway in the near future if I can get that sorted out soon.Feedback and SuggestionsI have some fun features and systems planned of this game, but I always love hearing from players and what you'd love to see in the game. Feel free to reach out on the Discord or SubReddit to connect up!Thanks again for all the feedback and suggestions so far, can't wait to g...
    Read full article on Community Announcements (acehigharcade)

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