
Screenshots

Watch trailer on Steam ↗Idle Terra
Boris Naftaliev · Published by Snowpard Labs
Mixed — 64% positive (11 reviews)
Last updated 28 Sept 2026
Sci-fi idle strategy in isometric view: build structures, gather resources, and trade with ships while exploring your plot of land cell by cell.
£9.09
Lowest price we've ever recorded
View on SteamPrices can lag the live Steam store — always confirm before buying.
Price history
Indie, Simulation, Strategy · 2025 · More £5 - £15 games
In Idle Terra, explore your land cell by cell, managing both a simulation and strategy as you build and expand. Dive into the unique isometric view of this indie game.
About this game
Terraforming on this planet was abandoned by the government, leaving settlers with nothing but broken promises. But you refused to accept this fate and chose to take your destiny into your own hands.
Idle Terra is a sci-fi idle strategy in isometric view. You are given a plot of land on the planet to explore cell by cell. On the grid, 3D buildings appear, each generating resources and supporting your progress. Visiting ships purchase what you produce, opening new opportunities for expansion.
The goal is to explore the entire plot and transform a wild, untamed land into a thriving space shaped by your work and strategy. Build power plants, processing factories, and other facilities, and hire ships for trade to strengthen your progress.
Play at your own pace: launch processes, take a break, or even leave the game running overnight to return with fresh resources. Step by step, you will explore every cell and gain control of your section of this nameless planet.
System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS: Windows 10 64-bit
- Processor: Intel i3-6100 / AMD Ryzen 3 1200
- Memory: 4 GB RAM
- Graphics: NVIDIA GTX 1050 Ti / AMD RX 560
- DirectX: Version 11
- Storage: 2 GB available space
Recommended
- Requires a 64-bit processor and operating system
- OS: Windows 10/11 64-bit
- Processor: Intel i5-8400 / AMD Ryzen 5 2600
- Memory: 8 GB RAM
- Graphics: NVIDIA GTX 1660 / RTX 2060 / AMD RX 580
- DirectX: Version 11
- Storage: 2 GB available space
Supported Languages
Latest news
Patch NotesOfficial
Final Major Update
Final Major UpdateThis update focuses on improving the overall visual quality, readability, usability, and performance of the game.Visual ImprovementsReplaced the Courier and Carrier ship models with new designs that better fit the sci-fi atmosphere of the game.Updated the appearance of the title screen.Improved the visuals of various windows and GUI elements.Interface & ReadabilityReworked the resource panel on the left side of the screen. Resources are now displayed relative to one another, making it much easier to identify shortages and surpluses at a glance.Updated the bottom stats panel so that statistics now change color depending on their current state, making it easier to understand whether a value is improving or becoming problematic.For example, lower Corruption is better, while most other stats benefit from higher values.Performance ImprovementsSignificantly improved overall performance through optimizations related to lighting and shadow rendering.Balance ChangesAdjusted the balance of trade bonuses and colony stats (Morale, Corruption, and others).Bug FixesFixed issues related to popup text visibility and display behavior.Various minor fixes and improvements.I also want to thank everyone who played the game, shared feedback, reported bugs, and suggested ideas throughout the development of the game. Many of the improvements in this update were inspired directly by player feedback and community discussions.While this is planned to be the final major update for the game, I still may return with additional updates in the future if there is enough interest and support from the community.Thank you for being part of this journey.Read full article on Community Announcements (Boris Naftaliev)Patch NotesOfficial
Update 1.2.1 — Quality Update
A full day & night cycle has been added, including all day phases, lighting, and atmosphere.Game performance and overall optimization have been significantly improved.Read full article on Community Announcements (Boris Naftaliev)Patch NotesOfficial
Major Update 1.2.0 — The Colony
Welcome to the biggest Idle Terra update so far! Version 1.2.0 — The Colony introduces an expanded life-simulation system, a deeper economy, brand-new colony districts, and a redesigned approach to developing your base. Your settlement is no longer just an industrial outpost — it’s now a living colony.New Colony Stat SystemA full set of new colony parameters has been added:Core Stats:PopulationHealthEntertainmentJusticeEcologyScienceCommerceDerived Stats:MoraleCorruptionTaxesEvery building now affects these stats in one way or another, creating deeper and more meaningful strategic decisions.Population Growth Population growth now depends on Morale and overall living conditions.Up to ~500 colonists, growth is relatively stable.Beyond that, you’ll need to significantly improve comfort, infrastructure, and ecological conditions to attract new residents.Your colony is now a living ecosystem that reacts to your management.Colony Mode and 9 New District BuildingsThe Plateau area can now be switched between:Plateau (Industrial)Plateau (Colony)In Colony Mode, you can construct nine new district buildings:Residential BlocksLiving DistrictsGreen QuartersCommerce QuartersLeisure DistrictsMedical QuartersResearch DistrictsSecurity SectorsPark SectorsThese buildings do not produce resources, but they provide significant boosts to Health, Entertainment, Justice, Ecology, Science, and Commerce.They require substantial investment, but offer strong long-term rewards through higher taxes, improved population growth, and a stronger economy.(Balance will continue to evolve — but the core system is now established.)New Tooltip SystemTooltips have been added to important interface elements to give new players basic explanations and help them understand the core mechanics more easily.If more tooltips are needed — feedback is welcome.Resource Trend IndicatorsThe resource panel now displays arrows showing whether each resource is increasing or decreasing. A simple but very useful addition f...Read full article on Community Announcements (Boris Naftaliev)Patch NotesOfficial
🛰 Idle Terra — Quality Update 1.1.1
The “Quality Update” improves comfort and usability, allowing players to control everything with the mouse alone. It introduces several interface refinements, visual adjustments, and small world details that make the game feel livelier and smoother.✨ What’s New🖱 Clicking a building now automatically opens the construction and design window with it selected.🖱 Right-click now closes most open windows, making navigation smoother.🔄 Buildings can now be rotated via GUI or the middle mouse button.📈 Building levels are now displayed in the upgrade window.🧱 The construction grid is now clearer and easier to read thanks to interface adjustments.🏜 Unexplored lands now feature rocks and bushes, adding more life and contrast to the wasteland.⛰ Mountains now surround the map, forming natural borders of the playable area.🌍 Looking AheadThe next update will focus on new mechanics and further planetary detail improvements. Thanks to everyone sharing feedback and ideas — you help make Idle Terra better every day!Read full article on Community Announcements (Boris Naftaliev)Patch NotesOfficial
Idle Terra — Major Update 1.1
Update 1.1 introduces new gameplay mechanics, reworked skills, and interface improvements to make colony development even deeper and more convenient.🚀 New FeaturesBuilding Rebuild — you can now demolish a structure, recover about 50% of the spent resources, and construct another in its place.Resource Scanning — soil scanners now yield one-time random resources, adding an element of exploration.Expanded Skill System — new skills have been added and organized into thematic groups.Skill Unlocking — learning new branches now requires unlocking the corresponding groups first.⚙️ Balance and EconomySkill upgrade cost reduced from 5000 to 1000 credits.Starting credits reduced from 250 000 to 150 000.Carrier shipment rate increased from 0.20 to 0.30.Cargo capacity increased:Couriers — from 1 to 3.Carriers — from 3 to 5.🌍 Improvements and OptimizationExplored areas now have a visible foundation even without buildings.Floating text readability has been improved.General performance and stability optimizations.Thank you to all players for your support and feedback!Read full article on Community Announcements (Boris Naftaliev)






