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BASED

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BASED

Thomas Moon Kang · Published by Thomas Moon Kang · Official site ↗

Last updated 28 Sept 2026

BASED is a co-op platform fighter for 1-4 Players where you combo the Moon with your friends. Master movement and weapons to ascend the Moon in one piece. Who knows what secrets you'll find on your way up. Join B.A.S.E.D. tonight!

Free to PlayComing SoonDJCTQ 6Co-opFull Controller Support

Free

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Action, Indie · More free games

Embark on a thrilling ascent through BASED's challenging Moon levels. Team up with friends for combo-fueled action or take on the lunar challenges alone, perfecting your move set and weapon mastery along the way.

About this game

Combo the Moon with your friends! It's your job to bring the Moon to the sky every night. Play with a squad or go solo. Who knows what secrets you'll find on your way up. Join B.A.S.E.D. tonight!

MOVEMENT & PHYSICS

Slide, dash, wall run! Spike the Moon to bounce it off the ground, or at an angle to launch it sideways! Use the environment to your advantage.

TEAMWORK

Combo the Moon with up to 4 friends! Use your tether to jump to your teammates so you don't fall behind, or even continue the combo!

WEAPONS & ELEMENTS

Choose from the reliable sword, to the flexible Chain or heavy Hammer. Use unique elemental effects to supercharge your attacks. Use Ice to freeze the ball in place, Flames to deal extra knockback, or Soar to fly to the Moon!

CHALLENGES

Each phase of the Moon adds an extra challenge, from rising lava to solar flares! You can even add additional modifiers to change things up. Create your own difficulty with custom runs!

RACE YOUR PETS

Collect food and raise your pets, then go to the races! Your Creas will evolve BASED on what they're given and how you treat them.

FEATURES

  • Ascend with up to 4 friends

  • 6+ Unique weapons with different playstyles

  • 100+ Rooms

  • Elemental attacks

  • Tether to your friends

  • Grow and race your pets

  • Online co-op and offline single player

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System Requirements

Will my PC run this? →

Minimum

Minimum:
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7
  • Processor: Intel Core 2 Duo E6320 or equivalent
  • Memory: 2 GB RAM
  • Storage: 1 GB available space

Recommended

Recommended:
  • Requires a 64-bit processor and operating system

Supported Languages

English

Latest news

  • Patch NotesOfficial

    Demo Update 0.59

    Added another unlockable suit - Mint (win a run with a full squad to unlock)Update: v0.59QoL:Adjusted character palettes, Purple and Orange now have different skin tonesAdded weapon unlock hintsAdded a variety of attack hit sfxExtended range for wall jump while slidingCreas now wake up faster when sleeping during a raceBugfixes:Moon player colors should match some skins betterFlame hits no longer affect the Moon turn order when it's not your turnCreas now get bonuses from Ascensions without recreating the lobbyFixed some issues with offline modeFixed a bug with not being able to fallthrough some platformsUpdate: 0.58 - Jump adjustmentsSuper Jump:Added buffer frames for super jump so you can now press Jump->Dash or Dash->JumpAdded buffer frames for max height super jump, so you have about 3 frames before and 3 frames after to input a max height super jumpWall Jump:Added buffer spacing to perform a wall jumpHolding towards the wall now slightly reduces the horizontal momentum from a wall jumpJump:Increased air/wall jump vertical force slightlySlopes:You no longer lose speed when running up walls/slopesQoL:Added hint labels to locked suits and chromasShop:Increased pricesBugfixes:Crea stats should now be accurate when starting a raceSlightly lowered top push detector to prevent snagging on ceilingsFixed a bug where the Moon could break barriers during a restartFixed a ui bug with the join button and text fieldPerformance improvementsAdded vsync option in settingsAdded an icon next to seed label is a custom seed is usedBugfixes:Fixed chromas not affecting glow pixels on the characterUpdate: 0.49Added some midground tiles for environmentsAdded different backgrounds for environmentsFixed offline modeThanks for playing! If you have any feedback or just wanna chat please join the Discord:https://discord.gg/osfe
    Read full article on Community Announcements (tmkang)
  • Patch NotesOfficial

    Demo Update 0.46

    Update: 0.46 The ConvergenceLobby, Spawn and Garden now combined.Runs no longer leave the main areaNew Features:Fast restart - host can now restart after a run has startedCustom seeded runLobby tab in-gameQoL:Flame can now hit the Moon when it's not your turnAerial superjump icon for dash replaced with canceled 3 up arrowsMade canceled icon thinner in tutorial inputsChanged Neutral Attack default keyboard binding from D->VUpdated explosion vfxMade text better in feedback panel Enabled cloud savesWeapon icons shown in lobby screenAdded extra friction near ledges if not holding towards the ledgeHotfix:Fixed rewards not unlocking until rejoining lobby Spear:First hit of up air lowers position with charge amount (to work better with tether element)Run timer now starts when first barrier breaksAdded scrolling to color selectionAdded hold input to directional navigationStarting room will now detect if player is inside terrainFixed rising sun sometimes flickeringRising sun now starts fasterBugfixes (some from last patch):Spin can now be applied when it's not your turnAttack animations on clients will no longer repeat sometimesOffline mode should work properly nowRevamped settings and controls panelsIncreased height of racing finish lineSmoothed out music between scenesMissile hurtboxes fixed
    Read full article on Community Announcements (tmkang)
  • Patch NotesOfficial

    Demo Update 0.34

    Update: 0.34Bugfixes:Fixed a bug where not being able to load into the crea garden would erase your creasFixed a bug where dpad would be canceled by analog stick (game now chooses whichever has the highest magnitude)Update: 0.33QoL:Solar flare now hits enemiesFully charged attacks do +2 dmg, half charged attacks do +1 dmgChosen chroma now affects the relevant colored pixels on the character sprites (just needed a bit of shader magic)Min jump duration is now 5 framesBugfixes:Fixed an error that could popup at the start of a runCapped hitstop when hitting a target and the ball at the same timeFixed a bug when rebinding Cancel on gamepad Update: 0.32Charge:Charge start now reduces x velocity by a multiplierNormal top movement speed during charging reducedAir acceleration while charging increasedMoving too fast while charging an attack made it too difficult to land, this should make it easier to combo into a charge attackQoL:Added vfx on charge startBugfixes:Moon should now stay in tutorial arena consistently and not teleport backIntense music will no longer restart on each floorMovement input is now polled every frame, should prevent dropped movement inputsFixed an incorrect collider on curved ramp tilesFixed a bug where slide would add extra speed on certain rampsTrying another fix for steam region lobby codesFixed another save issue Update: 0.31Revamped save/load system to be more robustAdded backup save file systemBugfixes:Fixed a bug where finishing a crea race would corrupt your save data Update: 0.30 Tutorial and Fixed Lobby Joining 5/20/26Added Tutorial on first startup!QoL:Polished tutorialIncreased visibility of input iconsSpecial input - renamed to "Charge Attack"Added more controller icon supportAdded warnings for duplicate bindingsAdded some more music for ascension/failure (also run music tracks replaced with a slow and fast track)*Update: 0.29 5/18/26Tutorial (Optional):The tutorial is finally "finished." But I'm gonna let you guys test it out first. It c...
    Read full article on Community Announcements (tmkang)
  • Patch NotesOfficial

    Demo Update 0.28 - Element and Room adjustments and Bugfixes

    Update: 0.28Elements:Fire - force multiplier 0.5x->0.6xFrost - now also triggers on hitBomb - duration reduced from 3s->2.5s, force increased from 16->20Chrono - increased physics speed multiplier from 0.4x->0.45Vortex - increased force from 12->16, increased hitstop from 8f->10fQoL:Shield now protects from lavaAdded some instruction drawings to smash trapsTop of goal room is now pointyRooms:Floor 19 will now always be an elite floorAdjusted a few rooms for flowPolka Dot 3 - lowered difficulty to 2, replaced slopes with rampsSpine 0 - reworkedSpine 1 - reworkedNote: I haven't gone through the worst rooms forum post yet, a bunch of rooms will be reworked and added later!Bugfixes:Teammates can no longer pickup animals for youLanding while in goal animation will stay in goal animationFixed some audio bugsFixed some wall clipping/head clippingEnemies no longer fall through breakable woodTeammates elements should be reliably less bright nowRemoved duplicate binding prevention temporarilyLocked chroma colors no longer sometimes stay colored redUpdate: 0.28 HotfixFixed the garden, oops!
    Read full article on Community Announcements (tmkang)
  • Patch NotesOfficial

    Demo Update 0.27 - Hitfalling and Element recharge limit

    Some updates to the demo, currently working on a tutorial level!Update: 0.27Hitfalling:Pressing "fall" while in hitstop now sets downward velocity to -20 m/sBugfixes:Optimized fps by a lotCrea icons in race minimap now move smoothlyUpdate: 0.26 Hotfix 3Elements can now only be recharged 1 time (noted by dashed vs no dashed circle)QoL:Increased size of goal area you can attack inCreas now turn around when grabbing food behind themRebinding no longer allows duplicatesBugfixes:Pressing tether during loading no longer causes an errorUpdate: 0.26 Hotfix 2QoL:Instead of reducing coin rewards, -value is shown in ascension bonusBugfixes:Crea stats can no longer go below 0 (caused some out of range errors)Palette issue fixed when using a charged attackUpdate: 0.26 HotfixBugfixes:Fixed a bug where charging an attack could get stuckMoved buttons in front of "no crea held" windowThanks for playing! Tell your friends ːEdenThumbsUpː-Thomas
    Read full article on Community Announcements (tmkang)

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