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Beltlife: Prospector

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Beltlife: Prospector

JMGffs LLC · Published by JMGffs LLC

2 user reviews — 100% positive (2 reviews)

Last updated 28 Sept 2026

Beltlife: Prospector is a GUI-based "hard" sci-fi business/work sim with economy simulation and RPG elements. Your focus is on maintaining your ship's systems and your health while prospecting for asteroid claims to auction on simulated markets.

DJCTQ l

£4.29

Lowest price we've ever recorded

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Price history

5 Sept 2026Lowest: £4.29 · Highest: £4.297 Oct 2026

Simulation · 2026 · More under £5 games

Explore the vastness of space as you maintain your ship and claim asteroids for profit in this challenging business simulation from JMGffs LLC. Experience the thrill of sci-fi exploration with realistic GUI controls and dynamic markets.

About this game

Hey you! Yeah, you. With the blown out shoes and the empty eyes. Are you tired of being broke and hungry, stuck on a rock with no prospects and even less hope? Do you want to do more with your life?

Boy do we have an opportunity for you! More money than you could spend in two lifetimes and a future paved in gold is awaiting you in the Belt! Ceres Omnitech wants you for the Prospector program. Drove a truck across the ash flats? We want you! Flew drones in the quarantine zones? We want you! Heck, if you can swing a pickaxe... We want you!

Sign up today and say "I deserve this!" We'll be waiting.

The Premise

In the not too distant future, the asteroid belt is home to a new gold rush, a corporate race to establish mining claims. You have been accepted into Ceres Omnitech's "Prospector" program. You've traveled at their expense to the belt and been provided a ship with which to stake claims. You will need to make payments on the ship and keep it in running order, buy supplies, locate and catalog asteroids, stake and auction claims, all while operating within the terms and bureaucratic restrictions of the Belt Authority. As an ambitious nobody, your goal is to make your fortune and move on from your tin can before the void of the black can destroy your body or take your sanity.

No soft sci-fi nonsense here

Beltlife: Prospector is reality-based "hard" sci-fi. Some liberties were taken in the positioning and distance between the dwarf planet Ceres and the asteroid Vesta, but there are no mysterious "long range scanners", no warp drive, no space wizards, and no alien menace. Your foes are solar radiation, osteopenia, micrometeorites, and the unfathomably vast and empty vacuum of space. Your fusion reactor is scaled based on current technology, fuel consumption rates and drive output are realistic for the mass of your ship. You'll use radar for asteroid detection and actual real-life modern prospecting technologies taken to their far (but not theoretical) limits for determining asteroid compositions prior to staking claims. But don't worry, there are no Newtonian physics or delta-V calculations to figure out, that stuff is all abstracted. Just plot a course, hit the go button, and try not to run out of fuel or oxygen before you make your fortune.

Market simulation

The value of your claims will vary based on their size, composition, and each material's current value. There are two simulated materials markets based on the two stations in the game and individual materials may boom or bust over time. You don't have to closely monitor the markets, but you can if you want to. Generally C-class (carbonaceous) asteroid claims will sell for more money at Ceres and X-class (metallic) asteroid claims will sell for more at Vesta, with S-class asteroids somewhere between. 

Your ship

The factory VestaCorp PS-01 Prospector is a barebones ship, just enough to keep you alive and accomplish the mission. It features 9 major systems with 4 major subcomponents each. Components will wear over use and time and are subject to the effects of solar storms and micrometeorite strikes. You will need to conduct maintenance and repairs regularly to keep your ship running. It has minimal shielding and your body will take a toll over time and exposure. You'll need to keep up your stock of oxygen, water, and rations. Your waste tanks can be emptied and the contents sold as fertilizer. Your ship can be upgraded at the shipyard on Vesta.

Your Captain

Beltlife: Prospector features RPG-lite style character creation and improvement. You'll advance in status, unlocking perks, and the emptiness of space will wear on your body and psychological health. Your skills will improve with use and make your life a bit easier, saving you the most valuable resource, time. The Belt Authority has mandated a work/rest cycle of 30 days out, 30 days recovering. This is the mission cycle. Violating the mission cycle will result in fines and/or imprisonment. Time saved is cash earned.

The Belt

Fun fact: The asteroid belt is actually really, really empty. Asteroids aren't as easy to find as one might guess. Head sunward to denser sectors where they're more plentiful but probably smaller, head outward where they're rarer but typically larger, or stick to the relatively safer travel route between the stations where you're more likely to encounter a fellow prospector Captain to chat with, a resupply ship with fuel pellets (at astronomical prices), or an abandoned ship with valuable supplies on board free for the taking. It's up to you.

Final notes

This is not an action game. It's a GUI-based game. It's not particularly stressful and there's no pause button because you don't need it, you can safely step away at any point and check on the kids or take a phone call or go nuke a hot dog. Nothing in the game happens unprompted. This is a game you can play after a long day of work or before bed and just wind down. The sounds are largely atmospheric and even the klaxon that sounds when you're stuck by a micrometeorite isn't especially jarring.

Please reach out via our socials with any questions, bugs, or constructive criticism. Beltlife: Prospector is a solo/indie dev project and no AI was employed for art or coding.

Drink VestaCola. It's good!

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10/11
  • Processor: 1+ GHz, 64 bit
  • Memory: 1 GB RAM
  • Graphics: Any GPU capable of 1080p
  • DirectX: Version 12
  • Storage: 36 MB available space
  • Sound Card: Any/Onboard
  • VR Support: N/A

Recommended

Recommended:
  • Requires a 64-bit processor and operating system

Supported Languages

English

Latest news

  • Patch NotesOfficial

    Patch v1.01 for Demo Build

    Demo patch v1.01 -Included resolution fix (already applied to full version)Now that the full version of the game has been released, demo time-gate has shortened from 180 to 120 in-game days (from three to two Mission cycles).
    Read full article on Community Announcements (Kazmeister)
  • Patch NotesOfficial

    Day 2 Resolution Patch v1.01

    Game should now display correctly on any resolution/aspect ratio monitor.Thank you to Bouncy on the Steam discussion forum for bringing this to our attention!
    Read full article on Community Announcements (Kazmeister)
  • AnnouncementsOfficial

    BL: Prospector Release Date March 12th!

    Full Release Version will be available for purchase/download March 12, 2026BL: Prospector will be priced at $4.99 (USD)A 20% introductory discount will be available for 14 daysThanks for your interest in our game!
    Read full article on Community Announcements (Kazmeister)
  • Patch NotesOfficial

    Patch v0.91 for Demo Build

    Demo patch v0.91 - Also affects pre-release full buildUpdated/upgraded the way sounds are handled (SoundPlayer library to MediaPlayer library)Added Volume slider to ESC menuAdded sound effect to splash screen-This upgrade paves the way for adding environmental sounds and/or music at a future date.
    Read full article on Community Announcements (Kazmeister)
  • Patch NotesOfficial

    Patch v0.9 for Demo Build

    Demo patch v0.9 - Also affects pre-release full buildcorrected an issue where game would crash by hitting the 'DN' button with the bottom line of the info panel highlightedcorrected some text being cut off within the info panel, specifically related to rescuesCascadia Code font is now embedded within the game files to correct display/formatting issues for players with Windows 10 but without Windows Terminal installed. Windows 11 players should see no change, Windows 10 players should see the game as it was designed to appear. Our apologies for not catching this sooner.Added ship imagery and approach animation to Rescue eventCreated and included an icon for the game's .exe fileMinor modification made to the ESC menu popupChanged verbiage within the Trade Interface and STO panel for clarity and added ship capacity per item to the Trade Interface for quick reference-Thanks again to the players who have provided feedback through our subreddit and Discord server!
    Read full article on Community Announcements (Kazmeister)

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