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Watch trailer on Steam ↗Roman General
Moore Games · Published by Moore Games · Official site ↗
Positive — 100% positive (11 reviews) · 8 achievements
Last updated 28 Sept 2026
A hex based strategy game set in the time of the Roman Republic. Fight through numerous historical wars and campaigns to experience the rise of one of the worlds greatest empires.
£7.49
Lowest price we've ever recorded
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Price history
Strategy, Early Access · 2026 · More £5 - £15 games
Command ancient legions in Roman General, a hex-based strategy game where your decisions shape the future of the Republic. Explore historical wars and campaigns to build one of history's greatest empires.
About this game

Historical Campaign
Fight through the rise of the Roman Republic.
Starting with the Pyrrhic War. Can you defend the Republic?
War has broken out between Rome and the unruly city of Tarentum, one of the last major cities in Italia not under the Senate’s control. Outmatched, Tarentum has called for aid from the Kingdom of Epirus in Greece. A modern, disciplined army the likes of which Rome has never faced.
Led by their king, Pyrrhus, cousin of Alexander the Great, they are truly a force to be reckoned with. General, it is your task to stop them and bring glory to Rome!

Handcrafted Maps
All maps are handcrafted, based on historical battles and settings, and drawn in a retro pixel-art style. Bonus objectives provide players with greater challenges and unlock new campaign paths, leading to a dynamic and highly repayable experience.
Unique Supply Mechanics
Build forts along roads to resupply your units in battle. Keep the roads clear to ensure your forts stay supplied. This simple yet historically inspired mechanic gives Roman General a unique layer of strategic depth in managing supply lines.
Windows, Linux and Mac Supported
To run the game on Mac you have to manually go into settings -> Security and on Roman General press open anyway, We are planning fix this.
System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS: Requires a 64-bit processor and operating system
- Processor: Intel or AMD, Dual Core or better
- Memory: 4 GB RAM
- Graphics: Nvidia® GeForce™ GTX 460 (1GB) / AMD® Radeon™ HD 7870 (2GB) / Intel® Iris Pro™ 580 / Intel® Iris® Plus G7 / AMD® Radeon™ Vega 11
- Storage: 500 MB available space
Recommended
- Requires a 64-bit processor and operating system
Supported Languages
*languages with full audio support
Latest news
Patch NotesOfficial
Patch 0.2.1
Many small fixes and improvements. Huge thanks to all who have given feedback on steam and discord. - Fixed Json error in battle of Maleventum not allowing any units to be deployed - Fixed Json error in Final battle of Tarantum where there was not player army- Fixed veterancy formatting error in army view- Stopped the map moving when scrolling the army view- Fixed a bunch of spelling errors- Fixed some UI text in the army view- Fixed UI bug in the buy unit view- Road icon now no longer displayed over fort icon- Take-back of a fort capture now correctly reverts back to the opponent- Briefing only shown once per battle, even when loading into the deployment phaseGlory to Rome!Read full article on Community Announcements (James Bob 007)Patch NotesOfficial
Update 0.2.1
Small patch with som bug fixes and performance fixes. The game now works for mac again!! There was a error in how the game was exported to mac so that it would not launch. Thank you for all feedback and patience while this was being fixed. There was a bug in the battle of Locri where all built forts were un-supplied even when they should not be, this has also been fixed.Also, the max FPS has been increased to 120, and Vsync has been enabled making the game run smoother and look less distorted when the camera moves around.Read full article on Community Announcements (James Bob 007)Patch NotesOfficial
Update 0.2
Version 0.2 has been in the pipelines for some time now and includes many bug-fixes, UI and quality of life improvements, and a bunch of new features.- Take-back added!!- Naval combat, embarking, and disembarking now available - The UI when buying units has been improved and in the army view - The Escape works as expected opening the main menu - Auto select next unit when deploying - Fixed roads next to map borders - Fixed bug when starting a new campaign- Better capture fort logic - New easier difficulty as well as lost of small tweaks to combat system and unit stats - New Samnite and Carthaginian factions, which will be in the First Punic war campaign coming soon (A sneak peak at the first battle of the Punic War campaign)Glory to Rome!Read full article on Community Announcements (James Bob 007)AnnouncementsOfficial
Road Map 2026
Read full article on Community Announcements (James Bob 007)Patch NotesOfficial
Update 0.1.8.2
A bunch of fixes and improvements: - Pressing the space button during the briefing no longer ends the end turn - It is now possible to change the difficulty during a campaign - Now no longer possible to break game by moving units when it is not your turn - Engineers can now build forts after moving, this is a big change, but one that will hopefully make healing and forts easier and more sentral - Defence of Tarnatum mission feels no longer impossible - There is now a quick information box that notifies the player when they lose a unit - An bug where the AI could attack from very far away has now been fixed - fixed deployment limit in battle of LocriGlory to Rome!Read full article on Community Announcements (James Bob 007)






