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Gestalt System

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Gestalt System screenshot 1
GestaltSystem-Wishlist trailerWatch trailer on Steam ↗

Gestalt System

Axisray Lab · Published by Axisray Lab

Positive — 92% positive (12 reviews) · 1 achievements

Last updated 28 Sept 2026

This is a multiplayer mech FPS game. You will choose your favorate robots, and work with teammates capable of different careers. Conquer the enemies, break the defense, activate energy core, destroy the buildings and finally win the game.

Free to PlayEarly AccessDJCTQ 6Co-opPvPSteam WorkshopFull Controller Support

Free

View on Steam

Prices can lag the live Steam store — always confirm before buying.

RPG, Free To Play, Strategy, Early Access · 2026 · More free games

Gestalt System challenges players to strategize and cooperate as they pilot unique robots against opponents. Experience the thrill of activating energy cores and conquering enemies in this free-to-play, early access mech FPS.

About this game

This game is still approximately one year away from its minimum viable version. The following content will be gradually updated and added in future versions.

ASSEMBLE YOUR TEAM

Gear up and log in—it's training time! Seven minutes of intense action stem from 7,000 attempts! What? No gaming in the lab? Captain, let me explain...

FIGHT WITH STRATEGY

Control tactical bonus points, infiltrate enemy backlines, focus fire on high-value targets—collaborate with teammates to execute tactics and secure victory.

DESTROY THE BASE

Train yourself and your AI through FPS MOBA gameplay. Break through enemy lines, destroy their base, and claim ultimate triumph.

CHOOSE YOUR MECH

(currently not supported)

Damage dealer? Support? Or a nimble scout? Select a mech configuration that matches your style and training goals. Gain experience in battles and fully prepare for the upcoming offline tournaments.

OR PERHAPS YOU HAVE YOUR OWN PRIDE

(currently not supported, will support through workshop)

Use the Workshop to add mechs designed by yourself. Bring your own creations into battles and explore uncharted arenas.

TRANSCEND TIME AND SPACE

(only 2026 & 2024 version maps are implemented for now)

The past you speak of... Is it the past we once shared? Those arenas we once conquered or never set foot on are now possible here.

// AI gameplay overlay GIF

CONNECT YOU, ME & HIM/HER/THEM

(AI protocol rules are still under discussion; join our QQ groups for more info)

Human-to-human collaboration, human-to-AI collaboration, and even AI-to-AI collaboration. We will use gaming as a medium to explore the future of human-machine cooperation and competition. We look forward to the day when they transition from the virtual world to reality.

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10
  • Memory: 8 GB RAM
  • Graphics: GTX 1080 8GB
  • Storage: 2 GB available space

Recommended

Recommended:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10
  • Memory: 16 GB RAM
  • Graphics: RTX 3060 8GB
  • Storage: 4 GB available space

Supported Languages

English, Simplified Chinese

Latest news

  • Patch NotesOfficial

    0.1.9.72 小型更新补丁

    修复联机时客户端无法正常输入的问题。
    Read full article on Community Announcements (Recatbin)
  • Patch NotesOfficial

    0.1.9 Major Update

    New FeaturesAI units are now full-fledged competitors on equal footing with human players. Empty player slots are automatically filled with AI bots at the start of a match. Each bot has its own attributes, respawn timer, team assignment, and roster entry. Available in RMUC2026, RMUL2026, and 1V1.AI bots can now aim and fire. Infantry, Hero, and Sentry units engage enemies, manage weapon heat, and replenish ammunition during matches.AI now follows class-specific strategies under coach-level coordination. It can capture and defend key locations, activate the Energy Mechanism to obtain buffs, organize offensive pushes, perform Hero air-drop assaults on the Base, and execute two-stage Dart strikes against the Outpost and Base.AI can now manage its economy. It purchases ammunition in bulk at the Supply Zone, remotely resupplies while out of combat, and reserves coins for paid respawns. Depending on the coins available, it chooses between a paid respawn with full health and a free respawn.Added the RMUC2026 Buff and paid-respawn systems. Destroyed units can spend coins to respawn, after which they enter a fixed three-second Weakened state. Armor is no longer deployed automatically when Base HP falls below 2,000. Invincibility and Weakened-state timers are now displayed on the HUD.Added a five-second freeze at the start of each match. All movement and firing controls remain locked during the opening countdown and are released simultaneously when it ends. Spectator cameras are unaffected.LAN multiplayer no longer requires signing in to Steam. A built-in networking backend now allows players to connect directly by entering an IP address, using port 8888 by default, even when no Steam session is available.Added a free-fly spectator mode. An overhead panel above each robot displays its team number, level, HP, buff icons, ammunition status, and firing-lock indicators. These panels are only visible to spectators and are hidden after the match ends.Replay playback now supports fr...
    Read full article on Community Announcements (Recatbin)
  • Patch NotesOfficial

    0.1.8 Major Update

    Features The Power Rune is now live on the RMUC2026 map. You can loop through unlimited test runs of the Small Power Rune & Large Power Rune during the Preparation Period. Remember to press F to switch to single-shot firing mode.Major overhaul of the Balancing Infantry (wheel-leg) physics system. The Balancing Infantry no longer relies on a forced balance controller — under impact, it can now topple over or even flip end-over-end.Bug fixesFixed a hidden Armor Module on the underside of the Outpost. Previous rear-side auto-aim issues were all caused by this bug.Fixed the Outpost rotation logic. The Outpost now rotates in a randomized direction each match.Fixed the Outpost halting logic during the Preparation Period.Tuned the Balancing Infantry's steering speed and jump height — it can now hop straight onto the Elevated Ground.
    Read full article on Community Announcements (Recatbin)

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