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TerrApocalipse

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TerrApocalipse screenshot 1
Mission gameplay Terra trailerWatch trailer on Steam ↗

TerrApocalipse

StDesign · Published by StDesign · Official site ↗

Last updated 28 Sept 2026

TerrApocalipse is an indie space action strategy with RPG elements, set in our solar system under siege by a mysterious, overwhelming force. Soon as the vast void between planets will be filled with conflict your decisions will shape the fate of Terra and beyond.

Free to PlayComing SoonDJCTQ l

Free

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Action, Indie, RPG, Strategy, Early Access · More free games

Embark on a unique journey through space as you lead Terra against an overwhelming force. With RPG elements and strategic decisions shaping the future, TerrApocalipse challenges you to survive and thrive in early access.

About this game

TerrApocalipse is being developed

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About the Game

TerrApocalipse

Defend the planet Terra from relentless enemies. Confront a powerful, enigmatic invader whose aim is nothing less than total domination. In this vast, dynamic solar system, every planet, moon, and asteroid is a battlefield and a valuable resource.

Game Features

RPG-style progression - Develop your commander along three unique paths or forge your own hybrid playstyle:

  • Strength - win by creating spaceships capable of single-handedly opposing countless enemy units.

  • Wisdom - will allow you to develop futuristic technologies that will give you an advantage over your opponents.

  • Leadership - create an armada that can defeat any opponent thanks to cooperation skills and good training.

Gather knowledge - Uncover hidden tech knowledge, dive into research and unlock alien technologies, advanced ships, weapons and systems. Mine resources from asteroids or acquire them during battles. Expand space stations and logistics networks to supply your armada. Manage your crew and train spacefarers, scientists, and engineers.

Ship building & customization - Construct space stations, produce starships, upgrade your vessels and tailor your fleet to your strategic vision. Upgradeable equipment systems, each weapon and ship has up to 9 upgradeable parameters, each upgradable up to 20 levels.

Create equipment that will allow you to play the game in the way that is most enjoyable for you

Fight and conquer - Every planet and moon has strategic value: defend, exploit or conquer. Control your fleet in real time, where positioning and timing are key to victory.

Play the way you like

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • Processor: Intel Core i5-450M
  • Memory: 1 GB RAM
  • Graphics: GeForce GT 330M
  • Storage: 500 MB available space

Recommended

Recommended:
  • OS: Windows 10
  • Processor: Intel Core i5 2.0 GHz
  • Memory: 1 GB RAM
  • Graphics: NVIDIA GeForce GTX 1650
  • Storage: 500 MB available space

Supported Languages

English*, Polish*, French, Italian, German, Spanish - Spain
*languages with full audio support

Latest news

  • AnnouncementsOfficial

    TerrApocalipse: Upgradable weapons and drones

    Few words about weapons and upgrades Each weapon has a set of upgrades for damage, attack speed, range, etc. This will allow each player to create a set of weapons and additional equipment (because spaceships and drones can be equipped with more than just weapons) allowing them to play in their favorite style. Do you enjoy controlling a single spaceship and destroying enemy ships? Okay, you can play that way, just arm your spaceship with the right equipment and bombard your opponents with a barrage of missiles, projectiles, lasers beams... (missions take place in an environment based on the laws of physics, so hitting the target is not guaranteed, it depends primarily on your skills) Briefly about dronesMost spaceships can be equipped with a drone bay, allowing player to use of drones, number of which depends on size of ship as well as certain upgrades. Each drone can be independently armed with basic weapons, additional equipment or drills allowing for manual extraction of resources during the mission. If your favorite playstyle is managing larger groups of units, drones will be the best technology you should invest in... you will also be able to lead multiple spaceships into battle, but more on that in future.
    Read full article on Community Announcements (StDesign)
  • AnnouncementsOfficial

    TerrApocalipse: progress that's been made over past few months

    There wasn't much of a year-end summary, so this one is short and a bit late.The progress that's been made over past few months. Visual effects with new capabilities and much more shaders. I'm slowly starting to think that shaders aren't mady by black magic spells after all.The game is meant to blend several genres, so visual interface should be a mix of modern electronics and utilitarian, proven hardware: buttons, switches, etc. This idea is a visual experiment, so we'll see how you like it.There's still a lot of work, corrections and changes ahead of me, but everything is heading in the right direction that I envisioned a long time ago.
    Read full article on Community Announcements (StDesign)
  • AnnouncementsOfficial

    Happy New Year

    The new UI is taking on increasingly interesting shapes. The combination of retro and modern styles best captures the game's atmosphere.
    Read full article on Community Announcements (StDesign)
  • AnnouncementsOfficial

    TerrApocalipse: Small and simple game...

    Terra... Apocalypse... a few years ago, I came up with the idea of ​​creating my first, small and simple educational game, centered around destroying asteroids and defending the planet Terra. However, that kind of game isn't my favorite genre, so a more ambitious plan matured while learning the technology that would allow me to create a game that I would want to play for hours. The game is slowly taking shape, and I'm adding more features. Currently working on mining asteroids. I also plan to rework and improve the user interface to make it more flexible, which will allow me to more easily add new features that expand the gameplay. The main strategic part of the game takes place in our solar system. Where possible, and realism doesn't compromise playability and balance, I tried to add realistic values, such as the appearance and proportions of planets. In some cases, in a 2D game, this is obviously impossible, as the Sun or Jupiter are enormous compared to planet Earth (Terra in Latin). But the moon (Luna), Earth, Venus, Mars, and Mercury reflect real proportions, as does the rotation of the planets. Not much, but for the youngest players it is knowledge that they can gain while having fun. Movement during mission is based on principles of physics. Of course, different types of propulsion (chemical, ion or futuristic plasma engine technology) will allow spacecraft to achieve different performance and additional upgrades to each technology will develop additional interesting effects, but don't expect time travel or subspace jumps, TerrApocalise draws from sci-fi, but not that far from reality. Different weapons have different interesting attributes. For example, the laser has a virtually impossible miss, but its range and damage are lower than other weapons. Projectile weapons can miss because each projectile also moves according to the laws of physics. In some cases, the planet's gravity can bend the projectile's path, which should add to the gameplay. Almost every ...
    Read full article on Community Announcements (StDesign)

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