
Screenshots

Watch trailer on Steam ↗Sisyphus Endures
OÜ Vaba Tõlge · Published by OÜ Vaba Tõlge
1 user reviews — 100% positive (1 reviews) · 7 achievements
Last updated 28 Sept 2026
Inspired by the ancient myth of Sisyphus, you are tasked with pushing a gigantic boulder up a hill. Reach each checkpoint before the rising water swallows you whole.
£8.50
Lowest price we've ever recorded
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Price history
Indie, Casual, Racing · 2025 · More £5 - £15 games
Navigate treacherous terrain as you endlessly push a massive boulder toward checkpoints in Sisyphus Endures. Race against time and encroaching waters, testing your reflexes in this unique indie game from OÜ Vaba Tõlge.
About this game
Inspired by the ancient myth of Sisyphus, you are tasked with pushing a gigantic boulder up a hill. Reach each checkpoint before the rising water swallows you whole.
Consider this either as a puzzle where the puzzle is getting from point A to point B on a desolate landscape together with a hard-to-control oversized rolling rock. Or consider this a racing game where you rush over the same set of islands competing against growing rate of water increase.
Full disclosure: this game is largely a one person operation that is developed during spare time. There will be bugs and oddities. There are plans for both QoL and content updates, but without any overly specific timeline. Nonetheless the core functionality is there which is why I will not be labeling this early access, limited demo, etc.
If you do purchase the game, glad to have you on board and let's see where the boulder rolls.
System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS: Windows 10+
- Processor: Intel Xeon E5-1630 v4 3,7GHz
- Memory: 16 GB RAM
- Graphics: GeForce RTX 2060
- Storage: 1 GB available space
- Sound Card: Any on-board chip will work.
- VR Support: No support
- Additional Notes: The above requirements have been verified to work, but it is possible the game will work on lower specs.
Recommended
- Requires a 64-bit processor and operating system
Supported Languages
Latest news
AnnouncementsOfficial
The plan ahead: Sisyphus goes multiplayer!
Hello, friends of Sisyphus!This is to drop some news about what has been going on since our last update. The game in its current state is largely a solitary affair (well, you can watch your friend push the rock, but no-one's there to catch it). Multiplayer support is something that I considered a possibility from the start, but it was also clear that the initial release would not go towards this direction. In the past months, though, I have played around with the idea for a multiplayer Sisyphus and can now officially announce that the next update will feature multiplayer support for Sisyphus Endures.For the technically interested, this will be implemented using FishNet framework for Unity.Time-wise, we are realistically talking about the second half of 2026. The two-player collaboration mode will be the first priority, though alternative play styles are not out of the picture either.So there's that. I will drop the game for another discount while we wait.Read full article on Community Announcements (kuusikn)Patch NotesOfficial
Sisyphus Endures update 1.0.3 - Models and Optimizations
Hello, friends of Sisyphus!Time for another update which focuses on the 3D content this time around.Initially the game was largely using 3rd party content for populating the world (go check the credits for more information). This worked well enough initially, however it also put limitations to what could be built map-wise. This remains true also after the current update, but we are making first small steps towards introducing more self-produced 3D content.This includes two main changes: 1) simplifying the meshes of existing 3D models (often reducing the number of triangles as much as 100 times) and 2) creation of new custom assets. We're not talking Far Cry here and more like simple static elements that you can throw together after a few days of Blender. Anyhow, here's a few images to check what you can expect:Detailed change-log:- Simplify mesh of the boulder.- Simplify mesh of barrier_corner in map 1.- Simplify mesh of barrier_gate in map 1.- Simplify mesh of barrier_straight in map 1.- Replace mesh collider in barrier_straight with compound collider consisting of primitives.- Add new asset fallen_bridge to map 1.- Add new asset broken_ramp to map 3.- Add new asset curvy_bridge to map 3.- Fix glitch with the player capsule collider that made the player seem floating above ground.Read full article on Community Announcements (kuusikn)Patch NotesOfficial
Sisyphus Endures update 1.02 and holiday discount
Hello, friends of Sisyphus!The past few month or so has mostly been about testing the existing code base. This process is, for now, complete and I am slowly moving on with new content. This brings us to version 1.02 which integrates Steam Achievements.Changelog:- Introduction of 7 different Steam Achievements- More behind-the-scenes refactoring to make the code more modular and test-friendly.Furthermore, I'm putting the game on a 20% discount for the holiday season, so here's your chance to get it for a good price. Or not, that's also cool.-NRead full article on Community Announcements (kuusikn)Patch NotesOfficial
Sispyhus Endures update 1.01
Hello, friends of Sisyphus!Sispyhus Endures update 1.01 is now live. This update mostly involves menu and UI tweaks.Changelog:- Load game button is now deactivated when no game is selected.- Deleting a game empties the input field displaying the name of the selected game.- Fixed some typos and misleading labeling in 'How to play'.- Kick and pull progress indicators are now slightly better positioned.- Some behind-the-scenes refactoring.Read full article on Community Announcements (kuusikn)AnnouncementsOfficial
Sisyphus Endures out now!
Hello friends of Sisyphus!It is finally here. The final steps for releasing Sisyphus Endures have now been done and you can purchase the game at your will.Roll that boulder.- NRead full article on Community Announcements (kuusikn)






